GLTEXENV(3G) GLTEXENV(3G)
NAME
glTexEnvf, glTexEnvi, glTexEnvfv, glTexEnviv - set texture environment parameters
C SPECIFICATION
void glTexEnvf( GLenum target,
GLenum pname,
GLfloat param )
void glTexEnvi( GLenum target,
GLenum pname,
GLint param )
PARAMETERS
target Specifies a texture environment. Must be GL_TEXTURE_ENV.
pname Specifies the symbolic name of a single-valued texture environment parameter. Must be
GL_TEXTURE_ENV_MODE.
param Specifies a single symbolic constant, one of GL_MODULATE, GL_DECAL, GL_BLEND, or GL_REPLACE.
C SPECIFICATION
void glTexEnvfv( GLenum target,
GLenum pname,
const GLfloat *params )
void glTexEnviv( GLenum target,
GLenum pname,
const GLint *params )
PARAMETERS
target Specifies a texture environment. Must be GL_TEXTURE_ENV.
pname Specifies the symbolic name of a texture environment parameter. Accepted values are
GL_TEXTURE_ENV_MODE and GL_TEXTURE_ENV_COLOR.
params Specifies a pointer to a parameter array that contains either a single symbolic constant or an
RGBA color.
DESCRIPTION
A texture environment specifies how texture values are interpreted when a fragment is textured. tar-get target
get must be GL_TEXTURE_ENV. pname can be either GL_TEXTURE_ENV_MODE or GL_TEXTURE_ENV_COLOR.
If pname is GL_TEXTURE_ENV_MODE, then params is (or points to) the symbolic name of a texture func-tion. function.
tion. Four texture functions may be specified: GL_MODULATE, GL_DECAL, GL_BLEND, and GL_REPLACE.
A texture function acts on the fragment to be textured using the texture image value that applies to
the fragment (see glTexParameter) and produces an RGBA color for that fragment. The following table
shows how the RGBA color is produced for each of the three texture functions that can be chosen. C
is a triple of color values (RGB) and A is the associated alpha value. RGBA values extracted from a
texture image are in the range [0,1]. The subscript f refers to the incoming fragment, the subscript
t to the texture image, the subscript c to the texture environment color, and subscript v indicates a
value produced by the texture function.
A texture image can have up to four components per texture element (see glTexImage1D, glTexImage2D,
glTexImage3D, glCopyTexImage1D, and glCopyTexImage2D). In a one-component image, Lt indicates that
single component. A two-component image uses Lt and At. A three-component image has only a color
value, Ct. A four-component image has both a color value Ct and an alpha value At.
+---------------+--------------+---------------+
| Base Internal | GL_REPLACE | GL_MODULATE |
| Format | | |
+---------------+--------------+---------------+
| GL_ALPHA |C=Cf |C=Cf |
| |A=At |A=Af At |
+---------------+--------------+---------------+
| GL_LUMINANCE |C=Lt |C=CfLt |
| |A=Af |A=Af |
+---------------+--------------+---------------+
| GL_LUMINANCE_ |C=Lt |C=CfLt |
| ALPHA |A=At |A=AfAt |
+---------------+--------------+---------------+
| GL_INTENSITY |C=It |C=CfIt |
| |A=It |A=AfIt |
+---------------+--------------+---------------+
| GL_RGB |C=Ct |C=CfCt |
| |A=Af |A=Af |
+---------------+--------------+---------------+
| GL_RGBA |C=Ct |C=CfCt |
| |A=At |A=AfAt |
+---------------+--------------+---------------+
+---------------+--------------+---------------+
| Base Internal | GL_DECAL | GL_BLEND |
| Format | | |
+---------------+--------------+---------------+
| GL_ALPHA |undefined |C=Cf |
| | |A=AfAt |
+---------------+--------------+---------------+
| GL_LUMINANCE |undefined |C=Cf(1-Lt) + |
| | |CcLt |
| | |A=Af |
+---------------+--------------+---------------+
| GL_LUMINANCE_ |undefined |C=Cf(1-Lt) + |
| ALPHA | |CcLt |
| | |A=AfAt |
+---------------+--------------+---------------+
| GL_INTENSITY |undefined |C=Cf(1-It) + |
| | |CcIt |
| | |A=Af(1-It) + |
| | |AcIt |
+---------------+--------------+---------------+
| GL_RGB |C=Ct |C=Cf(1-Ct) + |
| |A=Af |CcCt |
| | |A=Af |
+---------------+--------------+---------------+
| GL_RGBA |C=C(1-At) + |C=Cf(1-Ct) + |
| |CtAt |CcCt |
| |A=Af |A=AfAt |
+---------------+--------------+---------------+
If pname is GL_TEXTURE_ENV_COLOR, params is a pointer to an array that holds an RGBA color consisting
of four values. Integer color components are interpreted linearly such that the most positive inte-ger integer
ger maps to 1.0, and the most negative integer maps to -1.0. The values are clamped to the range
[0,1] when they are specified. Cc takes these four values.
GL_TEXTURE_ENV_MODE defaults to GL_MODULATE and GL_TEXTURE_ENV_COLOR defaults to (0, 0, 0, 0).
NOTES
GL_REPLACE may only be used if the GL version is 1.1 or greater.
Internal formats other than 1, 2, 3, or 4 may only be used if the GL version is 1.1 or greater.
When the GL_ARB_multitexture extension is supported, glTexEnv controls the texture environment for
the current active texture unit, selected by glActiveTextureARB. GL_INVALID_ENUM is generated when
target or pname is not one of the accepted defined values, or when params should have a defined con-stant constant
stant value (based on the value of pname) and does not.
GL_INVALID_OPERATION is generated if glTexEnv is executed between the execution of glBegin and the
corresponding execution of glEnd.
ASSOCIATED GETS
glGetTexEnv
SEE ALSO
glActiveTextureARB(3G), glCopyPixels(3G), glCopyTexImage1D(3G), glCopyTexImage2D(3G), glCopyTexSubImage1D(3G),
glCopyTexSubImage2D(3G), glCopyTexSubImage3D(3G), glTexImage1D(3G), glTexImage2D(3G), glTexImage3D(3G), glTexParameter(3G),
glTexSubImage1D(3G), glTexSubImage2D(3G), glTexSubImage3D(3G)
GLTEXENV(3G)
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