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GLVERTEX(3G)                                                                                    GLVERTEX(3G)
NAME
       glVertex2d,  glVertex2f,  glVertex2i,  glVertex2s,  glVertex3d,  glVertex3f,  glVertex3i, glVertex3s,
       glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv,  glVertex2iv,  glVertex2sv,
       glVertex3dv,  glVertex3fv,  glVertex3iv,  glVertex3sv,  glVertex4dv, glVertex4fv, glVertex4iv, glVer-tex4sv glVertex4sv
       tex4sv - specify a vertex
C SPECIFICATION
       void glVertex2d( GLdouble x,
                        GLdouble y )
       void glVertex2f( GLfloat x,
                        GLfloat y )
       void glVertex2i( GLint x,
                        GLint y )
       void glVertex2s( GLshort x,
                        GLshort y )
       void glVertex3d( GLdouble x,
                        GLdouble y,
                        GLdouble z )
       void glVertex3f( GLfloat x,
                        GLfloat y,
                        GLfloat z )
       void glVertex3i( GLint x,
                        GLint y,
                        GLint z )
       void glVertex3s( GLshort x,
                        GLshort y,
                        GLshort z )
       void glVertex4d( GLdouble x,
                        GLdouble y,
                        GLdouble z,
                        GLdouble w )
       void glVertex4f( GLfloat x,
                        GLfloat y,
                        GLfloat z,
                        GLfloat w )
       void glVertex4i( GLint x,
                        GLint y,
                        GLint z,
                        GLint w )
       void glVertex4s( GLshort x,
                        GLshort y,
                        GLshort z,
                        GLshort w )
PARAMETERS
       x, y, z, w
                Specify x, y, z, and w coordinates of a vertex.  Not all parameters are present in all forms
                of the command.
C SPECIFICATION
       void glVertex2dv( const GLdouble *v )
       void glVertex2fv( const GLfloat *v )
       void glVertex2iv( const GLint *v )
       void glVertex2sv( const GLshort *v )
       void glVertex3dv( const GLdouble *v )
       void glVertex3fv( const GLfloat *v )
       void glVertex3iv( const GLint *v )
       void glVertex3sv( const GLshort *v )
       void glVertex4dv( const GLdouble *v )
       void glVertex4fv( const GLfloat *v )
       void glVertex4iv( const GLint *v )
       void glVertex4sv( const GLshort *v )
PARAMETERS
       v      Specifies  a  pointer to an array of two, three, or four elements.  The elements of a two-ele-ment two-element
              ment array are x and y; of a three-element array, x, y, and z; and of a four-element array, x,
              y, z, and w.
DESCRIPTION
       glVertex  commands  are used within glBegin/glEnd pairs to specify point, line, and polygon vertices.
       The current color, normal, and texture coordinates are associated with the vertex  when  glVertex  is
       called.
       When  only  x  and y are specified, z defaults to 0 and w defaults to 1.  When x, y, and z are speci-fied, specified,
       fied, w defaults to 1.
NOTES
       Invoking glVertex outside of a glBegin/glEnd pair results in undefined behavior.
SEE ALSO
       glBegin(3G), glCallList(3G), glColor(3G), glEdgeFlag(3G), glEvalCoord(3G), glIndex(3G), glMaterial(3G),
       glNormal(3G), glRect(3G), glTexCoord(3G), glVertexPointer(3G)
                                                                                                GLVERTEX(3G)
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