GLVIEWPORT(3G) GLVIEWPORT(3G)
NAME
glViewport - set the viewport
C SPECIFICATION
void glViewport( GLint x,
GLint y,
GLsizei width,
GLsizei height )
PARAMETERS
x, y Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0).
width, height
Specify the width and height of the viewport. When a GL context is first attached to a window,
width and height are set to the dimensions of that window.
DESCRIPTION
glViewport specifies the affine transformation of x and y from normalized device coordinates to win-dow window
dow coordinates. Let (xnd, ynd) be normalized device coordinates. Then the window coordinates (xw,
yw) are computed as follows:
xw = (xnd+1) (width/2) + x
yw = (ynd+1) (height/2) + y
Viewport width and height are silently clamped to a range that depends on the implementation. To
query this range, call glGet with argument GL_MAX_VIEWPORT_DIMS.
ERRORS
GL_INVALID_VALUE is generated if either width or height is negative.
GL_INVALID_OPERATION is generated if glViewport is executed between the execution of glBegin and the
corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_VIEWPORT
glGet with argument GL_MAX_VIEWPORT_DIMS
SEE ALSO
glDepthRange(3G)
GLVIEWPORT(3G)
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