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GLUCYLINDER(3G)                                                                              GLUCYLINDER(3G)



NAME
       gluCylinder - draw a cylinder


C SPECIFICATION
       void gluCylinder( GLUquadric* quad,
                         GLdouble base,
                         GLdouble top,
                         GLdouble height,
                         GLint slices,
                         GLint stacks )


PARAMETERS
       quad    Specifies the quadrics object (created with gluNewQuadric).

       base    Specifies the radius of the cylinder at z = 0.

       top     Specifies the radius of the cylinder at z = height.

       height  Specifies the height of the cylinder.

       slices  Specifies the number of subdivisions around the z axis.

       stacks  Specifies the number of subdivisions along the z axis.

DESCRIPTION
       gluCylinder  draws a cylinder oriented along the z axis. The base of the cylinder is placed at z = 0,
       and the top at z = height. Like a sphere, a cylinder is subdivided around the z axis into slices, and
       along the z axis into stacks.

       Note that if top is set to 0.0, this routine generates a cone.

       If  the  orientation  is  set to GLU_OUTSIDE (with gluQuadricOrientation), then any generated normals
       point away from the z axis. Otherwise, they point toward the z axis.

       If texturing is turned on (with gluQuadricTexture), then texture coordinates are generated so that  t
       ranges linearly from 0.0 at z = 0 to 1.0 at z = height, and s ranges from 0.0 at the +y axis, to 0.25
       at the +x axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and back to 1.0 at the +y axis.

SEE ALSO
       gluDisk(3G), gluNewQuadric(3G), gluPartialDisk(3G), gluQuadricTexture(3G), gluSphere(3G)




                                                                                             GLUCYLINDER(3G)

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