glutIgnoreKeyRepeat(3GLUT) GLUT glutIgnoreKeyRepeat(3GLUT)
NAME
glutIgnoreKeyRepeat - determines if auto repeat keystrokes are reported to the current window
SYNTAX
void glutIgnoreKeyRepeat(int ignore);
ARGUMENTS
ignore Non-zero indicates auto repeat keystrokes should not be reported by the keyboard and spe-cial special
cial callbacks; zero indicates that auto repeat keystrokes will be reported.
DESCRIPTION
glutIgnoreKeyRepeat determines if auto repeat keystrokes are reported to the current window. The
ignore auto repeat state of a window can be queried with glutDe-viceGet(GLUT_DEVICE_IGNORE_KEY_REPEAT). glutDeviceGet(GLUT_DEVICE_IGNORE_KEY_REPEAT).
viceGet(GLUT_DEVICE_IGNORE_KEY_REPEAT).
Ignoring auto repeated keystrokes is generally done in conjunction with using the glutKeyboardUpFunc
and glutSpecialUpFunc callbacks to repeat key releases. If you do not ignore auto repeated key-strokes, keystrokes,
strokes, your GLUT application will experience repeated release/press callbacks. Games using the
keyboard will typically want to ignore key repeat.
GLUT IMPLEMENTATION NOTES FOR X11
X11 sends KeyPress events repeatedly when the window system's global auto repeat is enabled. glutIg-noreKeyRepeat glutIgnoreKeyRepeat
noreKeyRepeat can prevent these auto repeated keystrokes from being reported as keyboard or special
callbacks, but there is still some minimal overhead by the X server to continually stream KeyPress
events to the GLUT application. The glutSetKeyRepeat routine can be used to actually disable the
global sending of auto repeated KeyPress events. Note that glutSetKeyRepeat affects the global win-dow window
dow system auto repeat state so other applications will not auto repeat if you disable auto repeat
globally through glutSetKeyRepeat.
SEE ALSO
glutSetKeyRepeat(3G), glutDeviceGet(3G), glutKeyboardFunc(3G), glutKeyboardUpFunc(3G), glutSpecialFunc(3G), glutSpe-cialUpFunc(3G) glutSpecialUpFunc(3G)
cialUpFunc(3G)
AUTHOR
Mark J. Kilgard (mjk@nvidia.com)
GLUT 3.7 glutIgnoreKeyRepeat(3GLUT)
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