glutPostOverlayRedisplay(3GLUT) GLUT glutPostOverlayRedisplay(3GLUT)
NAME
glutPostOverlayRedisplay, glutPostWindowOverlayRedisplay - marks the overlay of the current or speci-fied specified
fied window as needing to be redisplayed.
SYNTAX
void glutPostOverlayRedisplay(void);
void glutPostWindowOverlayRedisplay(int win);
DESCRIPTION
Mark the overlay of current window as needing to be redisplayed. The next iteration through glut-MainLoop, glutMainLoop,
MainLoop, the window's overlay display callback (or simply the display callback if no overlay display
callback is registered) will be called to redisplay the window's overlay plane. Multiple calls to
glutPostOverlayRedisplay before the next display callback opportunity (or overlay display callback
opportunity if one is registered) generate only a single redisplay. glutPostOverlayRedisplay may be
called within a window's display or overlay display callback to re-mark that window for redisplay.
Logically, overlay damage notification for a window is treated as a glutPostOverlayRedisplay on the
damaged window. Unlike damage reported by the window system, glutPostOverlayRedisplay will not set to
true the overlay's damaged status (returned by glutLayerGet(GLUT_OVERLAY_DAMAGED).
If the window you want to post an overlay redisplay on is not already current (and you do not require
it to be immediately made current), using glutPostWindowOverlayRedisplay is more efficient that call-ing calling
ing glutSetWindow to the desired window and then calling glutPostOverlayRedisplay.
EXAMPLE
If you are doing an interactive effect like rubberbanding in the overlay, it is a good idea to struc-ture structure
ture your rendering to minimize flicker (most overlays are single-buffered). Only clear the overlay
if you know that the window has been damaged. Otherwise, try to simply erase what you last drew and
redraw it in an updated position. Here is an example overlay display callback used to implement
overlay rubberbanding:
void
redrawOverlay(void)
{
static int prevStretchX, prevStretchY;
if (glutLayerGet(GLUT_OVERLAY_DAMAGED)) {
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}
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GLUT 3.7 glutPostOverlayRedisplay(3GLUT)
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