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DIVERT(4)                BSD Kernel Interfaces Manual                DIVERT(4)

NAME
     divert -- kernel packet diversion mechanism

SYNOPSIS
     #include <sys/types.h>
     #include <sys/socket.h>
     #include <netinet/in.h>

     int
     socket(PF_INET, SOCK_RAW, IPPROTO_DIVERT);

DESCRIPTION
     Divert sockets are similar to raw IP sockets, except that they can be bound to a specific divert port
     via the bind(2) system call.  The IP address in the bind is ignored; only the port number is signifi-cant. significant.
     cant.  A divert socket bound to a divert port will receive all packets diverted to that port by some
     (here unspecified) kernel mechanism(s).  Packets may also be written to a divert port, in which case
     they re-enter kernel IP packet processing.

     Divert sockets are normally used in conjunction with FreeBSD's packet filtering implementation and the
     ipfw(8) program.  By reading from and writing to a divert socket, matching packets can be passed
     through an arbitrary ``filter'' as they travel through the host machine, special routing tricks can be
     done, etc.

READING PACKETS
     Packets are diverted either as they are ``incoming'' or ``outgoing.''  Incoming packets are diverted
     after reception on an IP interface, whereas outgoing packets are diverted before next hop forwarding.

     Diverted packets may be read unaltered via read(2), recv(2), or recvfrom(2).  In the latter case, the
     address returned will have its port set to the some tag supplied by the packet diverter, (usually the
     ipfw rule number) and the IP address set to the (first) address of the interface on which the packet
     was received (if the packet was incoming) or INADDR_ANY (if the packet was outgoing). In the case of an
     incoming packet the interface name will also be placed in the 8 bytes following the address, (assuming
     it fits).

WRITING PACKETS
     Writing to a divert socket is similar to writing to a raw IP socket; the packet is injected ``as is''
     into the normal kernel IP packet processing and minimal error checking is done.  Packets are written as
     either incoming or outgoing: if write(2) or send(2) is used to deliver the packet, or if sendto(2) is
     used with a destination IP address of INADDR_ANY, then the packet is treated as if it were outgoing,
     i.e., destined for a non-local address.  Otherwise, the packet is assumed to be incoming and full
     packet routing is done.

     In the latter case, the IP address specified must match the address of some local interface, or an
     interface name must be found after the IP address.  If an interface name is found, that interface will
     be used and the value of the IP address will be ignored (other than the fact that it is not
     INADDR_ANY).  This is to indicate on which interface the packet ``arrived.''

     Normally, packets read as incoming should be written as incoming; similarly for outgoing packets.  When
     reading and then writing back packets, passing the same socket address supplied by recvfrom(2) unmodi-fied unmodified
     fied to sendto(2) simplifies things (see below).

     The port part of the socket address passed to the sendto(2) contains a tag that should be meaningful to
     the diversion module.  In the case of ipfw(8) the tag is interpreted as the rule number after which
     rule processing should restart.

LOOP AVOIDANCE
     Packets written into a divert socket (using sendto(2)) re-enter the packet filter at the rule number
     following the tag given in the port part of the socket address, which is usually already set at the
     rule number that caused the diversion (not the next rule if there are several at the same number). If
     the 'tag' is altered to indicate an alternative re-entry point, care should be taken to avoid loops,
     where the same packet is diverted more than once at the same rule.

DETAILS
     To enable divert sockets, your kernel must be compiled with the option IPDIVERT.

     If a packet is diverted but no socket is bound to the port, or if IPDIVERT is not enabled in the ker-nel, kernel,
     nel, the packet is dropped.

     Incoming packet fragments which get diverted are fully reassembled before delivery; the diversion of
     any one fragment causes the entire packet to get diverted.  If different fragments divert to different
     ports, then which port ultimately gets chosen is unpredictable.

     Packets are received and sent unchanged, except that packets read as outgoing have invalid IP header
     checksums, and packets written as outgoing have their IP header checksums overwritten with the correct
     value.  Packets written as incoming and having incorrect checksums will be dropped.  Otherwise, all
     header fields are unchanged (and therefore in network order).

     Binding to port numbers less than 1024 requires super-user access, as does creating a socket of type
     SOCK_RAW.

ERRORS
     Writing to a divert socket can return these errors, along with the usual errors possible when writing
     raw packets:

     [EINVAL]           The packet had an invalid header, or the IP options in the packet and the socket
                        options set were incompatible.

     [EADDRNOTAVAIL]    The destination address contained an IP address not equal to INADDR_ANY that was not
                        associated with any interface.

SEE ALSO
     bind(2), recvfrom(2), sendto(2), socket(2), ipfw(8)

BUGS
     This is an attempt to provide a clean way for user mode processes to implement various IP tricks like
     address translation, but it could be cleaner, and it's too dependent on ipfw(8).

     It's questionable whether incoming fragments should be reassembled before being diverted.  For example,
     if only some fragments of a packet destined for another machine don't get routed through the local
     machine, the packet is lost.  This should probably be a settable socket option in any case.

AUTHORS
     Archie Cobbs <archie@FreeBSD.org>, Whistle Communications Corp.

BSD                              June 18, 1996                             BSD

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