The architecture for which the product is built, such as i386, x86_64, or ArmV6.
The build configuration to use when you execute the Build command.
The executable environment to use when running the active target’s product after it’s built successfully.
The environment used to architect and build a software product. This environment determines the core frameworks and libraries on which the product depends, as well as the command-line tools used to build it.
The target that’s built when you execute the Build command.
The process through which a software product is produced from source files.
The process through which a target’s product files (including intermediate files, such as object files) created during the build process are deleted.
Defines the environment in which Xcode runs a program, including its command-line arguments and environment variables.
A files used to build a product. Source files include source code files, resource files, and image files.
The instructions for building a product from a set of files in a project—for example, a framework, library, application, or command-line tool.
A type of file reference that refers to the build system output of a particular target. A product reference lets you view a target’s products in the Groups & Files list.
A window for viewing and editing information kept at the project level, such as general information, project build settings, project build configurations, and project comments.
The directory at which source control and snapshot operations are rooted ant that serves as the root of a project hierarchy. By default, the project root is the project directory.
A menu that lists the Xcode project formats.
Executable files that can contain code and data for more than one architecture. You can create a single binary that runs on both PowerPC-based and Intel-based Macs. The Architectures (ARCHS
) build setting lets you specify which architectures Xcode builds your product for.
© 2009 Apple Inc. All Rights Reserved. (Last updated: 2009-01-06)