Developers of 3D graphics for games should know about OpenGL® for Macintosh®, a new version of SGI's application programming interface (API) and software library for 3D graphics.
Information is available on the World Wide Web at
Developer support and documentation is available at
http://developer.apple.com/opengl/
If you are interested in taking advantage of the 3D graphics acceleration features available on the graphics card, you should have 3D Graphics Programming With QuickDraw 3D. The current documentation for QuickDraw 3D is part of the QuickTime documentation and is available on the World Wide Web at
http://developer.apple.com/documentation/quicktime/qtdevdocs/QD3D/qd3d_book.htm