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AudioHardware |
Includes: |
The audio HAL provides an abstraction through which applications can access audio hardware. To
do this, the HAL provides a small set of AudioObjects that provide access to the various pieces
of the system.
AudioObjects all have a set of properties that describe and manipulate their state. A property
is accessed via an ordered triple. The first ordinate is the selector which describes the
property. The other two ordinates are the scope and element that identify the particular part of
the object in which to look for the selector. The AudioObjectPropertyAddress structure
encapsulates the property address. The value of a property is an untyped block of data whose
content depends on the specifics of the selector. Some selectors also require the use of a
qualifier when querying. The qualifier allows for additional information to be provided to be
used in the manipulation of the property. Changing the value of a property is always considered
asynchronous.
Applications use the routines AudioObjectHasProperty(), AudioObjectIsPropertySettable() and
AudioObjectGetPropertyDataSize() to find useful meta-information about the property. Apps use
AudioObjectGetPropertyData() and AudioObjectSetPropertyData() to manipulate the value of the
property. Apps use AudioObjectAddPropertyListener() and AudioObjectRemovePropertyListener() to
register/unregister a function that is to be called when a given property's value changes.
The class of an AudioObject determines the basic functionality of the object in terms of what
functions will operate on it as well as the set of properties that can be expected to be
implemented by the object. The set of available classes for objects is limited to those defined
here. There are no other classes. The set of classes is arranged in a hierarchy such that one
class inherits the properties/routines of it's super class.
The base class for all AudioObjects is the class AudioObject. As such, each AudioObject will
provide basic properties such as it's class, it's human readable name, and the other
AudioObjects it contains. Other important classes include AudioSystemObject, AudioDevice, and
AudioStream.
The AudioObjects in the HAL are arranged in a containment hierarchy. The root of the hierarchy
is the one and only instance of the AudioSystemObject class. The properties of the
AudioSystemObject describe the process global settings such as the various default devices and
the notification run loop. The AudioSystemObject also contains all the AudioDevices that are
available.
Instances of the AudioDevice class encapsulate individual audio devices. An AudioDevice serves
as the basic unit of IO. It provides a single IO cycle, a timing source based on it, and all the
buffers synchronized to it. The IO cycle presents all the synchronized buffers to the client in
the same call out along with time stamps that specify the current time, when the input data was
acquired and when the output data will be presented.
AudioDevices contain instances of the AudioStream class. An AudioStream represents a single
buffer of data for transferring across the user/kernel boundary. As such, AudioStreams are the
gatekeepers of format information. Each has it's own format and list of available formats.
AudioStreams can provide data in any format, including encoded formats and non-audio formats. If
the format is a linear PCM format, the data will always be presented as 32 bit, native endian
floating point. All conversions to and from the true physical format of the hardware is handled
by the device's driver.
Both AudioDevices and AudioStreams can contain instances of the AudioControl class or it's many
subclasses. An AudioControl provides properties that describe/manipulate a particular aspect of
the object such as gain, mute, data source selection, etc. Many common controls are also
also available as properties on the AudioDevice or AudioStream.
AudioDeviceAddIOProc |
Registers the given AudioDeviceIOProc with the AudioDevice.
extern OSStatus AudioDeviceAddIOProc( AudioDeviceID inDevice, AudioDeviceIOProc inProc, void*inClientData);
inDevice
inProc
inClientData
An OSStatus indicating success or failure.
A client may have multiple IOProcs for a given device, but the device is free to only accept as many as it can handle. Note that it is not recommended for clients to have more than a single IOProc registered at a time as this can be wasteful of system resources. Rather, it is recommended that the client do any necessary mixing itself so that only one IOProc is necessary.
AudioDeviceAddPropertyListener |
Registers the given AudioDevicePropertyListenerProc to receive notifications when the given property changes.
extern OSStatus AudioDeviceAddPropertyListener( AudioDeviceID inDevice, UInt32 inChannel, Boolean isInput, AudioDevicePropertyID inPropertyID, AudioDevicePropertyListenerProc inProc, void*inClientData);
inDevice
inChannel
isInput
inPropertyID
inProc
inClientData
An OSStatus indicating success or failure.
Note that the same functionality is provided by AudioObjectAddPropertyListener in conjunction with AudioObjectPropertyListenerProc.
AudioDeviceGetCurrentTime |
Retrieves the current time from an AudioDevice. Note that the device has to be running.
extern OSStatus AudioDeviceGetCurrentTime( AudioDeviceID inDevice, AudioTimeStamp*outTime);
inDevice
outTime
An OSStatus indicating success or failure. kAudioHardwareNotRunningError will be returned if the AudioDevice isn't running.
AudioDeviceGetNearestStartTime |
Query an AudioDevice to get a time equal to or later than the given time that is the best time to start IO.
extern OSStatus AudioDeviceGetNearestStartTime( AudioDeviceID inDevice, AudioTimeStamp*ioRequestedStartTime, UInt32 inFlags);
inDevice
ioRequestedStartTime
inFlags
An OSStatus indicating success or failure. kAudioHardwareNotRunningError will be returned if the AudioDevice isn't running. kAudioHardwareUnsupportedOperationError will be returned if the AudioDevice does not support starting at a specific time.
The time that is returned is dictated by the constraints of the device and the system. For instance, the driver of a device that provides both audio and video data may only allow start times that coincide with the edge of a video frame. Also, if the device already has one or more active IOProcs, the start time will be shifted to the beginning of the next IO cycle so as not to cause discontinuities in the existing IOProcs. Another reason the start time may shift is to allow for aligning the buffer accesses in an optimal fashion. Note that the device must be running to use this function.
AudioDeviceGetProperty |
Queries an the AudioDevice object to get the data of the given property and places it in the provided buffer.
extern OSStatus AudioDeviceGetProperty( AudioDeviceID inDevice, UInt32 inChannel, Boolean isInput, AudioDevicePropertyID inPropertyID, UInt32*ioPropertyDataSize, void*outPropertyData);
inDevice
inChannel
isInput
inPropertyID
ioPropertyDataSize
outPropertyData
An OSStatus indicating success or failure.
Note that the same functionality is provided by the function AudioObjectGetPropertyData().
AudioDeviceGetPropertyInfo |
Retrieve information about the given property of an AudioDevice.
extern OSStatus AudioDeviceGetPropertyInfo( AudioDeviceID inDevice, UInt32 inChannel, Boolean isInput, AudioDevicePropertyID inPropertyID, UInt32*outSize, Boolean*outWritable);
inDevice
inChannel
isInput
inPropertyID
outSize
outWritable
An OSStatus indicating success or failure.
Note that the same functionality is provided by the functions AudioObjectHasProperty(), AudioObjectIsPropertySettable(), and AudioObjectGetPropertyDataSize().
AudioDeviceRead |
Read some data from an AudioDevice starting at the given time.
extern OSStatus AudioDeviceRead( AudioDeviceID inDevice, const AudioTimeStamp*inStartTime, AudioBufferList*outData);
inDevice
inStartTime
outData
An OSStatus indicating success or failure. kAudioHardwareUnsupportedOperationError will be returned if the AudioDevice does not support direct reading.
With the advent of aggregate devices, the need for AudioDeviceRead has gone away. Consequently, this function is a good candidate for deprecation some day.
AudioDeviceRemoveIOProc |
Unregisters the given AudioDeviceIOProc from the AudioDevice.
extern OSStatus AudioDeviceRemoveIOProc( AudioDeviceID inDevice, AudioDeviceIOProc inProc);
inDevice
inProc
An OSStatus indicating success or failure.
AudioDeviceRemovePropertyListener |
Unregisters the given AudioDevicePropertyListenerProc from receiving notifications when the given property changes.
extern OSStatus AudioDeviceRemovePropertyListener( AudioDeviceID inDevice, UInt32 inChannel, Boolean isInput, AudioDevicePropertyID inPropertyID, AudioDevicePropertyListenerProc inProc);
inDevice
inChannel
isInput
inPropertyID
inProc
An OSStatus indicating success or failure.
Note that the same functionality is provided by AudioObjectRemovePropertyListener in conjunction with AudioObjectPropertyListenerProc.
AudioDeviceSetProperty |
Tells the AudioDevice object to change the value of the given property using the provided data.
extern OSStatus AudioDeviceSetProperty( AudioDeviceID inDevice, const AudioTimeStamp*inWhen, UInt32 inChannel, Boolean isInput, AudioDevicePropertyID inPropertyID, UInt32 inPropertyDataSize, const void*inPropertyData);
inDevice
inWhen
inChannel
isInput
inPropertyID
inPropertyDataSize
inPropertyData
An OSStatus indicating success or failure.
Note that the value of the property should not be considered changed until the HAL has called the listeners as many properties values are changed asynchronously. Also note that the same functionality is provided by the function AudioObjectGetPropertyData().
AudioDeviceStart |
Starts IO for the given AudioDeviceIOProc.
extern OSStatus AudioDeviceStart( AudioDeviceID inDevice, AudioDeviceIOProc inProc);
inDevice
inProc
An OSStatus indicating success or failure.
AudioDeviceStartAtTime |
Starts IO for the given AudioDeviceIOProc and aligns the IO cycle of the AudioDevice with the given time.
extern OSStatus AudioDeviceStartAtTime( AudioDeviceID inDevice, AudioDeviceIOProc inProc, AudioTimeStamp*ioRequestedStartTime, UInt32 inFlags);
inDevice
inProc
ioRequestedStartTime
inFlags
An OSStatus indicating success or failure. kAudioHardwareUnsupportedOperationError will be returned if the AudioDevice does not support starting at a specific time and inProc and ioRequestedStartTime are not NULL.
AudioDeviceStop |
Stops IO for the given AudioDeviceIOProc.
extern OSStatus AudioDeviceStop( AudioDeviceID inDevice, AudioDeviceIOProc inProc);
inDevice
inProc
An OSStatus indicating success or failure.
AudioDeviceTranslateTime |
Translates the time in the AudioDevice's time base from one representation to another. Note that the device has to be running
extern OSStatus AudioDeviceTranslateTime( AudioDeviceID inDevice, const AudioTimeStamp*inTime, AudioTimeStamp*outTime);
inDevice
inTime
outTime
An OSStatus indicating success or failure. kAudioHardwareNotRunningError will be returned if the AudioDevice isn't running.
AudioHardwareAddPropertyListener |
Registers the given AudioHardwarePropertyListenerProc to receive notifications when the given property changes.
extern OSStatus AudioHardwareAddPropertyListener( AudioHardwarePropertyID inPropertyID, AudioHardwarePropertyListenerProc inProc, void*inClientData);
inPropertyID
inProc
inClientData
An OSStatus indicating success or failure.
Note that the same functionality is provided by AudioObjectAddPropertyListener in conjunction with AudioObjectPropertyListenerProc.
AudioHardwareAddRunLoopSource |
Add the given CFRunLoopSource to the the HAL's notification CFRunLoop.
extern OSStatus AudioHardwareAddRunLoopSource( CFRunLoopSourceRef inRunLoopSource);
inRunLoopSource
An OSStatus indicating success or failure.
The CFRunLoop the HAL uses for notifications is specified by kAudioHardwarePropertyRunLoop. If kAudioHardwarePropertyRunLoop changes, CFRunLoopSources added with this function will automatically be transferred to the new CFRunLoop.
AudioHardwareGetProperty |
Queries an the AudioSystemObject to get the data of the given property and places it in the provided buffer.
extern OSStatus AudioHardwareGetProperty( AudioHardwarePropertyID inPropertyID, UInt32*ioPropertyDataSize, void*outPropertyData);
inPropertyID
ioDataSize
outData
An OSStatus indicating success or failure.
Note that the same functionality is provided by the function AudioObjectGetPropertyData().
AudioHardwareGetPropertyInfo |
Retrieve information about the given property.
extern OSStatus AudioHardwareGetPropertyInfo( AudioHardwarePropertyID inPropertyID, UInt32*outSize, Boolean*outWritable);
inPropertyID
outSize
outWritable
An OSStatus indicating success or failure.
Note that the same functionality is provided by the functions AudioObjectHasProperty(), AudioObjectIsPropertySettable(), and AudioObjectGetPropertyDataSize().
AudioHardwareRemovePropertyListener |
Unregisters the given AudioHardwarePropertyListenerProc from receive notifications when the given property changes.
extern OSStatus AudioHardwareRemovePropertyListener( AudioHardwarePropertyID inPropertyID, AudioHardwarePropertyListenerProc inProc);
inPropertyID
inProc
An OSStatus indicating success or failure.
Note that the same functionality is provided by AudioObjectRemovePropertyListener in conjunction with AudioObjectPropertyListenerProc.
AudioHardwareRemoveRunLoopSource |
Remove the given CFRunLoopSource from the the HAL's notification CFRunLoop.
extern OSStatus AudioHardwareRemoveRunLoopSource( CFRunLoopSourceRef inRunLoopSource);
inRunLoopSource
An OSStatus indicating success or failure.
The CFRunLoop the HAL uses for notifications is specified by kAudioHardwarePropertyRunLoop.
AudioHardwareSetProperty |
Tells the AudioSystemObject to change the value of the given property using the provided data.
extern OSStatus AudioHardwareSetProperty( AudioHardwarePropertyID inPropertyID, UInt32 inPropertyDataSize, const void*inPropertyData);
inPropertyID
inDataSize
inData
An OSStatus indicating success or failure.
Note that the value of the property should not be considered changed until the HAL has called the listeners as many properties values are changed asynchronously. Also note that the same functionality is provided by the function AudioObjectGetPropertyData().
AudioHardwareUnload |
When this routine is called, all IO on all devices within a process will be terminated and all resources capable of being released will be released. This routine essentially returns the HAL to it's uninitialized state.
extern OSStatus AudioHardwareUnload();
An OSStatus indicating success or failure.
AudioObjectAddPropertyListener |
Registers the given AudioObjectPropertyListenerProc to receive notifications when the given properties change.
extern OSStatus AudioObjectAddPropertyListener( AudioObjectID inObjectID, const AudioObjectPropertyAddress*inAddress, AudioObjectPropertyListenerProc inListener, void*inClientData);
inObjectID
inAddress
inListener
inClientData
An OSStatus indicating success or failure.
AudioObjectGetPropertyData |
Queries an AudioObject to get the data of the given property and places it in the provided buffer.
extern OSStatus AudioObjectGetPropertyData( AudioObjectID inObjectID, const AudioObjectPropertyAddress*inAddress, UInt32 inQualifierDataSize, const void*inQualifierData, UInt32*ioDataSize, void*outData);
inObjectID
inAddress
inQualifierDataSize
inQualifierData,
ioDataSize
outData
An OSStatus indicating success or failure.
AudioObjectGetPropertyDataSize |
Queries an AudioObject to find the size of the data for the given property.
extern OSStatus AudioObjectGetPropertyDataSize( AudioObjectID inObjectID, const AudioObjectPropertyAddress*inAddress, UInt32 inQualifierDataSize, const void*inQualifierData, UInt32*outDataSize);
inObjectID
inAddress
inQualifierDataSize
inQualifierData,
outDataSize
An OSStatus indicating success or failure.
AudioObjectHasProperty |
Queries an AudioObject about whether or not it has the given property.
extern Boolean AudioObjectHasProperty( AudioObjectID inObjectID, const AudioObjectPropertyAddress*inAddress);
inObjectID
inAddress
A Boolean indicating whether or not the AudioObject has the given property.
AudioObjectIsPropertySettable |
Queries an AudioObject about whether or not the given property can be set using AudioObjectSetPropertyData.
extern OSStatus AudioObjectIsPropertySettable( AudioObjectID inObjectID, const AudioObjectPropertyAddress*inAddress, Boolean*outIsSettable);
inObjectID
inAddress
outIsSettable
An OSStatus indicating success or failure.
AudioObjectRemovePropertyListener |
Unregisters the given AudioObjectPropertyListenerProc from receiving notifications when the given properties change.
extern OSStatus AudioObjectRemovePropertyListener( AudioObjectID inObjectID, const AudioObjectPropertyAddress*inAddress, AudioObjectPropertyListenerProc inListener, void*inClientData);
inObjectID
inNumberAddresses
inAddresses
inListener
inClientData
An OSStatus indicating success or failure.
AudioObjectSetPropertyData |
Tells an AudioObject to change the value of the given property using the provided data.
extern OSStatus AudioObjectSetPropertyData( AudioObjectID inObjectID, const AudioObjectPropertyAddress*inAddress, UInt32 inQualifierDataSize, const void*inQualifierData, UInt32 inDataSize, const void*inData);
inObjectID
inAddress
inQualifierDataSize
inQualifierData,
inDataSize
inData
An OSStatus indicating success or failure.
Note that the value of the property should not be considered changed until the HAL has called the listeners as many properties values are changed asynchronously.
AudioObjectShow |
Prints to standard out a textural description of the AudioObject.
extern void AudioObjectShow( AudioObjectID inObjectID);
inObjectID
AudioStreamAddPropertyListener |
Registers the given AudioStreamPropertyListenerProc to receive notifications when the given property changes.
extern OSStatus AudioStreamAddPropertyListener( AudioStreamID inStream, UInt32 inChannel, AudioDevicePropertyID inPropertyID, AudioStreamPropertyListenerProc inProc, void*inClientData);
inStream
inChannel
inPropertyID
inProc
inClientData
An OSStatus indicating success or failure.
Note that the same functionality is provided by AudioObjectAddPropertyListener in conjunction with AudioObjectPropertyListenerProc.
AudioStreamGetProperty |
Queries an the AudioStream object to get the data of the given property and places it in the provided buffer.
extern OSStatus AudioStreamGetProperty( AudioStreamID inStream, UInt32 inChannel, AudioDevicePropertyID inPropertyID, UInt32*ioPropertyDataSize, void*outPropertyData);
inStream
inChannel
inPropertyID
ioPropertyDataSize
outPropertyData
An OSStatus indicating success or failure.
Note that the same functionality is provided by the function AudioObjectGetPropertyData().
AudioStreamGetPropertyInfo |
Retrieve information about the given property of an AudioStream.
extern OSStatus AudioStreamGetPropertyInfo( AudioStreamID inStream, UInt32 inChannel, AudioDevicePropertyID inPropertyID, UInt32*outSize, Boolean*outWritable);
inStream
inChannel
inPropertyID
outSize
outWritable
An OSStatus indicating success or failure.
AudioStreamRemovePropertyListener |
Unregisters the given AudioStreamPropertyListenerProc from receiving notifications when the given property changes.
extern OSStatus AudioStreamRemovePropertyListener( AudioStreamID inStream, UInt32 inChannel, AudioDevicePropertyID inPropertyID, AudioStreamPropertyListenerProc inProc);
inStream
inChannel
inPropertyID
inProc
An OSStatus indicating success or failure.
Note that the same functionality is provided by AudioObjectRemovePropertyListener in conjunction with AudioObjectPropertyListenerProc.
AudioStreamSetProperty |
Tells the AudioStream object to change the value of the given property using the provided data.
extern OSStatus AudioStreamSetProperty( AudioStreamID inStream, const AudioTimeStamp*inWhen, UInt32 inChannel, AudioDevicePropertyID inPropertyID, UInt32 inPropertyDataSize, const void*inPropertyData);
inStream
inWhen
inChannel
inPropertyID
inPropertyDataSize
inPropertyData
An OSStatus indicating success or failure.
Note that the value of the property should not be considered changed until the HAL has called the listeners as many properties values are changed asynchronously. Also note that the same functionality is provided by the function AudioObjectGetPropertyData().
AudioClassID |
AudioClassIDs are used to identify the class of an AudioObject.
typedef UInt32 AudioClassID;
AudioDeviceID |
AudioDevice is the base class for all objects that represent an audio device.
typedef AudioObjectID AudioDeviceID;
AudioDevice is a subclass of AudioObject. AudioDevices normally contain AudioStreams and AudioControls, but may contain other things depending on the kind of AudioDevice (e.g. aggregate devices contain other AudioDevices).
AudioDeviceIOProc |
An AudioDeviceIOProc is called by an AudioDevice to provide input data read from the device and collect output data to be written to the device for the current IO cycle.
typedef OSStatus (*AudioDeviceIOProc)( AudioDeviceID inDevice, const AudioTimeStamp*inNow, const AudioBufferList*inInputData, const AudioTimeStamp*inInputTime, AudioBufferList*outOutputData, const AudioTimeStamp*inOutputTime, void*inClientData);
inDevice
- The AudioDevice doing the IO.
inNow
- An AudioTimeStamp that indicates the IO cycle started. Note that this time includes any scheduling latency that may have been incurred waking the thread on which IO is being done.
inInputData
- An AudioBufferList containing the input data for the current IO cycle. For streams that are disabled, the AudioBuffer's mData field will be NULL but the mDataByteSize field will still say how much data would have been there if it was enabled. Note that the contents of this structure should never be modified.
inInputTime
- An AudioTimeStamp that indicates the time at which the first frame in the data was acquired from the hardware. If the device has no input streams, the time stamp will be zeroed out.
outOutputData
- An AudioBufferList in which the output data for the current IO cycle is to be placed. On entry, each AudioBuffer's mDataByteSize field indicates the maximum amount of data that can be placed in the buffer and the buffer's memory has been zeroed out. For formats where the number of bytes per packet can vary (as with AC-3, for example), the client has to fill out on exit each mDataByteSize field in each AudioBuffer with the amount of data that was put in the buffer. Otherwise, the mDataByteSize field should not be changed. For streams that are disabled, the AudioBuffer's mData field will be NULL but the mDataByteSize field will still say how much data would have been there if it was enabled. Except as noted above, the contents of this structure should not other wise be modified.
inOutputTime
- An AudioTimeStamp that indicates the time at which the first frame in the data will be passed to the hardware. If the device has no output streams, the time stamp will be zeroed out.
inClientData
- A pointer to client data established when the AudioDeviceIOProc was registered with the AudioDevice.
The return value is currently unused and should always be 0.
AudioDevicePropertyID |
An AudioDevicePropertyID is an integer that identifies a specific piece of information about the object.
typedef AudioObjectPropertySelector AudioDevicePropertyID;
AudioDevicePropertyListenerProc |
Clients register an AudioDevicePropertyListenerProc with the AudioDevice object in order to receive notifications when the properties of the object change.
typedef OSStatus (*AudioDevicePropertyListenerProc)( AudioDeviceID inDevice, UInt32 inChannel, Boolean isInput, AudioDevicePropertyID inPropertyID, void*inClientData);
inDevice
- The AudioDevice whose property has changed.
inChannel
- The channel of the property that changed where 0 is the master channel.
isInput
- Which section of the AudioDevice changed.
inPropertyID
- The AudioDevicePropertyID of the property that changed.
inClientData
- A pointer to client data established when the listener proc was registered with the object.
The return value is currently unused and should always be 0.
Note that the same functionality is provided by AudioObjectPropertyListenerProc.
AudioHardwarePropertyID |
An AudioHardwarePropertyID is a integer that identifies a specific piece of information about the AudioSystemObject.
typedef AudioObjectPropertySelector AudioHardwarePropertyID;
AudioHardwarePropertyListenerProc |
Clients register an AudioHardwarePropertyListenerProc with the AudioSystemObject in order to receive notifications when the properties of the object change.
typedef OSStatus (*AudioHardwarePropertyListenerProc)( AudioHardwarePropertyID inPropertyID, void*inClientData);
inPropertyID
- The AudioHardwarePropertyID of the property that changed.
inClientData
- A pointer to client data established when the listener proc was registered with the AudioSystemObject.
The return value is currently unused and should always be 0.
Note that the same functionality is provided by AudioObjectPropertyListenerProc.
AudioObjectID |
AudioObject is the base class for all the objects in the HAL.
typedef UInt32 AudioObjectID;
AudioObjects have properties and can contain other AudioObjects.
AudioObjectPropertyElement |
An AudioObjectPropertyElement is an integer that identifies, along with the AudioObjectPropertySelector and AudioObjectPropertyScope, a specific piece of information about an AudioObject.
typedef UInt32 AudioObjectPropertyElement;
The element selects one of possibly many items in the section of the object in which to look for the property. Elements are number sequentially where 0 represents the master element. Elements are particular to an instance of a class, meaning that two instances can have different numbers of elements in the same scope. There is no inheritance of elements.
AudioObjectPropertyListenerProc |
Clients register an AudioObjectPropertyListenerProc with an AudioObject in order to receive notifications when the properties of the object change.
typedef OSStatus (*AudioObjectPropertyListenerProc)( AudioObjectID inObjectID, UInt32 inNumberAddresses, const AudioObjectPropertyAddress inAddresses[], void*inClientData);
inObjectID
- The AudioObject whose properties have changed.
inNumberAddresses
- The number of elements in the inAddresses array.
inAddresses
- An array of AudioObjectPropertyAddresses indicating which properties changed.
inClientData
- A pointer to client data established when the listener proc was registered with the AudioObject.
The return value is currently unused and should always be 0.
Listeners will be called when possibly many properties have changed. Consequently, the implementation of a listener must go through the array of addresses to see what exactly has changed. Note that the array of addresses will always have at least one address in it for which the listener is signed up to receive notifications about but may contain addresses for properties for which the listener is not signed up to receive notifications.
AudioObjectPropertyScope |
An AudioObjectPropertyScope is a four char code that identifies, along with the AudioObjectPropertySelector and AudioObjectPropertyElement, a specific piece of information about an AudioObject.
typedef UInt32 AudioObjectPropertyScope;
The scope specifies the section of the object in which to look for the property, such as input, output, global, etc. Note that each class has a different set of scopes. A subclass inherits it's superclass's set of scopes.
AudioObjectPropertySelector |
An AudioObjectPropertySelector is a four char code that identifies, along with the AudioObjectPropertyScope and AudioObjectPropertyElement, a specific piece of information about an AudioObject.
typedef UInt32 AudioObjectPropertySelector;
The property selector specifies the general classification of the property such as volume, stream format, latency, etc. Note that each class has a different set of selectors. A subclass inherits it's super class's set of selectors, although it may not implement them all.
AudioStreamID |
AudioStream is the base class for all objects that represent a stream of data on an audio device.
typedef AudioObjectID AudioStreamID;
AudioStream is a subclass of AudioObject and can contain AudioControls.
AudioStreamPropertyListenerProc |
Clients register an AudioStreamPropertyListenerProc with the AudioStream object in order to receive notifications when the properties of the object change.
typedef OSStatus (*AudioStreamPropertyListenerProc)( AudioStreamID inStream, UInt32 inChannel, AudioDevicePropertyID inPropertyID, void*inClientData);
inStream
- The AudioStream whose property has changed.
inChannel
- The channel of the property that changed where 0 is the master channel.
inPropertyID
- The AudioDevicePropertyID of the property that changed.
inClientData
- A pointer to client data established when the listener proc was registered with the object.
The return value is currently unused and should always be 0.
Note that the same functionality is provided by AudioObjectPropertyListenerProc.
AudioHardwareIOProcStreamUsage |
This structure describes which streams a given AudioDeviceIOProc will use. It is used in conjunction with kAudioDevicePropertyIOProcStreamUsage.
struct AudioHardwareIOProcStreamUsage { void*mIOProc; UInt32 mNumberStreams; UInt32 mStreamIsOn[kVariableLengthArray]; };
mIOProc
- The IOProc whose stream usage is being specified.
mNumberStreams
- The number of streams being specified.
mStreamIsOn
- An array of UInt32's whose length is specified by mNumberStreams. Each element of the array corresponds to a stream. A value of 0 means the stream is not to be enabled. Any other value means the stream is to be used.
AudioObjectPropertyAddress |
An AudioObjectPropertyAddress collects the three parts that identify a specific property together in a struct for easy transmission.
struct AudioObjectPropertyAddress { AudioObjectPropertySelector mSelector; AudioObjectPropertyScope mScope; AudioObjectPropertyElement mElement; };
mSelector
- The AudioObjectPropertySelector for the property.
mScope
- The AudioObjectPropertyScope for the property.
mElement
- The AudioObjectPropertyElement for the property.
AudioStreamRangedDescription |
This structure allows a specific sample rate range to be associated with an AudioStreamBasicDescription that specifies it's sample rate as kAudioStreamAnyRate.
struct AudioStreamRangedDescription { AudioStreamBasicDescription mFormat; AudioValueRange mSampleRateRange; };
mFormat
- The AudioStreamBasicDescription that describes the format of the stream. Note that the mSampleRate field of the structure will be the same as the the values in mSampleRateRange when only a single sample rate is supported. It will be kAudioStreamAnyRate when there is a range with more elements.
mSampleRateRange
- The AudioValueRange that describes the minimum and maximum sample rate for the stream. If the mSampleRate field of mFormat is kAudioStreamAnyRate the format supports the range of sample rates described by this structure. Otherwise, the minimum will be the same as the maximum which will be the same as the mSampleRate field of mFormat.
Note that this structure is only used to desicribe the the available formats for a stream. It is not used for the current format.
AudioAggregateDevice |
Various constants related to AudioAggregateDevices.
enum { kAudioAggregateDeviceClassID = 'aagg', kAudioDeviceTransportTypeAggregate = 'grup', kAudioDeviceTransportTypeAutoAggregate = 'fgrp' };
kAudioAggregateDeviceClassID
- The AudioClassID that identifies the AudioAggregateDevice class.
kAudioDeviceTransportTypeAggregate
- The transport type ID (see kAudioDevicePropertyTransportType) for aggregate devices.
kAudioDeviceTransportTypeAutoAggregate
- The transport type ID (see kAudioDevicePropertyTransportType) for automatically generated aggregate devices.
Class Constants
AudioAggregateDevice Properties |
AudioObjectPropertySelector values that apply to all AudioAggregateDevices.
enum { kAudioAggregateDevicePropertyFullSubDeviceList = 'grup', kAudioAggregateDevicePropertyActiveSubDeviceList = 'agrp', kAudioAggregateDevicePropertyComposition = 'acom' };
kAudioAggregateDevicePropertyFullSubDeviceList
- A CFArray of CFStrings that contain the UIDs of all the devices, active or inactive, contained in the AudioAggregateDevice. The order of the items in the array is significant and is used to determine the order of the streams of the AudioAggregateDevice. The caller is responsible for releasing the returned CFObject.
kAudioAggregateDevicePropertyActiveSubDeviceList
- An array of AudioObjectIDs for all the active sub-devices in the aggregate device.
kAudioAggregateDevicePropertyComposition
- A CFDictionary that describes the composition of the AudioAggregateDevice. The keys for this CFDicitionary are defined in the AudioAggregateDevice Constants section.
AudioAggregateDevice is a subclass of AudioDevice.
AudioAggregateDevice Properties Implemented via AudioControl objects |
AudioObjectPropertySelector values for AudioAggregateDevice properties that are implemented by AudioControl objects.
enum { kAudioAggregateDevicePropertyMasterSubDevice = 'amst' };
kAudioAggregateDevicePropertyMasterSubDevice
- A CFString that contains the UID for the AudioDevice that is currently serving as the master time base of the aggregate device. This property is also implemented by the AudioClockSourceControl on the master element of the global scope of the AudioAggregateDevice.
These properties are also accessible by locating the AudioControl object attached to the AudioAggregateDevice and using that object to access the properties of the control.
AudioBooleanControl |
The four char codes that identify the various standard subclasses of AudioBooleanControl.
enum { kAudioMuteControlClassID = 'mute', kAudioSoloControlClassID = 'solo', kAudioJackControlClassID = 'jack', kAudioLFEMuteControlClassID = 'subm', kAudioISubOwnerControlClassID = 'atch' };
kAudioMuteControlClassID
- An AudioBooleanControl where a true value means that mute is enabled making that element inaudible.
kAudioSoloControlClassID
- An AudioBooleanControl where a true value means that solo is enabled making just that element audible and the other elements inaudible.
kAudioJackControlClassID
- An AudioBooleanControl where a true value means something is plugged into that element.
kAudioLFEMuteControlClassID
- An AudioBooleanControl where true means that mute is enabled make that LFE element inaudible. This control is for LFE channels that result from bass management such as the iSub. Note that LFE channels that are represented as normal audio channels (in other words, real data is being fed them in an IOProc) will use kAudioVolumeControlClassID to manipulate mute.
kAudioISubOwnerClassID
- An AudioBooleanControl where true means that the AudioDevice that ultimately owns the control also owns any iSub attached to the CPU.
Subclass IDs
AudioBooleanControl Properties |
AudioObjectPropertySelector values that apply to all AudioBooleanControls.
enum { kAudioBooleanControlPropertyValue = 'bcvl' };
kAudioBooleanControlPropertyValue
- A UInt32 where 0 means false and 1 means true.
AudioBooleanControl is a subclass of AudioControl and has only the single scope, kAudioObjectPropertyScopeGlobal, and only a master element.
AudioClockSourceControl Properties |
AudioObjectPropertySelector values that apply only to AudioClockSourceControls.
enum { kAudioClockSourceControlPropertyItemKind = 'clkk' };
kAudioClockSourceControlPropertyItemKind
- This property returns a UInt32 that identifies the kind of clock source the item ID refers to. The qualifier contains the ID of the item. Values for this property are defined in
.
These properties supplement the regular AudioSelectorControl Properties.
AudioControl |
The AudioClassIDs that identify the various AudioControl base classes.
enum { kAudioControlClassID = 'actl', kAudioLevelControlClassID = 'levl', kAudioBooleanControlClassID = 'togl', kAudioSelectorControlClassID = 'slct', kAudioStereoPanControlClassID = 'span' };
kAudioControlClassID
- The AudioClassID that identifies the AudioControl class.
kAudioLevelControlClassID
- The AudioClassID that identifies the AudioLevelControl class which is a subclass of AudioControl. AudioLevelControls manipulate gain/attenuation stages in the hardware.
kAudioBooleanControlClassID
- The AudioClassID that identifies the AudioBooleanControl class which is a subclass of AudioControl. AudioBooleanControls manipulate on/off switches in the hardware.
kAudioSelectorControlClassID
- The AudioClassID that identifies the AudioSelectorControl class which is a subclass of AudioControl. AudioSelectorControls manipulate controls that have multiple, but discreet values.
kAudioStereoPanControlClassID
- The AudioClassID that identifies the AudioStereoPanControl class which is a subclass of AudioControl. AudioStereoPanControls manipulate the pot for panning a mono signal between a left/right pair of outputs.
Base Class IDs
AudioControl Properties |
AudioObjectPropertySelector values that apply to all AudioControls.
enum { kAudioControlPropertyScope = 'cscp', kAudioControlPropertyElement = 'celm', kAudioControlPropertyVariant = 'cvar' };
kAudioControlPropertyScope
- The AudioObjectPropertyScope in the owning AudioObject that contains the AudioControl.
kAudioControlPropertyElement
- The AudioObjectPropertyElement in the owning AudioObject that contains the AudioControl.
kAudioControlPropertyVariant
- A UInt32 that identifies the specific variant of an AudioControl. This allows the owning AudioObject to support controls that are of the same basic class (that is, the values of kAudioObjectPropertyClass are the same) but may control a part of the object for which the standard controls do not control.
AudioControl is a subclass of AudioObject and has only the single scope, kAudioObjectPropertyScopeGlobal, and only a master element.
AudioDevice |
Various constants related to AudioDevices.
enum { kAudioDevicePropertyScopeInput = 'inpt', kAudioDevicePropertyScopeOutput = 'outp', kAudioDevicePropertyScopePlayThrough = 'ptru', kAudioDeviceClassID = 'adev', kAudioDeviceUnknown = kAudioObjectUnknown };
kAudioDevicePropertyScopeInput
- The AudioObjectPropertyScope for properties that apply to the input signal paths of the AudioDevice.
kAudioDevicePropertyScopeOutput
- The AudioObjectPropertyScope for properties that apply to the output signal paths of the AudioDevice.
kAudioDevicePropertyScopePlayThrough
- The AudioObjectPropertyScope for properties that apply to the play through signal paths of the AudioDevice.
kAudioDeviceClassID
- The AudioClassID that identifies the AudioDevice class.
kAudioDeviceUnknown
- The AudioObjectID for a nonexistent AudioObject.
Class Constants
AudioDevice Properties |
AudioObjectPropertySelector values that apply to AudioDevice objects.
enum { kAudioDevicePropertyPlugIn = 'plug', kAudioDevicePropertyConfigurationApplication = 'capp', kAudioDevicePropertyDeviceUID = 'uid ', kAudioDevicePropertyModelUID = 'muid', kAudioDevicePropertyTransportType = 'tran', kAudioDevicePropertyRelatedDevices = 'akin', kAudioDevicePropertyClockDomain = 'clkd', kAudioDevicePropertyDeviceIsAlive = 'livn', kAudioDevicePropertyDeviceHasChanged = 'diff', kAudioDevicePropertyDeviceIsRunning = 'goin', kAudioDevicePropertyDeviceIsRunningSomewhere = 'gone', kAudioDevicePropertyDeviceCanBeDefaultDevice = 'dflt', kAudioDevicePropertyDeviceCanBeDefaultSystemDevice = 'sflt', kAudioDeviceProcessorOverload = 'over', kAudioDevicePropertyHogMode = 'oink', kAudioDevicePropertyLatency = 'ltnc', kAudioDevicePropertyBufferFrameSize = 'fsiz', kAudioDevicePropertyBufferFrameSizeRange = 'fsz#', kAudioDevicePropertyUsesVariableBufferFrameSizes = 'vfsz', kAudioDevicePropertyStreams = 'stm#', kAudioDevicePropertySafetyOffset = 'saft', kAudioDevicePropertyIOCycleUsage = 'ncyc', kAudioDevicePropertyStreamConfiguration = 'slay', kAudioDevicePropertyIOProcStreamUsage = 'suse', kAudioDevicePropertyPreferredChannelsForStereo = 'dch2', kAudioDevicePropertyPreferredChannelLayout = 'srnd', kAudioDevicePropertyNominalSampleRate = 'nsrt', kAudioDevicePropertyAvailableNominalSampleRates = 'nsr#', kAudioDevicePropertyActualSampleRate = 'asrt' };
kAudioDevicePropertyPlugIn
- An OSStatus that contains any error codes generated by loading the IOAudio driver plug-in for the AudioDevice or kAudioHardwareNoError if the plug-in loaded successfully. This property only exists for IOAudio-based AudioDevices whose driver has specified a plug-in to load.
kAudioDevicePropertyConfigurationApplication
- A CFString that contains the bundle ID for an application that provides a GUI for configuring the AudioDevice. By default, the value of this property is the bundle ID for Audio MIDI Setup. The caller is responsible for releasing the returned CFObject.
kAudioDevicePropertyDeviceUID
- A CFString that contains a persistent identifier for the AudioDevice. An AudioDevice's UID is persistent across boots. The content of the UID string is a black box and may contain information that is unique to a particular instance of an AudioDevice's hardware or unique to the CPU. Therefore they are not suitable for passing between CPUs or for identifying similar models of hardware.
kAudioDevicePropertyModelUID
- A CFString that contains a persistent identifier for the model of an AudioDevice. The identifier is unique such that the identifier from two AudioDevices are equal if and only if the two AudioDevices are the exact same model from the same manufacturer. Further, the identifier has to be the same no matter on what machine the AudioDevice appears.
kAudioDevicePropertyTransportType
- A UInt32 whose value indicates how the AudioDevice is connected to the CPU. Constants for some of the values for this property can be found in
. kAudioDevicePropertyRelatedDevices
- An array of AudioDeviceIDs for devices related to the AudioDevice. For IOAudio-based devices, a AudioDevices are related if they share the same IOAudioDevice object.
kAudioDevicePropertyClockDomain
- A UInt32 whose value indicates the clock domain to which this AudioDevice belongs. AudioDevices that have the same value for this property are able to be synchronized in hardware. However, a value of 0 indicates that the clock domain for the device is unspecified and should be assumed to be separate from every other device's clock domain, even if they have the value of 0 as their clock domain as well.
kAudioDevicePropertyDeviceIsAlive
- A UInt32 where a value of 1 means the device is ready and available and 0 means the device is usable and will most likely go away shortly.
kAudioDevicePropertyDeviceHasChanged
- The type of this property is a UInt32, but it's value has no meaning. This property exists so that clients can listen to it and be told when the configuration of the AudioDevice has changed in ways that cannot otherwise be conveyed through other notifications. In response to this notification, clients should re-evaluate everything they need to know about the device, particularly the layout and values of the controls.
kAudioDevicePropertyDeviceIsRunning
- A UInt32 where a value of 0 means the AudioDevice is not performing IO and a value of 1 means that it is. Note that the device can be running even if there are no active IOProcs such as by calling AudioDeviceStart() and passing a NULL IOProc. Note that the notification for this property is usually sent from the AudioDevice's IO thread.
kAudioDevicePropertyDeviceIsRunningSomewhere
- A UInt32 where 1 means that the AudioDevice is running in at least one process on the system and 0 means that it isn't running at all.
kAudioDevicePropertyDeviceCanBeDefaultDevice
- A UInt32 where 1 means that the AudioDevice is a possible selection for kAudioHardwarePropertyDefaultInputDevice or kAudioHardwarePropertyDefaultOutputDevice depending on the scope.
kAudioDevicePropertyDeviceCanBeDefaultSystemDevice
- A UInt32 where 1 means that the AudioDevice is a possible selection for kAudioHardwarePropertyDefaultSystemOutputDevice.
kAudioDeviceProcessorOverload
- A UInt32 where the value has no meaning. This property exists so that clients can be notified when the AudioDevice detects that an IO cycle has run past it's deadline. Note that the notification for this property is usually sent from the AudioDevice's IO thread.
kAudioDevicePropertyHogMode
- A pid_t indicating the process that currently owns exclusive access to the AudioDevice or a value of -1 indicating that the device is currently available to all processes. If the AudioDevice is in a non-mixable mode, the HAL will automatically take hog mode on behalf of the first process to start an IOProc.
kAudioDevicePropertyLatency
- A UInt32 containing the number of frames of latency in the AudioDevice. Note that input and output latency may differ. Further, the AudioDevice's AudioStreams may have additional latency so they should be queried as well. If both the device and the stream say they have latency, then the total latency for the stream is the device latency summed with the stream latency.
kAudioDevicePropertyBufferFrameSize
- A UInt32 whose value indicates the number of frames in the IO buffers.
kAudioDevicePropertyBufferFrameSizeRange
- An AudioValueRange indicating the minimum and maximum values, inclusive, for kAudioDevicePropertyBufferFrameSize.
kAudioDevicePropertyUsesVariableBufferFrameSizes
- A UInt32 that, if implemented by a device, indicates that the sizes of the buffers passed to an IOProc will vary by a small amount. The value of this property will indicate the largest buffer that will be passed and kAudioDevicePropertyBufferFrameSize will indicate the smallest buffer that will get passed to the IOProc. The usage of this property is narrowed to only allow for devices whose buffer sizes vary by small amounts greater than kAudioDevicePropertyBufferFrameSize. It is not intended to be a license for devices to be able to send buffers however they please. Rather, it is intended to allow for hardware whose natural rhythms lead to this necessity.
kAudioDevicePropertyStreams
- An array of AudioStreamIDs that represent the AudioStreams of the AudioDevice. Note that if a notification is received for this property, any cached AudioStreamIDs for the device become invalid and need to be re-fetched.
kAudioDevicePropertySafetyOffset
- A UInt32 whose value indicates the number for frames in ahead (for output) or behind (for input the current hardware position that is safe to do IO.
kAudioDevicePropertyIOCycleUsage
- A Float32 whose range is from 0 to 1. This value indicates how much of the client portion of the IO cycle the process will use. The client portion of the IO cycle is the portion of the cycle in which the device calls the IOProcs so this property does not the apply to the duration of the entire cycle.
kAudioDevicePropertyStreamConfiguration
- This property returns the stream configuration of the device in an AudioBufferList (with the buffer pointers set to NULL) which describes the list of streams and the number of channels in each stream. This corresponds to what will be passed into the IOProc.
kAudioDevicePropertyIOProcStreamUsage
- An AudioHardwareIOProcStreamUsage structure which details the stream usage of a given IO proc. If a stream is marked as not being used, the given IOProc will see a corresponding NULL buffer pointer in the AudioBufferList passed to it's IO proc. Note that the number of streams detailed in the AudioHardwareIOProcStreamUsage must include all the streams of that direction on the device. Also, when getting the value of the property, one must fill out the mIOProc field of the AudioHardwareIOProcStreamUsage with the address of the of the IOProc whose stream usage is to be retrieved.
kAudioDevicePropertyPreferredChannelsForStereo
- An array of two UInt32s, the first for the left channel, the second for the right channel, that indicate the channel numbers to use for stereo IO on the device. The value of this property can be different for input and output and there are no restrictions on the channel numbers that can be used.
kAudioDevicePropertyPreferredChannelLayout
- An AudioChannelLayout that indicates how each channel of the AudioDevice should be used.
kAudioDevicePropertyNominalSampleRate
- A Float64 that indicates the current nominal sample rate of the AudioDevice.
kAudioDevicePropertyAvailableNominalSampleRates
- An array of AudioValueRange structs that indicates the valid ranges for the nominal sample rate of the AudioDevice.
kAudioDevicePropertyActualSampleRate
- A Float64 that indicates the current actual sample rate of the AudioDevice as measured by it's time stamps.
AudioDevices have four scopes: kAudioDevicePropertyScopeGlobal, kAudioDevicePropertyScopeInput, kAudioDevicePropertyScopeOutput, and kAudioDevicePropertyScopePlayThrough. They have a master element and an element for each channel in each stream numbered according to the starting channel number of each stream.
AudioDevice Properties Implemented via AudioControl objects |
AudioObjectPropertySelector values for AudioDevice properties that are implemented by AudioControl objects.
enum { kAudioDevicePropertyJackIsConnected = 'jack', kAudioDevicePropertyVolumeScalar = 'volm', kAudioDevicePropertyVolumeDecibels = 'vold', kAudioDevicePropertyVolumeRangeDecibels = 'vdb#', kAudioDevicePropertyVolumeScalarToDecibels = 'v2db', kAudioDevicePropertyVolumeDecibelsToScalar = 'db2v', kAudioDevicePropertyStereoPan = 'span', kAudioDevicePropertyStereoPanChannels = 'spn#', kAudioDevicePropertyMute = 'mute', kAudioDevicePropertySolo = 'solo', kAudioDevicePropertyDataSource = 'ssrc', kAudioDevicePropertyDataSources = 'ssc#', kAudioDevicePropertyDataSourceNameForIDCFString = 'lscn', kAudioDevicePropertyClockSource = 'csrc', kAudioDevicePropertyClockSources = 'csc#', kAudioDevicePropertyClockSourceNameForIDCFString = 'lcsn', kAudioDevicePropertyClockSourceKindForID = 'csck', kAudioDevicePropertyPlayThru = 'thru', kAudioDevicePropertyPlayThruSolo = 'thrs', kAudioDevicePropertyPlayThruVolumeScalar = 'mvsc', kAudioDevicePropertyPlayThruVolumeDecibels = 'mvdb', kAudioDevicePropertyPlayThruVolumeRangeDecibels = 'mvd#', kAudioDevicePropertyPlayThruVolumeScalarToDecibels = 'mv2d', kAudioDevicePropertyPlayThruVolumeDecibelsToScalar = 'mv2s', kAudioDevicePropertyPlayThruStereoPan = 'mspn', kAudioDevicePropertyPlayThruStereoPanChannels = 'msp#', kAudioDevicePropertyPlayThruDestination = 'mdds', kAudioDevicePropertyPlayThruDestinations = 'mdd#', kAudioDevicePropertyPlayThruDestinationNameForIDCFString = 'mddc', kAudioDevicePropertyChannelNominalLineLevel = 'nlvl', kAudioDevicePropertyChannelNominalLineLevels = 'nlv#', kAudioDevicePropertyChannelNominalLineLevelNameForIDCFString = 'lcnl', kAudioDevicePropertyDriverShouldOwniSub = 'isub', kAudioDevicePropertySubVolumeScalar = 'svlm', kAudioDevicePropertySubVolumeDecibels = 'svld', kAudioDevicePropertySubVolumeRangeDecibels = 'svd#', kAudioDevicePropertySubVolumeScalarToDecibels = 'sv2d', kAudioDevicePropertySubVolumeDecibelsToScalar = 'sd2v', kAudioDevicePropertySubMute = 'smut' };
kAudioDevicePropertyJackIsConnected
- A UInt32 where a value of 0 means that there isn't anything plugged into the jack associated withe given element and scope. This property is implemented by an AudioJackControl, a subclass of AudioBooleanControl.
kAudioDevicePropertyVolumeScalar
- A Float32 that represents the value of the volume control. The range is between 0.0 and 1.0 (inclusive). This property is implemented by an AudioControl object that is a subclass of AudioVolumeControl.
kAudioDevicePropertyVolumeDecibels
- A Float32 that represents the value of the volume control in dB. This property is implemented by an AudioControl object that is a subclass of AudioVolumeControl.
kAudioDevicePropertyVolumeRangeDecibels
- An AudioValueRange that contains the minimum and maximum dB values the control can have. This property is implemented by an AudioControl object that is a subclass of AudioVolumeControl.
kAudioDevicePropertyVolumeScalarToDecibels
- A Float32 that on input contains a scalar volume value for the and on exit contains the equivalent dB value. This property is implemented by an AudioControl object that is a subclass of AudioVolumeControl.
kAudioDevicePropertyVolumeDecibelsToScalar
- A Float32 that on input contains a dB volume value for the and on exit contains the equivalent scalar value. This property is implemented by an AudioControl object that is a subclass of AudioVolumeControl.
kAudioDevicePropertyStereoPan
- A Float32 where 0.0 is full left, 1.0 is full right, and 0.5 is center. This property is implemented by an AudioControl object that is a subclass of AudioStereoPanControl.
kAudioDevicePropertyStereoPanChannels
- An array of two UInt32s that indicate which elements of the owning object the signal is being panned between. This property is implemented by an AudioControl object that is a subclass of AudioStereoPanControl.
kAudioDevicePropertyMute
- A UInt32 where a value of 1 means that mute is enabled making that element inaudible. The property is implemented by an AudioControl object that is a subclass of AudioMuteControl.
kAudioDevicePropertySolo
- A UInt32 where a value of 1 means that just that element is audible and the other elements are inaudible. The property is implemented by an AudioControl object that is a subclass of AudioSoloControl.
kAudioDevicePropertyDataSource
- A UInt32 whose value is the item ID for the currently selected data source. This property is implemented by an AudioControl object that is a subclass of AudioDataSourceControl.
kAudioDevicePropertyDataSources
- An array of UInt32s that are represent all the IDs of all the data sources currently available. This property is implemented by an AudioControl object that is a subclass of AudioDataSourceControl.
kAudioDevicePropertyDataSourceNameForIDCFString
- This property translates the given data source item ID into a human readable name using an AudioValueTranslation structure. The input data is the UInt32 containing the item ID to translated and the output data is a CFString. The caller is responsible for releasing the returned CFObject. This property is implemented by an AudioControl object that is a subclass of AudioDataSourceControl.
kAudioDevicePropertyClockSource
- A UInt32 whose value is the item ID for the currently selected clock source. This property is implemented by an AudioControl object that is a subclass of AudioClockControl.
kAudioDevicePropertyClockSources
- An array of UInt32s that are represent all the IDs of all the clock sources currently available. This property is implemented by an AudioControl object that is a subclass of AudioClockControl.
kAudioDevicePropertyClockSourceNameForIDCFString
- This property translates the given clock source item ID into a human readable name using an AudioValueTranslation structure. The input data is the UInt32 containing the item ID to translated and the output data is a CFString. The caller is responsible for releasing the returned CFObject. This property is implemented by an AudioControl object that is a subclass of AudioClockControl.
kAudioDevicePropertyClockSourceKindForID
- This property returns a UInt32 that identifies the kind of clock source the item ID refers to using an AudioValueTranslation structure. The input data is the UInt32 containing the item ID and the output data is the UInt32. Values for this property are defined in
. kAudioDevicePropertyPlayThru
- A UInt32 where a value of 0 means that play through is off and a value of 1 means that it is on. This property is implemented by an AudioControl object that is a subclass of AudioMuteControl. Further, the control that implements this property is only available through kAudioDevicePropertyScopePlayThrough.
kAudioDevicePropertyPlayThruSolo
- A UInt32 where a value of 1 means that just that play through element is audible and the other elements are inaudible. The property is implemented by an AudioControl object that is a subclass of AudioSoloControl. Further, the control that implements this property is only available through kAudioDevicePropertyScopePlayThrough.
kAudioDevicePropertyPlayThruVolumeScalar
- A Float32 that represents the value of the volume control. The range is between 0.0 and 1.0 (inclusive). This property is implemented by an AudioControl object that is a subclass of AudioVolumeControl.Further, the control that implements this property is only available through kAudioDevicePropertyScopePlayThrough.
kAudioDevicePropertyPlayThruVolumeDecibels
- A Float32 that represents the value of the volume control in dB. This property is implemented by an AudioControl object that is a subclass of AudioVolumeControl. Further, the control that implements this property is only available through kAudioDevicePropertyScopePlayThrough.
kAudioDevicePropertyPlayThruVolumeRangeDecibels
- An AudioValueRange that contains the minimum and maximum dB values the control can have. This property is implemented by an AudioControl object that is a subclass of AudioVolumeControl. Further, the control that implements this property is only available through kAudioDevicePropertyScopePlayThrough.
kAudioDevicePropertyPlayThruVolumeScalarToDecibels
- A Float32 that on input contains a scalar volume value for the and on exit contains the equivalent dB value. This property is implemented by an AudioControl object that is a subclass of AudioVolumeControl. Further, the control that implements this property is only available through kAudioDevicePropertyScopePlayThrough.
kAudioDevicePropertyPlayThruVolumeDecibelsToScalar
- A Float32 that on input contains a dB volume value for the and on exit contains the equivalent scalar value. This property is implemented by an AudioControl object that is a subclass of AudioVolumeControl. Further, the control that implements this property is only available through kAudioDevicePropertyScopePlayThrough.
kAudioDevicePropertyPlayThruStereoPan
- A Float32 where 0.0 is full left, 1.0 is full right, and 0.5 is center. This property is implemented by an AudioControl object that is a subclass of AudioStereoPanControl. Further, the control that implements this property is only available through kAudioDevicePropertyScopePlayThrough.
kAudioDevicePropertyPlayThruStereoPanChannels
- An array of two UInt32s that indicate which elements of the owning object the signal is being panned between. This property is implemented by an AudioControl object that is a subclass of AudioStereoPanControl. Further, the control that implements this property is only available through kAudioDevicePropertyScopePlayThrough.
kAudioDevicePropertyPlayThruDestination
- A UInt32 whose value is the item ID for the currently selected play through data destination. This property is implemented by an AudioControl object that is a subclass of AudioDataDestinationControl. Further, the control that implements this property is only available through kAudioDevicePropertyScopePlayThrough.
kAudioDevicePropertyPlayThruDestinations
- An array of UInt32s that are represent all the IDs of all the play through data destinations currently available. This property is implemented by an AudioControl object that is a subclass of AudioDataDestinationControl. Further, the control that implements this property is only available through kAudioDevicePropertyScopePlayThrough.
kAudioDevicePropertyPlayThruDestinationNameForIDCFString
- This property translates the given play through data destination item ID into a human readable name using an AudioValueTranslation structure. The input data is the UInt32 containing the item ID to translated and the output data is a CFString. The caller is responsible for releasing the returned CFObject. This property is implemented by an AudioControl object that is a subclass of AudioDataDestinationControl. Further, the control that implements this property is only available through kAudioDevicePropertyScopePlayThrough.
kAudioDevicePropertyChannelNominalLineLevel
- A UInt32 whose value is the item ID for the currently selected nominal line level. This property is implemented by an AudioControl object that is a subclass of AudioLineLevelControl.
kAudioDevicePropertyChannelNominalLineLevels
- An array of UInt32s that represent all the IDs of all the nominal line levels currently available. This property is implemented by an AudioControl object that is a subclass of AudioLineLevelControl.
kAudioDevicePropertyChannelNominalLineLevelNameForIDCFString
- This property translates the given nominal line level item ID into a human readable name using an AudioValueTranslation structure. The input data is the UInt32 containing the item ID to be translated and the output data is a CFString. The caller is responsible for releasing the returned CFObject. This property is implemented by an AudioCOntrol object that is a subclass of AudioLineLevelControl.
kAudioDevicePropertyDriverShouldOwniSub
- A UInt32 where a value of 0 means that the AudioDevice should not claim ownership of any attached iSub and a value of 1 means that it should. Note that this property is only available for built-in devices and for USB Audio devices that use the standard class compliant driver. This property is implemented by an AudioControl object that is a subclass of AudioISubOwnerControl.
kAudioDevicePropertySubVolumeScalar
- A Float32 that represents the value of the LFE volume control. The range is between 0.0 and 1.0 (inclusive). This property is implemented by an AudioControl object that is a subclass of AudioLFEVolumeControl.
kAudioDevicePropertySubVolumeDecibels
- A Float32 that represents the value of the LFE volume control in dB. This property is implemented by an AudioControl object that is a subclass of AudioLFE VolumeControl.
kAudioDevicePropertySubVolumeRangeDecibels
- An AudioValueRange that contains the minimum and maximum dB values the control can have. This property is implemented by an AudioControl object that is a subclass of AudioLFEVolumeControl.
kAudioDevicePropertySubVolumeScalarToDecibels
- A Float32 that on input contains a scalar volume value for the and on exit contains the equivalent dB value. This property is implemented by an AudioControl object that is a subclass of AudioLFEVolumeControl.
kAudioDevicePropertySubVolumeDecibelsToScalar
- A Float32 that on input contains a dB volume value for the and on exit contains the equivalent scalar value. This property is implemented by an AudioControl object that is a subclass of AudioLFEVolumeControl.
kAudioDevicePropertySubMute
- A UInt32 where a value of 1 means that mute is enabled making the LFE on that element inaudible. The property is implemented by an AudioControl object that is a subclass of AudioLFEMuteControl.
These properties are also accessible by locating the AudioControl object attached to the AudioDevice and using that object to access the properties of the control.
AudioDevice Properties That Ought To Some Day Be Deprecated |
AudioObjectPropertySelector values whose functionality is better provided by other selectors.
enum { kAudioDevicePropertyDeviceName = 'name', kAudioDevicePropertyDeviceNameCFString = kAudioObjectPropertyName, kAudioDevicePropertyDeviceManufacturer = 'makr', kAudioDevicePropertyDeviceManufacturerCFString = kAudioObjectPropertyManufacturer, kAudioDevicePropertyRegisterBufferList = 'rbuf', kAudioDevicePropertyBufferSize = 'bsiz', kAudioDevicePropertyBufferSizeRange = 'bsz#', kAudioDevicePropertyChannelName = 'chnm', kAudioDevicePropertyChannelNameCFString = kAudioObjectPropertyElementName, kAudioDevicePropertyChannelCategoryName = 'ccnm', kAudioDevicePropertyChannelCategoryNameCFString = kAudioObjectPropertyElementCategoryName, kAudioDevicePropertyChannelNumberName = 'cnnm', kAudioDevicePropertyChannelNumberNameCFString = kAudioObjectPropertyElementNumberName, kAudioDevicePropertySupportsMixing = 'mix?', kAudioDevicePropertyStreamFormat = 'sfmt', kAudioDevicePropertyStreamFormats = 'sfm#', kAudioDevicePropertyStreamFormatSupported = 'sfm?', kAudioDevicePropertyStreamFormatMatch = 'sfmm', kAudioDevicePropertyDataSourceNameForID = 'sscn', kAudioDevicePropertyClockSourceNameForID = 'cscn', kAudioDevicePropertyPlayThruDestinationNameForID = 'mddn', kAudioDevicePropertyChannelNominalLineLevelNameForID = 'cnlv' };
kAudioDevicePropertyDeviceName
- A C-string that contains the human readable name of the AudioDevice. (kAudioObjectPropertyName: CFStrings are better for localization.)
kAudioDevicePropertyDeviceNameCFString
- A CFStringRef that contains the human readable name of the AudioDevice. The caller is responsible for releasing the returned CFObject. (kAudioObjectPropertyName: This is just another name for the inherited selector.)
kAudioDevicePropertyDeviceManufacturer
- A C-string that contains the human readable name of the manufacturer of the AudioDevice. (kAudioObjectPropertyManufacturer: CFStrings are better for localization.)
kAudioDevicePropertyDeviceManufacturerCFString
- A CFString that contains the human readable name of the manufacturer of the AudioDevice. The caller is responsible for releasing the returned CFObject. (kAudioObjectPropertyManufacturer: This is just another name for the inherited selector.)
kAudioDevicePropertyRegisterBufferList
- This property allows clients to register a fully populated AudioBufferList that matches the topology described by kAudioDevicePropertyStreamConfiguration for doing input using AudioDeviceRead(). The AudioBufferList will be registered with the call the AudioDeviceSetProperty() and will be unregistered with the call to AudioDeviceGetProperty(). If this property isn't implemented by the AudioDevice, it implies that the AudioDevice also doesn't support AudioDeviceRead(). (Aggregate devices make AudioDeviceRead() obsolete for the most part.)
kAudioDevicePropertyBufferSize
- A UInt32 containing the size in bytes of the IO buffer for the AudioStream containing the element. (kAudioDevicePropertyBufferFrameSize: with multiple AudioStreams and the requirement that all streams' buffers represent the same amount of time, it doesn't make sense to set the buffer size in bytes since it will be different for each stream.)
kAudioDevicePropertyBufferSizeRange
- An AudioValueRange specifying the minimum and maximum bytes size for the IO buffer for the AudioStream containing the given element. (kAudioDevicePropertyBufferFrameSizeRange: see kAudioDevicePropertyBufferSize.)
kAudioDevicePropertyChannelName
- A CFString that contains a human readable name for the given element in the given scope. The caller is responsible for releasing the returned CFObject. (kAudioObjectPropertyElementName: CFStrings are better for localization.)
kAudioDevicePropertyChannelNameCFString
- A CFString that contains a human readable name for the given element in the given scope. The caller is responsible for releasing the returned CFObject. (kAudioObjectPropertyElementName: This is just another name for the inherited selector.)
kAudioDevicePropertyChannelCategoryName
- A CFString that contains a human readable name for the category of the given element in the given scope. The caller is responsible for releasing the returned CFObject. (kAudioObjectPropertyElementCategoryName: CFStrings are better for localization.)
kAudioDevicePropertyChannelCategoryNameCFString
- A CFString that contains a human readable name for the category of the given element in the given scope. The caller is responsible for releasing the returned CFObject. (kAudioObjectPropertyElementCategoryName: This is just another name for the inherited selector.)
kAudioDevicePropertyChannelNumberName
- A CFString that contains a human readable name for the number of the given element in the given scope. The caller is responsible for releasing the returned CFObject. (kAudioObjectPropertyElementNumberName: CFStrings are better for localization.)
kAudioDevicePropertyChannelNumberNameCFString
- A CFString that contains a human readable name for the number of the given element in the given scope. The caller is responsible for releasing the returned CFObject. (kAudioObjectPropertyElementNumberName: This is just another name for the inherited selector.)
kAudioDevicePropertySupportsMixing
- A UInt32 where a value of 1 means the AudioDevice supports mixing and a value of 0 means that it doesn't and that all IO is performed in each AudioStream's current physical format. This property is changed indirectly by changing to a format that doesn't support mixing, such as AC-3. (The HAL now vends it's format information with a flag indicating the mixability in order to better support devices with streams that are both mixable and non- mixable.)
kAudioDevicePropertyStreamFormat
- An AudioStreamBasicDescription that describes the current data format for the AudioStream that contains the channel referred to by the element number. (kAudioStreamPropertyVirtualFormat: Managing format information is inherently an operation on AudioStreams, rather than AudioDevices. It is confusing for the client to work with formats at the AudioDevice level and has been shown to lead to programming mistakes by clients when working with devices that have multiple streams.)
kAudioDevicePropertyStreamFormats
- An array of AudioStreamBasicDescriptions that describe the available data formats for the AudioStream that contains the channel referred to by the element number. (kAudioStreamPropertyAvailableVirtualFormats: Managing format information is inherently an operation on AudioStreams, rather than AudioDevices. It is confusing for the client to work with formats at the AudioDevice level and has been shown to lead to programming mistakes by clients when working with devices that have multiple streams.)
kAudioDevicePropertyStreamFormatSupported
- An AudioStreamBasicDescription is passed in to query whether or not the format is supported. A kAudioDeviceUnsupportedFormatError will be returned if the format is not supported and kAudioHardwareNoError will be returned if it is supported. AudioStreamBasicDescription fields set to 0 will be ignored in the query, but otherwise values must match exactly. (kAudioStreamPropertyAvailableVirtualFormats: The proper and most robust way to find a format that the AudioStream can support is to get the list of available formats and look through that rather than using this property.)
kAudioDevicePropertyStreamFormatMatch
- An AudioStreamBasicDescription is passed in and the AudioStream will modify it to describe the best match, in the AudioDevice's opinion, for the given format. (kAudioStreamPropertyAvailableVirtualFormats: The proper and most robust way to find a format that the AudioStream can support is to get the list of available formats and look through that rather than using this property.)
kAudioDevicePropertyDataSourceNameForID
- This property translates the given data source item ID into a human readable name using an AudioValueTranslation structure. The input data is the UInt32 holding the item ID to be translated and the output data is a buffer to hold the name as a null terminated c-string. (kAudioDevicePropertyDataSourceNameForIDCFString: CFStrings are better for localization.)
kAudioDevicePropertyClockSourceNameForID
- This property translates the given clock source item ID into a human readable name using an AudioValueTranslation structure. The input data is the UInt32 holding the item ID to be translated and the output data is a buffer to hold the name as a null terminated c-string. (kAudioDevicePropertyClockSourceNameForIDCFString: CFStrings are better for localization.)
kAudioDevicePropertyPlayThruDestinationNameForID
- This property translates the given play through destination item ID into a human readable name using an AudioValueTranslation structure. The input data is the UInt32 holding the item ID to be translated and the output data is a buffer to hold the name as a null terminated c-string. (kAudioDevicePropertyPlayThruDestinationNameForIDCFString: CFStrings are better for localization.)
kAudioDevicePropertyChannelNominalLineLevelNameForID
- This property translates the given nominal line level item ID into a human readable name using an AudioValueTranslation structure. The input data is the UInt32 holding the item ID to be translated and the output data is a buffer to hold the name as a null terminated c-string. (kAudioDevicePropertyChannelNominalLineLevelNameForIDCFString: CFStrings are better for localization.)
These selectors are still provided for backward compatibility. The description of the property will indicate in parentheses the better selectors to use and why.
AudioLevelControl |
The four char codes that identify the various standard subclasses of AudioLevelControl.
enum { kAudioVolumeControlClassID = 'vlme', kAudioLFEVolumeControlClassID = 'subv', kAudioBootChimeVolumeControlClassID = 'pram' };
kAudioVolumeControlClassID
- An AudioLevelControl for a general gain/attenuation stage.
kAudioLFEVolumeControlClassID
- An AudioLevelControl for an LFE channel that results from bass management such as the iSub. Note that LFE channels that are represented as normal audio channels (in other words, real data is being fed them in an IOProc) will use kAudioVolumeControlClassID to manipulate the level.
kAudioBootChimeVolumeControlClassID
- An AudioLevelControl for the boot chime of the CPU.
Subclass IDs
AudioLevelControl Properties |
AudioObjectPropertySelector values that apply to all AudioLevelControls.
enum { kAudioLevelControlPropertyScalarValue = 'lcsv', kAudioLevelControlPropertyDecibelValue = 'lcdv', kAudioLevelControlPropertyDecibelRange = 'lcdr', kAudioLevelControlPropertyConvertScalarToDecibels = 'lcsd', kAudioLevelControlPropertyConvertDecibelsToScalar = 'lcds' };
kAudioLevelControlPropertyScalarValue
- A Float32 that represents the value of the boot chime volume control. The range is between 0.0 and 1.0 (inclusive).
kAudioLevelControlPropertyDecibelValue
- A Float32 that represents the value of the boot chime volume control in dB.
kAudioLevelControlPropertyDecibelRange
- An AudioValueRange that contains the minimum and maximum dB values the boot chime control can have.
kAudioLevelControlPropertyConvertScalarToDecibels
- A Float32 that on input contains a scalar volume value for the boot chime and on exit contains the equivalent dB value.
kAudioLevelControlPropertyConvertDecibelsToScalar
- A Float32 that on input contains a dB volume value for the boot chime and on exit contains the equivalent scalar value.
AudioLevelControl is a subclass of AudioControl and has only the single scope, kAudioObjectPropertyScopeGlobal, and only a master element.
AudioObject |
Various constants related to AudioObjects.
enum { kAudioObjectPropertyScopeGlobal = 'glob', kAudioObjectPropertyElementMaster = 0UL, kAudioObjectClassID = 'aobj', kAudioObjectClassIDWildcard = '****', kAudioObjectUnknown = 0UL };
kAudioObjectPropertyScopeGlobal
- The AudioObjectPropertyScope for properties that apply to the object as a whole. All AudioObjects have a global scope and for some it is their only scope.
kAudioObjectPropertyElementMaster
- The AudioObjectPropertyElement value for properties that apply to the master element or to the entire scope.
kAudioObjectClassID
- The AudioClassID that identifies the AudioObject class.
kAudioObjectClassIDWildcard
- The wildcard value for AudioClassIDs.
kAudioObjectUnknown
- The AudioObjectID for a non-existant AudioObject.
Class Constants
AudioObject |
AudioObjectPropertySelector values that apply to all AudioObjects.
enum { kAudioObjectPropertyClass = 'clas', kAudioObjectPropertyOwner = 'stdv', kAudioObjectPropertyCreator = 'oplg', kAudioObjectPropertyName = 'lnam', kAudioObjectPropertyManufacturer = 'lmak', kAudioObjectPropertyElementName = 'lchn', kAudioObjectPropertyElementCategoryName = 'lccn', kAudioObjectPropertyElementNumberName = 'lcnn', kAudioObjectPropertyOwnedObjects = 'ownd', kAudioObjectPropertyListenerAdded = 'lisa', kAudioObjectPropertyListenerRemoved = 'lisr' };
kAudioObjectPropertyClass
- An AudioClassID that identifies the class of the AudioObject.
kAudioObjectPropertyOwner
- An AudioObjectID that identifies the the AudioObject that owns the given AudioObject. Note that all AudioObjects are owned by some other AudioObject. The only exception is the AudioSystemObject, for which the value of this property is kAudioObjectUnknown.
kAudioObjectPropertyCreator
- A CFString that contains the bundle ID of the plug-in that instantiated the object.
kAudioObjectPropertyObjectName
- A CFString that contains the human readable name of the object. The caller is responsible for releasing the returned CFObject.
kAudioObjectPropertyManufacturer
- A CFString that contains the human readable name of the manufacturer of the hardware the AudioObject is a part of. The caller is responsible for releasing the returned CFObject.
kAudioObjectPropertyElementName
- A CFString that contains a human readable name for the given element in the given scope. The caller is responsible for releasing the returned CFObject.
kAudioObjectPropertyElementCategoryName
- A CFString that contains a human readable name for the category of the given element in the given scope. The caller is responsible for releasing the returned CFObject.
kAudioObjectPropertyElementNumberName
- A CFString that contains a human readable name for the number of the given element in the given scope. The caller is responsible for releasing the returned CFObject.
kAudioObjectPropertyOwnedObjects
- An array of AudioObjectIDs that represent all the AudioObjects owned by the given object. The qualifier is an array of AudioClassIDs. If it is non-empty, the returned array of AudioObjectIDs will only refer to objects whose class is in the qualifier array or whose is a subclass of one in the qualifier array.
kAudioObjectPropertyListenerAdded
- An AudioObjectPropertyAddress indicating the address to which a new listener was added. Note that this property is not for applications to use. Rather, this property is for the HAL shell to notify AudioObjects implemented by an AudioPlugIn when a listener is added.
kAudioObjectPropertyListenerRemoved
- An AudioObjectPropertyAddress indicating the address to which a listener was removed. Note that this property is not for applications to use. Rather, this property is for the HAL shell to notify AudioObjects implemented by an AudioPlugIn when a listener is removed.
Property Selectors
AudioPlugIn |
Various constants related to AudioPlugIns.
enum { kAudioPlugInClassID = 'aplg' };
kAudioPlugInClassID
- The AudioClassID that identifies the AudioPlugIn class.
Class Constants
AudioPlugIn Properties |
AudioObjectPropertySelector values that apply to AudioPlugIns.
enum { kAudioPlugInPropertyBundleID = 'piid', kAudioPlugInCreateAggregateDevice = 'cagg', kAudioPlugInDestroyAggregateDevice = 'dagg' };
kAudioPlugInPropertyBundleID
- A CFString that contains the bundle identifier for the AudioPlugIn. The caller is responsible for releasing the returned CFObject.
kAudioPlugInCreateAggregateDevice
- This property is used to tell a plug-in to create a new AudioAggregateDevice. It's value is only read. The qualifier data for this property is a CFDictionary containing a description of the AudioAggregateDevice to create. The keys for the CFDictionary are defined in the AudioAggregateDevice Constants section. The value of the property that gets returned is the AudioObjectID of the newly created device.
kAudioPlugInDestroyAggregateDevice
- This property is used to tell a plug-in to destroy an AudioAggregateDevice. Like kAudioPlugInCreateAggregateDevice, this property is read only. The value of the property is the AudioObjectID of the AudioAggregateDevice to destroy.
AudioPlugIn is a subclass of AudioObject that represents a plug-in loaded by the
HAL that conforms to the API in
AudioSelectorControl |
The four char codes that identify the various standard subclasses of AudioSelectorControl.
enum { kAudioDataSourceControlClassID = 'dsrc', kAudioDataDestinationControlClassID = 'dest', kAudioClockSourceControlClassID = 'clck', kAudioLineLevelControlClassID = 'nlvl' };
kAudioDataSourceControlClassID
- An AudioSelectorControl that identifies where the data for the element is coming from.
kAudioDataDestinationControlClassID
- An AudioSelectorControl that identifies where the data for the element is going.
kAudioClockSourceControlClassID
- An AudioSelectorControl that identifies where the timing info for the object is coming from.
kAudioLineLevelControlClassID
- An AudioSelectorControl that identifies the nominal line level for the element. Note that this is not a gain stage but rather indicating the voltage standard (if any) used for the element, such as +4dBu, -10dBV, instrument, etc.
Subclass IDs
AudioSelectorControl Properties |
AudioObjectPropertySelector values that apply to all AudioSelectorControls.
enum { kAudioSelectorControlPropertyCurrentItem = 'scci', kAudioSelectorControlPropertyAvailableItems = 'scai', kAudioSelectorControlPropertyItemName = 'scin' };
kAudioSelectorControlPropertyCurrentItem
- A UInt32 that is the ID of the item currently selected.
kAudioSelectorControlPropertyAvailableItems
- An array of UInt32s that represent the IDs of all the items available.
kAudioSelectorControlPropertyItemName
- This property translates the given item ID into a human readable name. The qualifier contains the ID of the item to be translated and name is returned as a CFString as the property data. The caller is responsible for releasing the returned CFObject.
AudioSelectorControl is a subclass of AudioControl and has only the single scope, kAudioObjectPropertyScopeGlobal, and only a master element.
AudioStereoPanControl Properties |
AudioObjectPropertySelector values that apply to all AudioStereoPanControls.
enum { kAudioStereoPanControlPropertyValue = 'spcv', kAudioStereoPanControlPropertyPanningChannels = 'spcc' };
kAudioStereoPanControlPropertyValue
- A Float32 where 0.0 is full left, 1.0 is full right, and 0.5 is center.
kAudioStereoPanControlPropertyPanningChannels
- An array of two UInt32s that indicate which elements of the owning object the signal is being panned between.
AudioStereoPanControl is a subclass of AudioControl and has only the single scope, kAudioObjectPropertyScopeGlobal, and only a master element.
AudioStream |
Various constants related to AudioStreams.
enum { kAudioStreamClassID = 'astr', kAudioStreamUnknown = kAudioObjectUnknown };
kAudioStreamClassID
- The AudioClassID that identifies the AudioStream class.
kAudioStreamUnknown
- The AudioObjectID for a nonexistent AudioObject.
Class Constants
AudioStream Properties |
AudioObjectPropertySelector values that apply to all AudioStreams.
enum { kAudioStreamPropertyDirection = 'sdir', kAudioStreamPropertyTerminalType = 'term', kAudioStreamPropertyStartingChannel = 'schn', kAudioStreamPropertyLatency = kAudioDevicePropertyLatency, kAudioStreamPropertyVirtualFormat = 'sfmt', kAudioStreamPropertyAvailableVirtualFormats = 'sfma', kAudioStreamPropertyPhysicalFormat = 'pft ', kAudioStreamPropertyAvailablePhysicalFormats = 'pfta' };
kAudioStreamPropertyDirection
- A UInt32 where a value of 0 means that this AudioStream is an output stream and a value of 1 means that it is an input stream.
kAudioStreamPropertyTerminalType
- A UInt32 whose value describes the general kind of functionality attached to the AudioStream. Constants that describe some of the values of this property are defined in
kAudioStreamPropertyStartingChannel
- A UInt32 that specifies the first element in the owning device that corresponds to element one of this stream.
kAudioStreamPropertyLatency
- A UInt32 containing the number of frames of latency in the AudioStream. Note that the owning AudioDevice may have additional latency so it should be queried as well. If both the device and the stream say they have latency, then the total latency for the stream is the device latency summed with the stream latency.
kAudioStreamPropertyVirtualFormat
- An AudioStreamBasicDescription that describes the current data format for the AudioStream. The virtual format refers to the data format in which all IOProcs for the owning AudioDevice will perform IO transactions.
kAudioStreamPropertyAvailableVirtualFormats
- An array of AudioStreamRangedDescriptions that describe the available data formats for the AudioStream. The virtual format refers to the data format in which all IOProcs for the owning AudioDevice will perform IO transactions.
kAudioStreamPropertyPhysicalFormat
- An AudioStreamBasicDescription that describes the current data format for the AudioStream. The physical format refers to the data format in which the hardware for the owning AudioDevice performs it's IO transactions.
kAudioStreamPropertyAvailablePhysicalFormats
- An array of AudioStreamRangedDescriptions that describe the available data formats for the AudioStream. The physical format refers to the data format in which the hardware for the owning AudioDevice performs it's IO transactions.
AudioStream is a subclass of AudioObject and has only the single scope, kAudioObjectPropertyScopeGlobal. They have a master element and an element for each channel in the stream numbered upward from 1. Note that AudioStream objects share AudioControl objects with their owning AudioDevice. Consequently, all the standard AudioControl related property selectors implemented by AudioDevices are also implemented by AudioStreams. The same constants are to be used for such properties.
AudioStream Properties That Ought To Some Day Be Deprecated |
AudioObjectPropertySelector values whose functionality is better provided by other selectors.
enum { kAudioStreamPropertyOwningDevice = kAudioObjectPropertyOwner, kAudioStreamPropertyPhysicalFormats = 'pft#', kAudioStreamPropertyPhysicalFormatSupported = 'pft?', kAudioStreamPropertyPhysicalFormatMatch = 'pftm' };
kAudioStreamPropertyOwningDevice
- The AudioObjectID of the AudioDevice of which this AudioStream is a part. (kAudioObjectPropertyOwner: This is just another name for the inherited selector.)
kAudioStreamPropertyPhysicalFormats
- An array of AudioStreamBasicDescriptions that describe the available data formats for the AudioStream. The physical format refers to the data format in which the hardware for the owning AudioDevice performs it's IO transactions. (kAudioStreamPropertyAvailablePhysicalFormats: The new name for this property is much clearer for readers of the API to see what is meant and the AudioStreamRangedDescription structure provides better information.)
kAudioStreamPropertyPhysicalFormatSupported
- An AudioStreamBasicDescription is passed in to query whether or not the format is supported. A kAudioDeviceUnsupportedFormatError will be returned if the format is not supported and kAudioHardwareNoError will be returned if it is supported. AudioStreamBasicDescription fields set to 0 will be ignored in the query, but otherwise values must match exactly. The physical format refers to the data format in which the hardware for the owning AudioDevice performs it's IO transactions. (kAudioStreamPropertyAvailablePhysicalFormats: The proper and most robust way to find a format that the AudioStream can support is to get the list of available formats and look through that rather than using this property.)
kAudioStreamPropertyPhysicalFormatMatch
- An AudioStreamBasicDescription is passed in and the AudioStream will modify it to describe the best match, in the AudioDevice's opinion, for the given format. The physical format refers to the data format in which the hardware for the owning AudioDevice performs it's IO transactions. (kAudioStreamPropertyAvailablePhysicalFormats: The proper and most robust way to find a format that the AudioStream can support is to get the list of available formats and look through that rather than using this property.)
These selectors are still provided for backward compatibility. The description of the property will indicate in parentheses the better selectors to use and why.
AudioSubDevice |
Various constants related to AudioSubDevices.
enum { kAudioSubDeviceClassID = 'asub' };
kAudioSubDeviceClassID
- The AudioClassID that identifies the AudioSubDevice class.
Class Constants
AudioSubDevice |
Constants that describe the range of values the property kAudioSubDevicePropertyDriftCompensation. It is a continuous range from kAudioSubDeviceDriftCompensationMinQuality to kAudioSubDeviceDriftCompensationMaxQuality, with some commonly used settings called out.
enum { kAudioSubDeviceDriftCompensationMinQuality = 0, kAudioSubDeviceDriftCompensationLowQuality = 0x20, kAudioSubDeviceDriftCompensationMediumQuality = 0x40, kAudioSubDeviceDriftCompensationHighQuality = 0x60, kAudioSubDeviceDriftCompensationMaxQuality = 0x7F };
Clock Drift Compensation Methods
AudioSubDevice Properties |
AudioObjectPropertySelector values that apply to all AudioSubDevices.
enum { kAudioSubDevicePropertyExtraLatency = 'xltc', kAudioSubDevicePropertyDriftCompensation = 'drft', kAudioSubDevicePropertyDriftCompensationQuality = 'drfq' };
kAudioSubDevicePropertyExtraLatency
- A Float64 indicating the number of sample frames to add to or subtract from the latency compensation used for this AudioSubDevice.
kAudioSubDevicePropertyDriftCompensation
- A UInt32 where a value of 0 indicates that no drift compensation should be done for this AudioSubDevice and a value of 1 means that it should.
kAudioSubDevicePropertyDriftCompensationQuality
- A UInt32 that controls the trade-off between quality and CPU load in the drift compensation. The range of values is from 0 to 128, where the lower the number, the worse the quality but also the less CPU is used to do the compensation.
AudioSubDevice is a subclass of AudioDevice that is collected together with other sub-devices in an AudioAggregateDevice. AudioSubDevice objects do not implement an IO path nor any AudioDevice properties associated with the IO path. They also don't have any streams.
AudioSystemObject |
Various constants related to the AudioSystemObject.
enum { kAudioSystemObjectClassID = 'asys', kAudioObjectSystemObject = 1UL };
kAudioSystemObjectClassID
- The AudioClassID that identifies the AudioSystemObject class.
kAudioObjectSystemObject
- The AudioObjectID that always refers to the one and only instance of the AudioSystemObject.
Class Constants
AudioSystemObject Properties |
AudioObjectPropertySelector values that apply to the AudioSystemObject.
enum { kAudioHardwarePropertyProcessIsMaster = 'mast', kAudioHardwarePropertyIsInitingOrExiting = 'inot', kAudioHardwarePropertyDevices = 'dev#', kAudioHardwarePropertyDefaultInputDevice = 'dIn ', kAudioHardwarePropertyDefaultOutputDevice = 'dOut', kAudioHardwarePropertyDefaultSystemOutputDevice = 'sOut', kAudioHardwarePropertyDeviceForUID = 'duid', kAudioHardwarePropertySleepingIsAllowed = 'slep', kAudioHardwarePropertyUnloadingIsAllowed = 'unld', kAudioHardwarePropertyHogModeIsAllowed = 'hogr', kAudioHardwarePropertyRunLoop = 'rnlp', kAudioHardwarePropertyPlugInForBundleID = 'pibi' };
kAudioHardwarePropertyProcessIsMaster
- A UInt32 where 1 means that the current process contains the master instance of the HAL. The master instance of the HAL is the only instance in which plug-ins should save/restore their devices' settings.
kAudioHardwarePropertyIsInitingOrExiting
- A UInt32 whose value will be non-zero if the HAL is either in the midst of initializing or in the midst of exiting the process.
kAudioHardwarePropertyDevices
- An array of the AudioDeviceIDs that represent all the devices currently available to the system.
kAudioHardwarePropertyDefaultInputDevice
- The AudioDeviceID of the default input AudioDevice.
kAudioHardwarePropertyDefaultOutputDevice
- The AudioDeviceID of the default output AudioDevice.
kAudioHardwarePropertyDefaultOutputDevice
- The AudioDeviceID of the output AudioDevice to use for system related sound from the alert sound to digital call progress.
kAudioHardwarePropertyDeviceForUID
- Using an AudioValueTranslation structure, this property translates the input CFStringRef containing a UID into the AudioDeviceID that refers to the AudioDevice with that UID. This property will return kAudioDeviceUnknown if the given UID does not match any currently available AudioDevice.
kAudioHardwarePropertySleepingIsAllowed
- A UInt32 where 1 means that the process will allow the CPU to idle sleep even if there is audio IO in progress. A 0 means that the CPU will not be allowed to idle sleep. Note that this property won't affect when the CPU is forced to sleep.
kAudioHardwarePropertyUnloadingIsAllowed
- A UInt32 where 1 means that this process wants the HAL to unload itself after a period of inactivity where there are no IOProcs and no listeners registered with any AudioObject.
kAudioHardwarePropertyHogModeIsAllowed
- A UInt32 where 1 means that this process wants the HAL to automatically take hog mode and 0 means that the HAL should not automatically take hog mode on behalf of the process. Processes that only ever use the default device are the sort of that should set this property's value to 0.
kAudioHardwarePropertyRunLoop
- The CFRunLoopRef the HAL is currently attaching all of it's system notification handlers to. By default, the HAL will create and manage it's own thread for this job. Clients can set this property to tell the HAL to use a thread of the client's choosing. The caller is responsible for releasing the returned CFObject.
kAudioHardwarePropertyPlugInForBundleID
- Using an AudioValueTranslation structure, this property translates the input CFString containing a bundle ID into the AudioObjectID of the AudioPlugIn that corresponds to it. This property will return kAudioObjectUnkown if the given bundle ID doesn't match any AudioPlugIns.
The AudioSystemObject has one scope, kAudioObjectPropertyScopeGlobal, and only a master element.
AudioSystemObject Properties Implemented via AudioControl objects |
AudioObjectPropertySelector values for AudioSystemObject properties that are implemented by AudioControl objects.
enum { kAudioHardwarePropertyBootChimeVolumeScalar = 'bbvs', kAudioHardwarePropertyBootChimeVolumeDecibels = 'bbvd', kAudioHardwarePropertyBootChimeVolumeRangeDecibels = 'bbd#', kAudioHardwarePropertyBootChimeVolumeScalarToDecibels = 'bv2d', kAudioHardwarePropertyBootChimeVolumeDecibelsToScalar = 'bd2v' };
kAudioHardwarePropertyBootChimeVolumeScalar
- A Float32 that represents the value of the boot chime volume control. The range is between 0.0 and 1.0 (inclusive). This property is implemented by an AudioControl object that is a subclass of AudioBootChimeVolumeControl.
kAudioHardwarePropertyBootChimeVolumeDecibels
- A Float32 that represents the value of the boot chime volume control in dB. This property is implemented by an AudioControl object that is a subclass of AudioBootChimeVolumeControl.
kAudioHardwarePropertyBootChimeVolumeRangeDecibels
- An AudioValueRange that contains the minimum and maximum dB values the boot chime control can have. This property is implemented by an AudioControl object that is a subclass of AudioBootChimeVolumeControl.
kAudioHardwarePropertyBootChimeVolumeScalarToDecibels
- A Float32 that on input contains a scalar volume value for the boot chime and on exit contains the equivalent dB value. This property is implemented by an AudioControl object that is a subclass of AudioBootChimeVolumeControl.
kAudioHardwarePropertyBootChimeVolumeDecibelsToScalar
- A Float32 that on input contains a dB volume value for the boot chime and on exit contains the equivalent scalar value. This property is implemented by an AudioControl object that is a subclass of AudioBootChimeVolumeControl.
These properties are also accessible by locating the AudioControl object attached to the AudioSystemObject and using that object to access the properties of the control.
Error Constants |
The error constants unique to the HAL.
enum { kAudioHardwareNoError = 0, kAudioHardwareNotRunningError = 'stop', kAudioHardwareUnspecifiedError = 'what', kAudioHardwareUnknownPropertyError = 'who?', kAudioHardwareBadPropertySizeError = '!siz', kAudioHardwareIllegalOperationError = 'nope', kAudioHardwareBadObjectError = '!obj', kAudioHardwareBadDeviceError = '!dev', kAudioHardwareBadStreamError = '!str', kAudioHardwareUnsupportedOperationError = 'unop', kAudioDeviceUnsupportedFormatError = '!dat', kAudioDevicePermissionsError = '!hog' };
kAudioHardwareNoError
- The function call completed successfully.
kAudioHardwareNotRunningError
- The function call requires that the hardware be running but it isn't.
kAudioHardwareUnspecifiedError
- The function call failed while doing something that doesn't provide any error messages.
kAudioHardwareUnknownPropertyError
- The AudioObject doesn't know about the property at the given address.
kAudioHardwareBadPropertySizeError
- An improperly sized buffer was provided when accessing the data of a property.
kAudioHardwareIllegalOperationError
- The requested operation couldn't be completed.
kAudioHardwareBadObjectError
- The AudioObjectID passed to the function doesn't map to a valid AudioObject.
kAudioHardwareBadDeviceError
- The AudioDeviceID passed to the function doesn't map to a valid AudioDevice.
kAudioHardwareBadStreamError
- The AudioStreamID passed to the function doesn't map to a valid AudioStream.
kAudioHardwareUnsupportedOperationError
- The AudioObject doesn't support the requested operation.
kAudioDeviceUnsupportedFormatError
- The AudioStream doesn't support the requested format.
kAudioDevicePermissionsError
- The requested operation can't be completed because the process doesn't have permission.
These are the error constants that are unique to the HAL. Note that the HAL's functions can and will return other codes that are not listed here. While these constants give a general idea of what might have gone wrong during the execution of an API call, if an API call returns anything other than kAudioHardwareNoError it is to be viewed as the same failure regardless of what constant is actually returned.
Property Wildcard Constants |
Constants that are used as wildcards in an AudioObjectPropertyAddress.
enum { kAudioObjectPropertySelectorWildcard = '****', kAudioObjectPropertyScopeWildcard = '****', kAudioObjectPropertyElementWildcard = 0xFFFFFFFFUL, kAudioPropertyWildcardPropertyID = kAudioObjectPropertySelectorWildcard, kAudioPropertyWildcardSection = 0xFF, kAudioPropertyWildcardChannel = kAudioObjectPropertyElementWildcard };
kAudioObjectPropertySelectorWildcard
- The wildcard value for AudioObjectPropertySelectors.
kAudioObjectPropertyScopeWildcard
- The wildcard value for AudioObjectPropertyScopes.
kAudioObjectPropertyElementWildcard
- The wildcard value for AudioObjectPropertyElements.
kAudioPropertyWildcardPropertyID
- A synonym for kAudioObjectPropertySelectorWildcard.
kAudioPropertyWildcardSection
- The wildcard value for the isInput argument of AudioDeviceGetPropertyInfo(), AudioDeviceGetProperty(), and AudioDeviceSetProperty().
kAudioPropertyWildcardChannel
- A synonym for kAudioObjectPropertyElementWildcard.
Wildcards match any and all values for there associated type. They are especially useful for registering listener procs to receive notifications and for querying an AudioObject's list of AudioControls.
StartAtTime/GetNearestStartTime |
The flags that can be passed to control the behavior of AudioDeviceStartAtTime() andAudioDeviceGetNearestStartTime().
enum { kAudioDeviceStartTimeIsInputFlag = ( 1L << 0), kAudioDeviceStartTimeDontConsultDeviceFlag = ( 1L << 1), kAudioDeviceStartTimeDontConsultHALFlag = ( 1L << 2) };
kAudioDeviceStartTimeIsInputFlag
- Set to indicate that the requested time refers to an input time. Clear to indicate that it is an output time.
kAudioDeviceStartTimeDontConsultDeviceFlag
- Set to indicate that the device should not be consulted when determining the start time. Clear to indicate that the device should be consulted. This flag cannot be set if kAudioDeviceStartTimeDontConsultHALFlag is set.
kAudioDeviceStartTimeDontConsultHALFlag
- Set to indicate that the HAL should not be consulted when determining the start time. Clear to indicate that the HAL should be consulted. This flag cannot be set if kAudioDeviceStartTimeDontConsultDeviceFlag is set.
Flags
kAudioAggregateDeviceIsPrivateKey |
#define kAudioAggregateDeviceIsPrivateKey "private"
The key used in a CFDictionary that describes the composition of an AudioAggregateDevice. The value for this key is a CFNumber where a value of 0 means that the AudioAggregateDevice is to be published to the entire system and a value of 1 means that the AudioAggregateDevice is private to the process that created it. Note that a private AudioAggregateDevice is not persistent across launches of the process that created it. Note that if this key is not present, it implies that the AudioAggregateDevice is published to the entire system.
kAudioAggregateDeviceMasterSubDeviceKey |
#define kAudioAggregateDeviceMasterSubDeviceKey "master"
The key used in a CFDictionary that describes the composition of an AudioAggregateDevice. The value for this key is a CFString that contains the UID for the sub-device that is the master time source for the AudioAggregateDevice.
kAudioAggregateDeviceNameKey |
#define kAudioAggregateDeviceNameKey "name"
The key used in a CFDictionary that describes the composition of an AudioAggregateDevice. The value for this key is a CFString that contains the human readable name of the AudioAggregateDevice.
kAudioAggregateDeviceSubDeviceListKey |
#define kAudioAggregateDeviceSubDeviceListKey "subdevices"
The key used in a CFDictionary that describes the composition of an AudioAggregateDevice. The value for this key is a CFArray of CFDictionaries that describe each sub-device in the AudioAggregateDevice. The keys for this CFDictionary are defined in the AudioSubDevice section.
kAudioAggregateDeviceUIDKey |
#define kAudioAggregateDeviceUIDKey "uid"
The key used in a CFDictionary that describes the composition of an AudioAggregateDevice. The value for this key is a CFString that contains the UID of the AudioAggregateDevice.
kAudioSubDeviceUIDKey |
#define kAudioSubDeviceUIDKey "uid"
The key used in a CFDictionary that describes the state of an AudioSubDevice. The value for this key is a CFString that contains the UID for the AudioSubDevice.
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