Important: The information in this document is obsolete and should not be used for new development.
FillArc
To fill a wedge with any available bit pattern, use theFillArcprocedure.
PROCEDURE FillArc (r:\xDDRect; startAngle,arcAngle: Integer; pat: Pattern);
r- The rectangle that defines an oval's boundaries.
startAngle
The angle indicating the start of the arc.arcAngle- The angle indicating the arc's extent.
pat- The bit pattern to use for the fill. Figure 3-3 on page 3-6 illustrates the default fill patterns and the constants you can use to represent them.
DESCRIPTION
Using thepatCopypattern mode and the pattern defined in thePatternrecord that you specify in thepatparameter, theFillArcprocedure draws a wedge of the oval bounded by the rectangle that you specify in therparameter. As in theFrameArcprocedure described on page 3-68 and as illustrated in Figure 3-21, use thestartAngleandarcAngleparameters to define the arc of the wedge.This procedure leaves the location of the graphics pen unchanged.
SPECIAL CONSIDERATIONS
TheFillArcprocedure may move or purge memory blocks in the application heap. Your application should not call this procedure at interrupt time.SEE ALSO
You can use theGetPatternandGetIndPatternroutines, described on page 3-122 and page 3-123, respectively, to get a pattern stored in a resource. ThepatCopypattern mode is described in "Boolean Transfer Modes With 1-Bit Pixels" beginning on page 3-7. ThePatternrecord is described on page 3-36.You can use the
PaintArcprocedure, described in the previous section, to draw a wedge with the pen pattern for the current graphics port. To fill a wedge with a pixel pattern, use theFillCArcprocedure, which is described in the chapter "Color QuickDraw."