Important: The information in this document is obsolete and should not be used for new development.
EraseArc
To erase a wedge, use theEraseArcprocedure.
PROCEDURE EraseArc (r:\xDDRect; startAngle,arcAngle: Integer);
r- The rectangle that defines an oval's boundaries.
startAngle
The angle indicating the start of the arc.arcAngle- The angle indicating the arc's extent.
DESCRIPTION
Using thepatCopypattern mode, theEraseArcprocedure draws a wedge of the oval bounded by the rectangle that you specify in therparameter with the background pattern for the current graphics port. As in theFrameArcprocedure described on page 3-68 and as illustrated in Figure 3-21, use thestartAngleandarcAngleparameters to define the arc of the wedge.This procedure leaves the location of the graphics pen unchanged.
SPECIAL CONSIDERATIONS
TheEraseArcprocedure may move or purge memory blocks in the application heap. Your application should not call this procedure at interrupt time.SEE ALSO
ThepatCopypattern mode is described in "Boolean Transfer Modes With 1-Bit Pixels" beginning on page 3-7.