Important: The information in this document is obsolete and should not be used for new development.
InvertArc
To invert the pixels of a wedge, use theInvertArcprocedure.
PROCEDURE InvertArc (r:\xDDRect; startAngle,arcAngle: Integer);
r- The rectangle that defines an oval's boundaries.
startAngle
The angle indicating the start of the arc.arcAngle- The angle indicating the arc's extent.
DESCRIPTION
TheInvertArcprocedure inverts the pixels enclosed by a wedge of the oval bounded by the rectangle that you specify in therparameter. Every white pixel becomes black and every black pixel becomes white. As in theFrameArcprocedure described on page 3-68 and as illustrated in Figure 3-21, use thestartAngleandarcAngleparameters to define the arc of the wedge.This procedure leaves the location of the graphics pen unchanged.
SPECIAL CONSIDERATIONS
TheInvertArcprocedure was designed for 1-bit images in basic graphics ports. This procedure operates on color pixels in color graphics ports, but the results are predictable only with direct devices or 1-bit pixel maps. For indexed pixels, Color QuickDraw performs the inversion on the pixel indexes, which means the results depend entirely on the contents of the CLUT (which is described in the chapter "Color QuickDraw"). The eight colors used in basic QuickDraw are stored in a color table represented by the global variableQDColors. To display those eight basic QuickDraw colors on an indexed device, Color QuickDraw uses the Color Manager to obtain indexes to the colors in the CLUT that best map to the colors in theQDColorscolor table. Because the index, not the color value, is inverted, the results are unpredictable.Inversion works better for direct pixels. Inverting a pure green, for example, that has red, green, and blue component values of $0000, $FFFF, and $0000 results in magenta, which has component values of $FFFF, $0000, and $FFFF.
The
InvertArcprocedure may move or purge memory blocks in the application heap. Your application should not call this procedure at interrupt time.