Important: The information in this document is obsolete and should not be used for new development.
Routines
This section describes routines for creating, altering, and disposing of offscreen graphics worlds; for saving and restoring offscreen graphics worlds; and for managing an offscreen graphics world's pixel map.
Subtopics
- Creating, Altering, and Disposing of Offscreen Graphics Worlds
- Saving and Restoring Graphics Ports and Offscreen Graphics Worlds
- Managing an Offscreen Graphics World's Pixel Image