MyEventHandler
You can use the MyEventHandler function to allow your game to handle events during the display of the device-selection dialog box.
pascal Boolean MyEventHandler (
EventRecord *event);
event
- A pointer to an event record.
- function result
- Returns
true if your game has handled the event, false if not.
DESCRIPTION
The MyEventHandler function returns true if your game handled the event specified in the event parameter; it returns false if it did not. Calls to MyEventHandler result from a call to the DSpUserSelectContext function. If you pass a pointer to this callback function to DSpUserSelectContext, your game can handle events, such as update events, that occur while the dialog box is displayed.