[']
'setl' resource type 'tset' resource type 3D sound components. See localization components functions for [1] panning alternate buffers 3D sound information structure [1] 3D sound setup structure [1] creating 3D sound sources [1]A
address reference as overlays as underlays functions for using [1] ambient sound source Apple Mixer application-defined functions axis configuration information structure axis element data configuration constants described bilinear interpolation binaural sound source button configuration information structureB
button element data configuration constants described client/server topologyC
color lookup tables manipulating [1] color needs constants component types [1] components. See localization components, sound output device components configuration information structures [1] [2] context attributes structure defined initializing introduced contexts choosing introduced [1] manipulating [1] reserving and activating CPU load levelsD
dB. See decibels debug mode how to enter debugging function depth mask constants device category, constants for device definition structure [1] [2] directional pad configuration information structure directional pad element data configuration constants described dirty rectangles display fading during context switch finding best for game display, matching game requirements to system distance attenuation double-buffering example explained DrawSprocket application-defined functions constants [1] data structures [1] data types defined functions for display configuration [1] functions for drawing and double-buffering [1] functions for handling a mouse [1] functions for manipulating color lookup tables functions for manipulating contexts [1] functions for using alternate buffers [1] DSpAltBuffer_Dispose function DSpAltBuffer_GetCGrafPtr function DSpAltBuffer_InvalRect function DSpAltBuffer_New function DSpAltBuffer_RebuildTransparencyMask function DSpCanUserSelectContext function DSpContextAttributes type DSpContext_FadeGamma function DSpContext_FadeGammaIn function DSpContext_FadeGammaOut function DSpContext_Flatten function DSpContext_GetAttributes function DSpContext_GetBackBuffer function DSpContext_GetCLUTEntries function DSpContext_GetDirtyRectGridSize function DSpContext_GetDirtyRectGridUnits function DSpContext_GetDisplayID function DSpContext_GetFlattenedSize function DSpContext_GetMaxFrameRate function DSpContext_GetMonitorFrequency function DSpContext_GetOverlayAltBuffer function DSpContext_GetScale function DSpContext_GetState function DSpContext_GetUnderlayAltBuffer function DSpContext_GlobalToLocal function DSpContext_InvalBackBufferRect function DSpContext_IsBusy function DSpContext_LocalToGlobal function DSpContext_Release function DSpContext_Reserve function DSpContext_Restore function DSpContext_SetCLUTEntries function DSpContext_SetDirtyRectGridSize function DSpContext_SetMaxFrameRate function DSpContext_SetOverlayAltBuffer function DSpContext_SetScale function DSpContext_SetState function DSpContext_SetUnderlayAltBuffer function DSpContext_SetVBLProc function DSpContext_SwapBuffers function DSpFindBestContext function DSpFindContextFromPoint function DSpGetFirstContext function DSpGetMouse function DSpGetNextContext function DSpProcessEvent function DSpSetBlankingColor function DSpSetDebugMode function DSpShutdown function DSpStartup function DSpUserSelectContext functionE
echoes. See reverberations element event structure element information structure [1] getting element kind constants for introduced element label constants for introduced element lists getting introduced managing [1] elements introduced obtaining data from [1] ordering polling and getting events from ending a game error message structureF
fault-tolerance filter version structures [1] frame-refresh rateG
game information structure game reference game terminated message structure gamma fading code example explained [1] functions for [1] group group enumeration structure group information structureH
headphones high level network interface host changed message structure hosting a game human interface elementsI
initializing NetSprocket input devices activating and deactivating [1] configuration controls on describing to game matching game needs with obtaining information from InputSprocket constants [1] [2] data structures [1] data types defined functions [1] resources [1] ISpConfigure function ISpDeviceDefinition type ISpDevices_Activate function ISpDevices_Deactivate function ISpDevices_Extract function ISpDevices_ExtractByClass function ISpDevices_ExtractByIdentifier function ISpDevice_GetDefinition function ISpDevice_GetElementList function ISpDevice_IsActive function ISpElementList_AddElements function ISpElementList_Dispose function ISpElementList_Extract function ISpElementList_ExtractByKind function ISpElementList_ExtractByLabel function ISpElementList_Flush function ISpElementList_GetNextEvent function ISpElementList_New function ISpElementList_RemoveElements function ISpElement_DisposeVirtual function ISpElement_Flush function ISpElement_GetComplexState function ISpElement_GetConfigurationInfo function ISpElement_GetDevice function ISpElement_GetGroup function ISpElement_GetInfo function ISpElement_GetNextEvent function ISpElement_GetSimpleState function ISpElement_NewVirtual function ISpElement_NewVirtualFromNeeds function ISpGetGlobalElementList function ISpGetVersion function ISpInit function ISpNeed data structure ISpResume function ISpStop function ISpSuspend functionJ
join approved message structure join denied message structure join request message joining a gameK
kDSpBufferScale_1 constant kDSpBufferScale_2 constant kDSpBufferScale_2Interpolate constant kDSpBufferScale_3 constant kDSpBufferScale_3Interpolate constant kDSpBufferScale_4 constant kDSpBufferScale_4Interpolate constant kDSpColorNeeds_DontCare constant kDSpColorNeeds_Request constant kDSpColorNeeds_Require constant kDSpContextOption_PageFlip constant kDSpContextOption_QD3DAccel constant kDSpContextOption_TripleBuffer constant kDSpContextState_Active constant kDSpContextState_Inactive constant kDSpContextState_Paused constant kDSpDepthMask_1 constant kDSpDepthMask_16 constant kDSpDepthMask_2 constant kDSpDepthMask_32 constant kDSpDepthMask_4 constant kDSpDepthMask_8 constant kDSpDepthMask_All constant kISpAxisMaximum constant kISpAxisMiddle constant kISpAxisMinimum constant kISpButtonDown constant kISpButtonUp constant kISpDeviceClass_Joystick constant kISpDeviceClass_Keyboard constant kISpDeviceClass_Levers constant kISpDeviceClass_Mouse constant kISpDeviceClass_Pedals constant kIspDeviceClass_SpeechRecognition constant kISpDeviceClass_Wheel constant kISpElementKind_Axis constant kISpElementKind_Button constant kISpElementKind_DPad constant kISpElementKind_Movement constant kISpElementKind_Virtual constant kISpElementLabel_Brake constant kISPElementLabel_Clutch constant kISpElementLabel_Fire constant kISpElementLabel_Gas constant kISpElementLabel_None constant kISpElementLabel_PadMove constant kISpElementLabel_POVHat constant kISpElementLabel_Rx constant kISpElementLabel_Ry constant kISpElementLabel_Rz constant kISpElementLabel_Select constant kISpElementLabel_Start constant kISpElementLabel_Throttle constant kISpElementLabel_Trim constant kISpElementLabel_XAxis constant kISpElementLabel_YAxis constant kISpElementLabel_ZAxis constant kISpElementListFlag_UseTempMem constant kISpNeedFlag_NoMultiConfig constant kISpPadIdle constant kISpPadLeft constant kISpPadRight constant kISpPadUp constant kISpPadUpLeft constant kISpPadUpRight constant kISpSetDataResourceType constant kISpSetListResourceType constant kISpVirtualElementFlag_UseTempMem constant kNSpAllPlayers constant kNSpBlocking constant kNSpClientServer constant kNSpError constant kNSpFailIfPipeFull constant kNSpGameFlag_DontAdvertise constant kNSpGameFlag_ForceTerminateGame constant kNSpGameTerminated constant kNSpHostChanged constant kNSpJoinApproved constant kNSpJoinDenied constant kNSpJoinRequest constant kNSpJunk constant kNSpNormal constant kNSpPlayerJoined constant kNSpPlayerLeft constant kNSpRegistered constant kNSpSelfSend constant kNSpServerOnly constant kNSpSystemMessagePrefix constant kReverbSubType constant kSoundEffectsType constant kSSpLocalizationSubType constant kSSpMedium_Air constant kSSpMedium_Water constant kSSpSourceMode_Ambient constant kSSpSourceMode_Binaural constant kSSpSourceMode_Localized constant kSSpSourceMode_Unfiltered constant kSSpSpeakerKind_Headphones constant kSSpSpeakerKind_Mono constant kSSpSpeakerKind_Stereo constantL
listener [1] creating functions for [1] settings units localization components installing [1] localized sound sound sourceM
maximum frame rate media. See sound media message header structure messages receiving sending [1] [2] monophonic movement data structure multichannel sound. See stereo sound multiple protocol support MyCallbackFunction application-defined function MyEventHandler functionN
need structure NetSprocket [1] constants for [1] data structures for [1] defined functions in [1] result codes summary of using [1] network efficiency performance testing NSpClearMessageHeader function NSpConvertAddressReferenceToOTAddr function NSpConvertOTAddrToAddressReference function NSpDoModalHostDialog function NSpDoModalJoinDialog function NSpGame_Delete function NSpGame_EnableAdvertising function NSpGame_Host function NSpGame_Join function NSpGetCurrentTimeStamp function NSpGroup_AddPlayer function NSpGroup_Create function NSpGroup_Delete function NSpGroup_GetEnumeration function NSpGroup_GetInfo function NSpGroup_ReleaseEnumeration function NSpGroup_ReleaseInfo function NSpGroup_RemovePlayer function NSpInitialize function NSpInstallAsyncMessageHandler function NSpInstallCallbackHandler function NSpInstallJoinRequestHandler function NSpJoinRequestHandlerProcPtr function NSpMessageHandlerProcPtr function NSpMessage_Get function NSpMessage_Release function NSpMessage_Send function NSpPlayer_GetEnumeration function NSpPlayer_GetInfo function NSpPlayer_GetMyID function NSpPlayer_GetRoundTripTime function NSpPlayer_GetThruput function NSpPlayer_ReleaseEnumeration function NSpPlayer_ReleaseInfo function NSpProtocolList_Append function NSpProtocolList_Create function NSpProtocolList_Delete function NSpProtocolList_GetCount function NSpProtocolList_GetIndexedRef function NSpProtocolList_Remove function NSpProtocolList_RemoveIndexed function NSpProtocol_Create function NSpProtocol_CreateAppleTalk function NSpProtocol_CreateIP function NSpProtocol_Delete function NSpProtocol_ExtractDefinitionString function NSpReleaseAddressReference functionO
opaque Open Transport orientations of 3D sound sources of listeners overlays creating defined functions forP
page flipping performance testing pixel scaling constants for functions for [1] play state constants player enumeration structure information structure joined message structure left message structure players, groups and messages poles. See polar origins polyphonic sound. See stereo sound positions of 3D sound sources of listeners private. See opaque protocol list protocol list reference protocol referenceR
reference distances relative humidity result codes [1] [2] [3] [4] reverb. See reverberations reverberationsS
sample code activating the keyboard and mouse allocating alternate buffers for underlays and overlays allocating virtual elements choosing a context cleaning up before quitting DrawSprocket configuring sound output devices [1] controlling sound filters [1] creating listeners and sound sources double-buffered drawing element list building ending a game fading the display hosting a game initializing NetSprocket [1] joining a game processing input data receiving a message reserving and activating a context sending a message updating the virtual audio environment [1] using SoundSprocket's low-level interfaces [1] siPreMixerSoundComponent constant siSSpCPULoadLimit constant siSSpFilterVersion constant siSSpLocalization constant siSSpSetup constant sound channel information functions for [1] selectors sound component link structure [1] sound filters, controlling Sound Manager functions [1] sound media [1] [2] sound ouput device components sound output devices sound sources. See 3D sound sources sound, optimizing SoundSprocket [1] constants [1] data structures [1] data types defined functions [1] result codes source location structure [1] source modes [1] [2] sources. See 3D sound sources speakers changing configuration configuring how to position types of special display features constants SndGetInfo function SndSetInfo function SSpConfigureSetup function SSpGetCPULoadLimit function SSpListener_Dispose function SSpListener_GetActualVelocity function SSpListener_GetCameraPlacement function SSpListener_GetMedium function SSpListener_GetMetersPerUnit function SSpListener_GetOrientation function SSpListener_GetPosition function SSpListener_GetReverb function SSpListener_GetTransform function SSpListener_GetUpVector function SSpListener_GetVelocity function SSpListener_New function SSpListener_SetCameraPlacement function SSpListener_SetMedium function SSpListener_SetMetersPerUnit function SSpListener_SetOrientation function SSpListener_SetPosition function SSpListener_SetReverb function SSpListener_SetTransform function SSpListener_SetUpVector function SSpListener_SetVelocity function SSpSource_CalcLocalization function SSpSource_Dispose function SSpSource_GetActualVelocity function SSpSource_GetAngularAttenuation function SSpSource_GetCameraPlacement function SSpSource_GetCPULoad function SSpSource_GetMode function SSpSource_GetOrientation function SSpSource_GetPosition function SSpSource_GetReferenceDistance function SSpSource_GetSize function SSpSource_GetTransform function SSpSource_GetUpVector function SSpSource_GetVelocity function SSpSource_New function SSpSource_SetAngularAttenuation function SSpSource_SetCameraPlacement function SSpSource_SetCPULoad function SSpSource_SetMode function SSpSource_SetOrientation function SSpSource_SetPosition function SSpSource_SetReferenceDistance function SSpSource_SetSize function SSpSource_SetTransform function SSpSource_SetUpVector function SSpSource_SetVelocity function standard temperature and pressure starting a game stereo STP. See standard temerature and pressure switching processesT
transform matrices. See transformation matrices transparency masks building defined triple buffering [1]U
underlays creating defined functions for unfiltered sound source unit vectors. See normalized vectors up vectors of 3D sound sources of listenersV-Z
video drivers [1] virtual audio environment [1] updating [1] virtual source structure [1]