Drawing and Double Buffering
The functions described in this section allow you to draw to the display, control various aspects of display visibility and frame speed, and to scale the back buffer.
Subtopics
- DSpContext_FadeGamma
- DSpContext_FadeGammaOut
- DSpContext_FadeGammaIn
- DSpContext_GetBackBuffer
- DSpContext_InvalBackBufferRect
- DSpContext_SwapBuffers
- DSpContext_IsBusy
- DSpContext_SetDirtyRectGridSize
- DSpContext_GetDirtyRectGridSize
- DSpContext_GetDirtyRectGridUnits
- DSpContext_SetMaxFrameRate
- DSpContext_GetMaxFrameRate
- DSpContext_GetMonitorFrequency
- DSpContext_SetScale
- DSpContext_GetScale