NSpMessage_Release
You can use theNSpMessage_Release
function to release a message that has been received via a call toNSpMessage_Get
.
void NSpMessage_Release ( NSpGameReference inGame, NSpMessageHeader *inMessage);
inGame
- An opaque reference to your game object.
inMessage
- A pointer to the message to be released.
DESCRIPTION
When you have finished processing a message you have received, you should call NSpMessage_Release to release the memory being used by NetSprocket.