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Inside Macintosh: Apple Game Sprockets Guide /
Chapter 4 - NetSprocket / NetSprocket Reference
NetSprocket Functions


Sending and Receiving Messages

You may use these NetSprocket functions to manage the messages being sent and received by your game. You should construct your messages based on the message header structure and pass them to NSpMessage_Send for delivery to their intended recipients.


Subtopics
NSpMessage_Send
NSpMessage_Get
NSpMessage_Release
NSpMessageHandlerProcPtr
NSpInstallAsyncMessageHandler

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© Apple Computer, Inc.
2 JUL 1996