Data Structures
This section describes the data structures provided by NetSprocket for use in your game. These structures define the players, groups, and message header structure, as well as information about the game.
Subtopics
- Game Reference
- Protocol Reference
- Protocol List Reference
- Address Reference
- Player Information Structure
- Player Enumeration Structure
- Group Information Structure
- Group Enumeration Structure
- Game Information Structure
- Message Header Structure
- Error Message Structure
- Join Request Message Structure
- Join Approved Message Structure
- Join Denied Message Structure
- Player Joined Message Structure
- Player Left Message Structure
- Host Changed Message Structure
- Game Terminated Message Structure