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Inside Macintosh: Apple Game Sprockets Guide /
Chapter 4 - NetSprocket / NetSprocket Reference


Data Structures

This section describes the data structures provided by NetSprocket for use in your game. These structures define the players, groups, and message header structure, as well as information about the game.


Subtopics
Game Reference
Protocol Reference
Protocol List Reference
Address Reference
Player Information Structure
Player Enumeration Structure
Group Information Structure
Group Enumeration Structure
Game Information Structure
Message Header Structure
Error Message Structure
Join Request Message Structure
Join Approved Message Structure
Join Denied Message Structure
Player Joined Message Structure
Player Left Message Structure
Host Changed Message Structure
Game Terminated Message Structure

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© Apple Computer, Inc.
2 JUL 1996