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Inside Macintosh: Apple Game Sprockets Guide /
Chapter 4 - NetSprocket / NetSprocket Reference
Data Structures


Game Terminated Message Structure

NetSprocket uses the game terminated message structure to send a message to all players when a game in progress has ended. This is an advisory message that contains no additional information. The game terminated message structure is defined by the NSpGameTerminatedMessage data type.

typedef struct NSpGameTerminatedMessage {
   NSpMessageHeader           header;
} NSpGameTerminatedMessage;
Field descriptions

header
A valid game object.

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© Apple Computer, Inc.
2 JUL 1996