Game Terminated Message Structure
NetSprocket uses the game terminated message structure to send a message to all players when a game in progress has ended. This is an advisory message that contains no additional information. The game terminated message structure is defined by the NSpGameTerminatedMessage data type.
typedef struct NSpGameTerminatedMessage { NSpMessageHeader header; } NSpGameTerminatedMessage;Field descriptions
- header
- A valid game object.