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Inside Macintosh: Apple Game Sprockets Guide /
Chapter 4 - NetSprocket / NetSprocket Reference
Data Structures


Game Reference

You use the game reference to identify your game to the NetSprocket library.

typedef     struct      NSpGamePrivate    
*NSpGameReference;
Field descriptions

NSpGameReference
An opaque reference returned to you via a successful call to NSpGame_Host or NSpGame_Join. This reference is passed to most NetSprocket functions as the first parameter.

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© Apple Computer, Inc.
2 JUL 1996