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Inside Macintosh: Apple Game Sprockets Guide /
Chapter 4 - NetSprocket / NetSprocket Reference
Constants


Topology Types

You use these constants to identify the topology you are choosing for your game. You pass this value in the inTopology field of NSpGame_Host.

typedef enum {
   kNSpClientServer        = 0x00000001
} NSpTopology;
Constant descriptions

kNSpClientServer
Client/server topology.
Note
NetSprocket version 1.0 currently supports only client/server topology.

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© Apple Computer, Inc.
2 JUL 1996