Topology Types
You use these constants to identify the topology you are choosing for your game. You pass this value in theinTopology
field ofNSpGame_Host
.
typedef enum { kNSpClientServer = 0x00000001 } NSpTopology;Constant descriptions
- kNSpClientServer
- Client/server topology.
- Note
- NetSprocket version 1.0 currently supports only client/server topology.