Error Message Structure
The error message structure is a standard NetSprocket message you receive when extreme error conditions occur in NetSprocket. This can occur when functions fail or when network failures among players are detected by NetSprocket in the course of the game. The error message structure is defined by the NSpErrorMessage data type.
typedef struct NSpErrorMessage { NSpMessageHeader header; OSStatus error; } NSpErrorMessage;Field descriptions
- header
- A valid game object.
- error
- A constant of OSStatus type describing the error encountered.