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Inside Macintosh: Apple Game Sprockets Guide /
Chapter 4 - NetSprocket / NetSprocket Reference
Data Structures


Player Joined Message Structure

The player joined message structure is used to send a message to all players in the game to notify them that a player has joined a game. It includes an updated count of players and the new player's data structure. The player joined message structure is defined by the NSpPlayerJoinedMessage data type.

typedef struct NSpPlayerJoinedMessage {
   NSpMessageHeader           header;
   UInt32                     playerCount;
   NSpPlayerInfo              playerInfo;
} NSpPlayerJoinedMessage;
Field descriptions

header
A valid game object.
playerCount
The number of players in the game.
playerInfo
Player information structure.

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© Apple Computer, Inc.
2 JUL 1996