Data Structures
This section describes the data structures provided by SoundSprocket. You use these structures to define the configuration of the listener's speakers, to specify the location and rotation of sound sources, and to get and set characteristics of the 3D filtering for a specific sound channel.
Subtopics
- Filter Version Structure
- Sound Component Link Structure
- 3D Sound Setup Structure
- Source Location Structure
- Virtual Source Structure
- 3D Sound Information Structure