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Inside Macintosh: Apple Game Sprockets Guide /
Chapter 1 - SoundSprocket / SoundSprocket Reference


Data Structures

This section describes the data structures provided by SoundSprocket. You use these structures to define the configuration of the listener's speakers, to specify the location and rotation of sound sources, and to get and set characteristics of the 3D filtering for a specific sound channel.


Subtopics
Filter Version Structure
Sound Component Link Structure
3D Sound Setup Structure
Source Location Structure
Virtual Source Structure
3D Sound Information Structure

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© Apple Computer, Inc.
2 JUL 1996