Managing Network Protocols
In order to be protocol-independent and forward-compatible with new protocols, NetSprocket uses opaque protocol references. You can use the following functions to define and create protocol references for use by theNSpGame_Host
function in your game, rather than having NetSprocket maintain them for you.
Subtopics
- NSpProtocol_Create
- NSpProtocol_Delete
- NSpProtocol_ExtractDefinitionString
- NSpProtocolList_Create
- NSpProtocolList_Delete
- NSpProtocolList_Append
- NSpProtocolList_Remove
- NSpProtocolList_RemoveIndexed
- NSpProtocolList_GetCount
- NSpProtocolList_GetIndexedRef
- NSpProtocol_CreateAppleTalk
- NSpProtocol_CreateIP