- Inside Macintosh: Apple Game Sprockets Guide /
- Chapter 4 - NetSprocket / NetSprocket Reference
- NetSprocket Functions
Managing Network Protocols
In order to be protocol-independent and forward-compatible with new protocols, NetSprocket uses opaque protocol references. You can use the following functions to define and create protocol references for use by the NSpGame_Host function in your game, rather than having NetSprocket maintain them for you.
Subtopics
- NSpProtocol_Create
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- NSpProtocol_Delete
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- NSpProtocol_ExtractDefinitionString
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- NSpProtocolList_Create
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- NSpProtocolList_Delete
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- NSpProtocolList_Append
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- NSpProtocolList_Remove
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- NSpProtocolList_RemoveIndexed
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- NSpProtocolList_GetCount
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- NSpProtocolList_GetIndexedRef
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- NSpProtocol_CreateAppleTalk
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- NSpProtocol_CreateIP
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© Apple Computer, Inc.
2 JUL 1996