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Inside Macintosh: Apple Game Sprockets Guide /
Chapter 4 - NetSprocket / NetSprocket Reference
NetSprocket Functions


Managing Network Protocols

In order to be protocol-independent and forward-compatible with new protocols, NetSprocket uses opaque protocol references. You can use the following functions to define and create protocol references for use by the NSpGame_Host function in your game, rather than having NetSprocket maintain them for you.


Subtopics
NSpProtocol_Create
NSpProtocol_Delete
NSpProtocol_ExtractDefinitionString
NSpProtocolList_Create
NSpProtocolList_Delete
NSpProtocolList_Append
NSpProtocolList_Remove
NSpProtocolList_RemoveIndexed
NSpProtocolList_GetCount
NSpProtocolList_GetIndexedRef
NSpProtocol_CreateAppleTalk
NSpProtocol_CreateIP

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© Apple Computer, Inc.
2 JUL 1996