NSpPlayer_GetThruput
You can use the NSpPlayer_GetThruput function to determine the data throughput between the caller and the specified player. Throughput is measured in bytes per second.
UInt32 NSpPlayer_GetThruput ( NSpGameReference inGame, NSpPlayerID inPlayer);
inGame
- An opaque reference to your game object.
inPlayer
- The player ID you are sending the test message to.
- function result
- The throughput between the caller and the player.
DESCRIPTION
This function is synchronous. That is, it blocks until it finishes testing throughput unless the time-out is reached. If time-out is exceeded, -1 will be returned. Throughput between any two players may vary greatly during the course of a game.