Managing Groups of Players
You may use these NetSprocket functions to create and manage groups of players participating in your game. Groups are a shared resource of the entire game. When a group is created by one player, it can be used, modified, or deleted by any player in the game.
Subtopics
- NSpGroup_Create
- NSpGroup_Delete
- NSpGroup_AddPlayer
- NSpGroup_RemovePlayer
- NSpGroup_GetInfo
- NSpGroup_ReleaseInfo
- NSpGroup_GetEnumeration
- NSpGroup_ReleaseEnumeration