Creating and Managing Listeners
SoundSprocket provides functions that you can use to create and manage listeners. You refer to a listener using the SSpListenerReference data type, defined as follows:
typedef struct SSpListenerPrivate*SSpListenerReference;
The SSpListenerReference data type is opaque: all manipulations on listeners must be accomplished using the functions described in this section.
Subtopics
- SSpListener_New
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- SSpListener_Dispose
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- SSpListener_GetTransform
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- SSpListener_SetTransform
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- SSpListener_GetPosition
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- SSpListener_SetPosition
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- SSpListener_GetOrientation
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- SSpListener_SetOrientation
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- SSpListener_GetUpVector
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- SSpListener_SetUpVector
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- SSpListener_GetCameraPlacement
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- SSpListener_SetCameraPlacement
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- SSpListener_GetVelocity
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- SSpListener_SetVelocity
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- SSpListener_GetActualVelocity
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- SSpListener_GetMedium
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- SSpListener_SetMedium
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- SSpListener_GetReverb
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- SSpListener_SetReverb
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- SSpListener_GetMetersPerUnit
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- SSpListener_SetMetersPerUnit
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