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Inside Macintosh: Apple Game Sprockets Guide /
Chapter 1 - SoundSprocket / SoundSprocket Reference
SoundSprocket Functions


Creating and Managing Listeners

SoundSprocket provides functions that you can use to create and manage listeners. You refer to a listener using the SSpListenerReference data type, defined as follows:

typedef struct SSpListenerPrivate*SSpListenerReference;
The SSpListenerReference data type is opaque: all manipulations on listeners must be accomplished using the functions described in this section.


Subtopics
SSpListener_New
SSpListener_Dispose
SSpListener_GetTransform
SSpListener_SetTransform
SSpListener_GetPosition
SSpListener_SetPosition
SSpListener_GetOrientation
SSpListener_SetOrientation
SSpListener_GetUpVector
SSpListener_SetUpVector
SSpListener_GetCameraPlacement
SSpListener_SetCameraPlacement
SSpListener_GetVelocity
SSpListener_SetVelocity
SSpListener_GetActualVelocity
SSpListener_GetMedium
SSpListener_SetMedium
SSpListener_GetReverb
SSpListener_SetReverb
SSpListener_GetMetersPerUnit
SSpListener_SetMetersPerUnit

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© Apple Computer, Inc.
2 JUL 1996