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Inside Macintosh: Apple Game Sprockets Guide /
Chapter 1 - SoundSprocket / SoundSprocket Reference
SoundSprocket Functions


Creating and Managing 3D Sound Sources

SoundSprocket provides functions that you can use to create and manage sound sources. You refer to a sound source using the SSpSourceReference data type, defined as follows:

typedef struct SSpSourcePrivate        *SSpSourceReference;

Subtopics
SSpSource_New
SSpSource_Dispose
SSpSource_CalcLocalization
SSpSource_GetTransform
SSpSource_SetTransform
SSpSource_GetPosition
SSpSource_SetPosition
SSpSource_GetOrientation
SSpSource_SetOrientation
SSpSource_GetUpVector
SSpSource_SetUpVector
SSpSource_GetCameraPlacement
SSpSource_SetCameraPlacement
SSpSource_GetVelocity
SSpSource_SetVelocity
SSpSource_GetActualVelocity
SSpGetCPULoadLimit
SSpSource_GetCPULoad
SSpSource_SetCPULoad
SSpSource_GetMode
SSpSource_SetMode
SSpSource_GetReferenceDistance
SSpSource_SetReferenceDistance
SSpSource_GetSize
SSpSource_SetSize
SSpSource_GetAngularAttenuation
SSpSource_SetAngularAttenuation

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© Apple Computer, Inc.
2 JUL 1996