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Game
Sprockets Reference
This
document contains the most up-to-date information available
for the Game Sprockets APIs. |
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Configuring
Game Input Devices with InputSprocket [PDF]
This
preliminary document describes version 1.7 of the InputSprocket
programming interface, which simplifies the configuration of
game input devices such as joysticks or gamepads. This document
is currently available only in PDF format. |
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Manipulating
Displays Using DrawSprocket [PDF]
This
preliminary document describes version 1.7 of the DrawSprocket
programming interface, which simplifies display manipulations
such as fading, blanking, selecting displays, and buffering.
This document is currently available only in PDF format. |
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Simplifying
Networked Gaming Using NetSprocket [PDF]
This
preliminary document describes version 1.7 of NetSprocket, which
provides a simple programming interface for hosting or joining
a networked game as well as for communicating with other networked
players. This document is currently available only in PDF format.
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Apple
Game Sprockets Guide
This
document describes the four libraries that make up the Apple
Game Sprockets and provide services for drawing to the screen,
handling input devices, setting up multiplayer games, and simulating
3D sound sources. It also describes how you can use these features
to program games in a new and easier way. |