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Automating Development Tasks with Automator and Xcode
(HTML)
Learn to streamline daily tasks in your development projects using Automator.
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Apple Applications |
2006-08-07
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Enhance Your Dashboard Widgets with Quartz Composer Compositions
(HTML)
Learn to create a composition and embed it easily in your widgets.
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Apple Applications |
2007-02-13
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Integrating Sync Services into Your Application
(HTML)
Learn how to sync any kind of data in your application using Sync Services.
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Apple Applications |
2005-06-06
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Leopard Technology Series for Developers: Broadcast Your Application's Content with iChat Theater
(HTML)
Leopard Overview article on using the Instant Messaging framework.
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Apple Applications |
2007-05-22
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Leopard Technology Series for Developers: Introducing Dashcode
(HTML)
Learn how Dashcode makes widget development easier than ever.
|
Apple Applications |
2007-01-09
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Safari FAQ
(HTML)
Learn how the Safari browser handles such things as user information, cookies, caching, and JavaScript.
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Apple Applications |
2003-10-06
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Tiger Developer Overview Series: Developing Dashboard Widgets
(HTML)
Learn how to create powerful mini-applications quickly and easily.
|
Apple Applications |
2004-12-07
|
Tiger Developer Overview Series: Working with Automator
(HTML)
Learn how to create actions and workflows for your application using Automator.
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Apple Applications |
2005-01-12
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Transforming a Shell Script into an Automator Action
(HTML)
Custom shell script actions let you quickly turn shell, Perl, or Python scripts into Automator actions.
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Apple Applications |
2007-06-01
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Using Automator to Expand the Market for Your Software
(HTML)
Learn how building Automator actions and workflows can create new sales opportunities.
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Apple Applications |
2005-07-19
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Working with Quartz Composer
(HTML)
Learn to build a sample composition without having to write code.
|
Apple Applications |
2006-02-13
|
Going Universal: Audio Developers Catch the Wave
(HTML)
Learn how audio developers who built universal binaries of their applications are reaping the benefits.
|
Audio |
2006-07-18
|
The Sound of Opportunity Knocking: The Audio Units Community Takes Off
(HTML)
Learn how one developer created a successful business using audio units.
|
Audio |
2005-10-31
|
Taking Advantage of the Accelerate Framework
(HTML)
Learn how your application can run on PowerPC- or Intel-based Macs without processor-specific customization.
|
Audio |
2005-10-03
|
Turn up the Volume with Audio Units
(HTML)
Learn to build a sample volume unit, test it, and integrate it into GarageBand.
|
Audio |
2005-01-31
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Using the Audio Extraction API in QuickTime 7
(HTML)
Learn how your application can extract audio from multiple sound tracks in a QuickTime movie.
|
Audio |
2005-12-19
|
Adopting Universal Binaries on Mac OS X
(HTML)
Learn about universal binaries and how to get your applications ready for Intel-based Macs.
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Carbon |
2005-08-26
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The Benefits of HIToolbox: the Evolving Widget Set
(HTML)
Learn how to get started working with HIView control types.
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Carbon |
2004-06-14
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Carbon Pasteboards: Enhanced Data Sharing
(HTML)
Learn how to add Clipboard support to your application, including copy and paste and drag and drop.
|
Carbon |
2004-08-16
|
Designing Network-Friendly Applications
(HTML)
Learn to make your application management-aware and reliably accessible on a network.
|
Carbon |
2005-10-24
|
Developing Games on Mac OS X Using Third-Party Game Engines
(HTML)
Create your own game using the powerful game engines that run on Mac OS X.
|
Carbon |
2006-06-05
|
Going Universal: Audio Developers Catch the Wave
(HTML)
Learn how audio developers who built universal binaries of their applications are reaping the benefits.
|
Carbon |
2006-07-18
|
Kerberos: Highly Secure Single Sign On Authentication in Mac OS X
(HTML)
Learn how you can take advantage of Kerberos in your application.
|
Carbon |
2007-02-05
|
Leopard Technology Series for Developers: Leopard Developer Application Technologies Overview
(HTML)
Learn how Leopard will help you create powerful and innovative features for your users.
|
Carbon |
2006-12-07
|
Leopard Technology Series for Developers: Leopard Developer Tools Overview
(HTML)
Learn how Leopard developer tools make it easier than ever to create exciting applications.
|
Carbon |
2006-11-15
|
Maximizing Mac OS X Application Performance
(HTML)
Learn how to achieve better performance on Mac OS X.
|
Carbon |
2003-06-23
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Moving Your Project from CodeWarrior to Xcode
(HTML)
Get started moving your project from CodeWarrior to Xcode.
|
Carbon |
2005-11-28
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Porting Multithreaded Applications from Win32 to Mac OS X
(HTML)
Learn how Mac OS X handles multithreading, before porting your Win32 application.
|
Carbon |
2005-06-20
|
Scoping Your Transition Projects
(HTML)
Learn how to transition to Intel-based Macs.
|
Carbon |
2005-09-27
|
Simplifying Data Handling with Uniform Type Identifiers
(HTML)
Learn to use UTIs to take advantage of key Mac OS X technologies in your application.
|
Carbon |
2005-07-12
|
The Sound of Opportunity Knocking: The Audio Units Community Takes Off
(HTML)
Learn how one developer created a successful business using audio units.
|
Carbon |
2005-10-31
|
Switching from Code Warrior to Xcode
(HTML)
Learn how to import your projects from CodeWarrior.
|
Carbon |
2003-10-24
|
Taking Advantage of the Accelerate Framework
(HTML)
Learn how your application can run on PowerPC- or Intel-based Macs without processor-specific customization.
|
Carbon |
2005-10-03
|
Tiger Develop Overview Series: Working with Spotlight
(HTML)
Learn to make the most of Spotlight's powerful search technologies within your own applications.
|
Carbon |
2004-10-07
|
Tiger Developer Overview Series: Developing with Core Image
(HTML)
Learn how Core Image can help you take your graphics development to the next level.
|
Carbon |
2005-03-09
|
Turn up the Volume with Audio Units
(HTML)
Learn to build a sample volume unit, test it, and integrate it into GarageBand.
|
Carbon |
2005-01-31
|
Universal Access: Computers That Everyone Can Use
(HTML)
Learn how to make your applications usable by everyone, including those with disabilities.
|
Carbon |
2004-08-02
|
Using the Web Kit for Application Registration
(HTML)
Learn how to use the Web Kit to handle your application's online registration.
|
Carbon |
2004-03-09
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Using the Web Services Core Framework and CFNetwork to Access Remote SOAP Services
(HTML)
Learn how to access remote SOAP-based web services that require HTTP Basic or Digest authentication.
|
Carbon |
2007-03-07
|
Working with Quartz Composer
(HTML)
Learn to build a sample composition without having to write code.
|
Carbon |
2006-02-13
|
Adopting Universal Binaries on Mac OS X
(HTML)
Learn about universal binaries and how to get your applications ready for Intel-based Macs.
|
Cocoa |
2005-08-26
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Binding your Preferences in Cocoa
(HTML)
Learn to use bindings by creating a simple app.
|
Cocoa |
2004-04-26
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Boinx Starts with Sample Code: FotoMagico Is a Powerful Digital Slideshow
(HTML)
Starting with Apple sample code, tools and technologies, Boinx wrote FotoMagico in a matter of months.
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Cocoa |
2007-12-11
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Checkout Lets You 'Get a Mac, Start a Store': Madebysofa Does It with Python and Cocoa
(HTML)
Success story on how Mac-only Checkout was built using Python and Cocoa.
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Cocoa |
2007-07-10
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Cocoa and AppleScript: From Top to Bottom
(HTML)
Learn how to activate AppleScript in your application so that users can create scripts.
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Cocoa |
2004-08-23
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Designing Network-Friendly Applications
(HTML)
Learn to make your application management-aware and reliably accessible on a network.
|
Cocoa |
2005-10-24
|
Developing Games on Mac OS X Using Third-Party Game Engines
(HTML)
Create your own game using the powerful game engines that run on Mac OS X.
|
Cocoa |
2006-06-05
|
Going Universal: Audio Developers Catch the Wave
(HTML)
Learn how audio developers who built universal binaries of their applications are reaping the benefits.
|
Cocoa |
2006-07-18
|
Integrating Sync Services into Your Application
(HTML)
Learn how to sync any kind of data in your application using Sync Services.
|
Cocoa |
2005-06-06
|
Kerberos: Highly Secure Single Sign On Authentication in Mac OS X
(HTML)
Learn how you can take advantage of Kerberos in your application.
|
Cocoa |
2007-02-05
|
Leopard Technology Series for Developers: Broadcast Your Application's Content with iChat Theater
(HTML)
Leopard Overview article on using the Instant Messaging framework.
|
Cocoa |
2007-05-22
|
Leopard Technology Series for Developers: Graphics & Media Overview
(HTML)
Describes Leopard's graphics and media capabilities.
|
Cocoa |
2007-12-11
|
Leopard Technology Series for Developers: Leopard Developer Application Technologies Overview
(HTML)
Learn how Leopard will help you create powerful and innovative features for your users.
|
Cocoa |
2006-12-07
|
Leopard Technology Series for Developers: Leopard Developer Tools Overview
(HTML)
Learn how Leopard developer tools make it easier than ever to create exciting applications.
|
Cocoa |
2006-11-15
|
Leopard Technology Series for Developers: Objective-C 2.0 Overview
(HTML)
Describes features and capabilities introduced in Objective-C 2.0.
|
Cocoa |
2007-12-11
|
Maximizing Mac OS X Application Performance
(HTML)
Learn how to achieve better performance on Mac OS X.
|
Cocoa |
2003-06-23
|
Porting Multithreaded Applications from Win32 to Mac OS X
(HTML)
Learn how Mac OS X handles multithreading, before porting your Win32 application.
|
Cocoa |
2005-06-20
|
Scoping Your Transition Projects
(HTML)
Learn how to transition to Intel-based Macs.
|
Cocoa |
2005-09-27
|
Simplifying Data Handling with Uniform Type Identifiers
(HTML)
Learn to use UTIs to take advantage of key Mac OS X technologies in your application.
|
Cocoa |
2005-07-12
|
The Sound of Opportunity Knocking: The Audio Units Community Takes Off
(HTML)
Learn how one developer created a successful business using audio units.
|
Cocoa |
2005-10-31
|
Taking Advantage of PDF Kit in Your Cocoa Application
(HTML)
Learn to handle PDF documents in your Cocoa application without writing a lot of custom code.
|
Cocoa |
2006-02-20
|
Taking Advantage of the Accelerate Framework
(HTML)
Learn how your application can run on PowerPC- or Intel-based Macs without processor-specific customization.
|
Cocoa |
2005-10-03
|
Tiger Develop Overview Series: Working with Spotlight
(HTML)
Learn to make the most of Spotlight's powerful search technologies within your own applications.
|
Cocoa |
2004-10-07
|
Tiger Developer Overview Series: Developing Dashboard Widgets
(HTML)
Learn how to create powerful mini-applications quickly and easily.
|
Cocoa |
2004-12-07
|
Tiger Developer Overview Series: Developing with Core Data
(HTML)
Learn to use Core Data to define your application's data model graphically.
|
Cocoa |
2005-04-04
|
Tiger Developer Overview Series: Developing with Core Image
(HTML)
Learn how Core Image can help you take your graphics development to the next level.
|
Cocoa |
2005-03-09
|
Turn up the Volume with Audio Units
(HTML)
Learn to build a sample volume unit, test it, and integrate it into GarageBand.
|
Cocoa |
2005-01-31
|
Universal Access: Computers That Everyone Can Use
(HTML)
Learn how to make your applications usable by everyone, including those with disabilities.
|
Cocoa |
2004-08-02
|
Using PyObjC for Developing Cocoa Applications with Python
(HTML)
Learn how to build a sample Cocoa app using the Cocoa-Python bridge PyOjbC.
|
Cocoa |
2005-08-15
|
Using the .Mac SDK
(HTML)
Learn how the .Mac SDK can enhance your application with powerful web-integration features.
|
Cocoa |
2005-01-25
|
Using the QTKit Framework
(HTML)
Learn how the QuickTime Kit works and how to use it in your application.
|
Cocoa |
2006-06-19
|
Using the Web Kit for Application Registration
(HTML)
Learn how to use the Web Kit to handle your application's online registration.
|
Cocoa |
2004-03-09
|
Using the Web Services Core Framework and CFNetwork to Access Remote SOAP Services
(HTML)
Learn how to access remote SOAP-based web services that require HTTP Basic or Digest authentication.
|
Cocoa |
2007-03-07
|
Working with Quartz Composer
(HTML)
Learn to build a sample composition without having to write code.
|
Cocoa |
2006-02-13
|
Creating Cross-Platform Applications with Core Foundation and Open Source
(HTML)
Learn how to import and export data types across a range of platforms using CF-Lite.
|
Core Foundation |
2005-04-11
|
Designing Network-Friendly Applications
(HTML)
Learn to make your application management-aware and reliably accessible on a network.
|
Core Foundation |
2005-10-24
|
Tiger Develop Overview Series: Working with Spotlight
(HTML)
Learn to make the most of Spotlight's powerful search technologies within your own applications.
|
Core Foundation |
2004-10-07
|
Building an Open Source Universal Binary
(HTML)
Learn to build a universal binary through this sample build that uses OpenSSL.
|
Darwin |
2006-04-24
|
Developing Cross-Platform UNIX Applications with Mac OS X
(HTML)
Learn tips for developing code on Mac OS X for deployment on other UNIX platforms.
|
Darwin |
2004-08-30
|
Getting Started with launchd
(HTML)
Learn about launchd and see how to migrate your configuration files.
|
Darwin |
2005-08-22
|
Kerberos: Highly Secure Single Sign On Authentication in Mac OS X
(HTML)
Learn how you can take advantage of Kerberos in your application.
|
Darwin |
2007-02-05
|
Leopard Technology Series for Developers: OS Foundations
(HTML)
Leopard Overview article on system-level updates.
|
Darwin |
2007-09-04
|
Tiger Developer Overview Series: Developing 64-bit Applications
(HTML)
Learn how Mac OS X Tiger breaks the limitations of 32-bit computing.
|
Darwin |
2004-12-20
|
Using Doxygen to Create Xcode Documentation Sets
(HTML)
Learn how to integrate your documentation into Xcode.
|
Darwin |
2008-06-09
|
Writing Open Directory Plug-ins
(HTML)
Learn how to write Open Directory plug-ins to help your application locate and manage network information.
|
Darwin |
2004-09-13
|
Building WingNuts in Xcode with OpenGL: Freeverse Creates a Great Mac-only Game
(HTML)
Read how Freeverse created their award-winning Mac-only game, WingNuts 2, using Core Image, Interface Builder, Xcode, and OpenGL.
|
Games |
2007-05-15
|
Developing Games on Mac OS X Using Third-Party Game Engines
(HTML)
Create your own game using the powerful game engines that run on Mac OS X.
|
Games |
2006-06-05
|
Installing Your Application on Mac OS X: Guidelines for Developers
(HTML)
Get tips for making the installation process easier for you and your customers.
|
Games |
2005-06-13
|
Leopard Technology Series for Developers: Graphics & Media Overview
(HTML)
Describes Leopard's graphics and media capabilities.
|
Games |
2007-12-11
|
Tiger Developer Overview Series: Developing with Core Image
(HTML)
Learn how Core Image can help you take your graphics development to the next level.
|
Games |
2005-03-09
|
Boinx Starts with Sample Code: FotoMagico Is a Powerful Digital Slideshow
(HTML)
Starting with Apple sample code, tools and technologies, Boinx wrote FotoMagico in a matter of months.
|
Graphics & Imaging |
2007-12-11
|
Building WingNuts in Xcode with OpenGL: Freeverse Creates a Great Mac-only Game
(HTML)
Read how Freeverse created their award-winning Mac-only game, WingNuts 2, using Core Image, Interface Builder, Xcode, and OpenGL.
|
Graphics & Imaging |
2007-05-15
|
Enhance Your Dashboard Widgets with Quartz Composer Compositions
(HTML)
Learn to create a composition and embed it easily in your widgets.
|
Graphics & Imaging |
2007-02-13
|
Leopard Technology Series for Developers: Graphics & Media Overview
(HTML)
Describes Leopard's graphics and media capabilities.
|
Graphics & Imaging |
2007-12-11
|
Maximizing Mac OS X Application Performance
(HTML)
Learn how to achieve better performance on Mac OS X.
|
Graphics & Imaging |
2003-06-23
|
OpenGL Tools for Serious Graphics Development
(HTML)
Learn how Apple's best-of-breed OpenGL tools help developers locate, analyze, and debug graphics bottlenecks.
|
Graphics & Imaging |
2004-02-02
|
Optimizing OpenGL Data Throughput on Mac OS X
(HTML)
Learn how to optimize your OpenGL code to maximize vertex data throughput.
|
Graphics & Imaging |
2005-03-21
|
Taking Advantage of PDF Kit in Your Cocoa Application
(HTML)
Learn to handle PDF documents in your Cocoa application without writing a lot of custom code.
|
Graphics & Imaging |
2006-02-20
|
Taking Advantage of the Accelerate Framework
(HTML)
Learn how your application can run on PowerPC- or Intel-based Macs without processor-specific customization.
|
Graphics & Imaging |
2005-10-03
|
Tiger Developer Overview Series: Developing with Core Image
(HTML)
Learn how Core Image can help you take your graphics development to the next level.
|
Graphics & Imaging |
2005-03-09
|