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Important: This document is part of the Legacy section of the ADC Reference Library. This information should not be used for new development.

Current information on this Reference Library topic can be found here:

NOTE: This Technical Q&A has been retired. Please see the Technical Q&As page for current documentation.

Excluding UVs When Building a Vertex List

Q: Do you have to explicitly exclude UVs in the attribute list when building a vertex list within a mesh corner list?

A: If you don't explicitly include UVs, you can't apply texture shaders. However, you do not have to explicitly exclude them.

[Jun 01 1995]


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