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| Graphics & Imaging Topics | 
| C APIs for creating 2D, 3D, and PDF content in Carbon applications. |  | Object-oriented APIs for creating graphics content in Cocoa applications. |  | Apple's color management system. | 
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| APIs for creating a game's visual environment. |  | APIs for querying and controlling video and graphics hardware. |  | Resources for developing, controlling, and querying video and graphics devices. | 
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| Resources for implementing graphics features in Java applications. |  | The cross-platform standard for portable 2D and 3D graphics applications. |  | Resources for measuring, evaluating, and improving graphics performance. | 
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| Technologies for supporting advanced graphics features in printing. |  | Technologies at the heart of the Mac OS X graphics and windowing environment. |  | QuickTime technologies for high-level graphics support. | 
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| Tools for adopting and optimizing graphics technologies. |  | Resources for managing the display and arrangement of printed characters. |  | APIs that support the display and manipulation of video. | 
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| View legacy documents, including technologies, features, products, APIs, and programming techniques that are no longer supported or have been superseded. |