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Image Unit Tutorial
(HTML)
(PDF)
Describes how to write image processing kernels and package them for distribution.
|
Carbon, Cocoa, Games, Quartz |
Guides |
2009-05-06
|
Driving OpenGL Rendering Loops
(HTML)
QA1385: Using Core Video display links (CVDisplayLink) or Cocoa timers (NSTimer) to drive an OpenGL rendering loop
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Cocoa, OpenGL, Performance |
Technical Q&As |
2009-05-01
|
Exporting Movies for iPod, Apple TV and iPhone
(HTML)
TN2188: Discusses the use of the iPod, Apple TV and iPhone QuickTime export components.
|
QuickTime |
Technical Notes |
2009-04-30
|
QTCoreVideo202
(HTML)
(DMG)
(ZIP)
Demonstrates how to render a QuickTime Movie using OpenGL PBO and the Core Video pixel buffer pipeline.
|
OpenGL, QuickTime, Video |
Sample Code |
2009-04-07
|
QTCoreVideo301
(HTML)
(DMG)
(ZIP)
Demonstrates adding of effects & filters to QuickTime Movies in realtime using GLSL shaders and the Core Video texture pipeline.
|
OpenGL, QuickTime, Video |
Sample Code |
2009-04-07
|
CAMediaTiming Protocol Reference
(HTML)
(PDF)
Describes the interface for the time behavior of an animation.
|
Cocoa, Quartz |
Reference |
2009-03-04
|
CGPDFOperatorTable Reference
(HTML)
(PDF)
Describes a collection of PDF operators and associated callback functions.
|
Quartz |
Reference |
2009-03-04
|
Color Programming Topics for Cocoa
(HTML)
(PDF)
Explains how applications specify colors and how users choose colors in Cocoa.
|
Cocoa |
Guides |
2009-03-04
|
IKSlideshowDataSource Protocol Reference
(HTML)
(PDF)
Describes the methods that a slideshow object uses to access the contents of its data source object.
|
Cocoa, Quartz |
Reference |
2009-03-04
|
NSWindow Class Reference
(HTML)
(PDF)
Describes a window.
|
Cocoa |
Reference |
2009-03-04
|
CALayer Class Reference
(HTML)
(PDF)
Describes a node of animated visual content.
|
Cocoa, Quartz |
Reference |
2009-02-04
|
NSShadow Class Reference
(HTML)
(PDF)
Describes a drop shadow for a drawing operation.
|
Cocoa |
Reference |
2009-02-04
|
NSView Class Reference
(HTML)
(PDF)
Describes the interface for drawing, event handling, and printing in views.
|
Cocoa |
Reference |
2009-02-04
|
Quartz Window Services Reference
(HTML)
Describes the interface for capturing the contents of a window.
|
Carbon |
Reference |
2009-01-15
|
CGDataProvider Reference
(HTML)
(PDF)
Describes an opaque data type for reading image data.
|
Quartz |
Reference |
2009-01-06
|
CGGeometry Reference
(HTML)
(PDF)
Describes structures and functions for manipulating points, rectangles, and sizes.
|
Quartz |
Reference |
2009-01-06
|
Cocoa Drawing Guide
(HTML)
(PDF)
Explains how to use Cocoa to draw your application's user interface.
|
Cocoa |
Guides |
2009-01-06
|
NSBitmapImageRep Class Reference
(HTML)
(PDF)
Describes an object that draws an image from bitmap data.
|
Cocoa |
Reference |
2009-01-06
|
NSColor Class Reference
(HTML)
(PDF)
Describes a representation of color and opacity.
|
Cocoa |
Reference |
2009-01-06
|
NSImage Class Reference
(HTML)
(PDF)
Describes a graphical image that includes facilities for drawing and compositing.
|
Cocoa |
Reference |
2009-01-06
|
NSImageRep Class Reference
(HTML)
(PDF)
Describes the interface for managing and drawing image data.
|
Cocoa |
Reference |
2009-01-06
|
NSPanel Class Reference
(HTML)
(PDF)
Describes a window for performing auxiliary functions in an application.
|
Cocoa |
Reference |
2009-01-06
|
NSScreen Class Reference
(HTML)
(PDF)
Describes a representation of a screen (computer monitor).
|
Cocoa |
Reference |
2009-01-06
|
Quartz Composer WebKit Plug-in JavaScript Reference
(HTML)
(PDF)
Describes the API for manipulating Quartz Composer compositions in webpages and Dashboard widgets via the Quartz Composer WebKit Plug-in.
|
Quartz |
Guides |
2009-01-06
|
Core Animation properties and Reference Counting
(HTML)
QA1565: Describes a discrepancy between the property declarations in Core Animation and the actual behavior.
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Cocoa, Games, Quartz |
Technical Q&As |
2008-11-24
|
Application Kit Framework Reference
(HTML)
(PDF)
Describes the interface for all things related to an application's user interface.
|
Cocoa |
Reference |
2008-11-19
|
Quartz Display Services Reference
(HTML)
(PDF)
Describes the interface for configuring and controlling display hardware.
|
Carbon, Hardware & Drivers, Quartz |
Reference |
2008-11-19
|
Core Animation Programming Guide
(HTML)
(PDF)
Introduces the main components and services of Core Animation.
|
Cocoa, Quartz |
Guides |
2008-11-13
|
OpenGL Performance Optimization : The Basics
(HTML)
TN2093: This document describes some of the concepts and techniques for optimizing performance in OpenGL applications.
|
OpenGL |
Technical Notes |
2008-11-05
|
Animating the frame of a CALayer.
(HTML)
QA1620: Explains how the frame property of a layer interacts with animations.
|
Cocoa, Quartz |
Technical Q&As |
2008-10-24
|
Animation Overview
(HTML)
(PDF)
Describes the animation facilities provided by Mac OS X.
|
Carbon, Cocoa, Games, Quartz |
Guides |
2008-10-15
|
CGPDFArray Reference
(HTML)
(PDF)
Describes an array structure in a PDF document.
|
Quartz |
Reference |
2008-10-15
|
CGPDFContentStream Reference
(HTML)
(PDF)
Describes the appearance of a PDF page.
|
Quartz |
Reference |
2008-10-15
|
CGPDFDictionary Reference
(HTML)
(PDF)
Describes a dictionary structure in a PDF document.
|
Quartz |
Reference |
2008-10-15
|
CGPDFObject Reference
(HTML)
(PDF)
Describes a PDF object in a PDF document.
|
Quartz |
Reference |
2008-10-15
|
CGPDFScanner Reference
(HTML)
(PDF)
Describes an opaque type for parsing a PDF content stream.
|
Quartz |
Reference |
2008-10-15
|
CGPDFStream Reference
(HTML)
(PDF)
Describes a PDF data stream, which typically represents an image or a page description.
|
Quartz |
Reference |
2008-10-15
|
CGPDFString Reference
(HTML)
(PDF)
Describes a character string in a PDF document.
|
Quartz |
Reference |
2008-10-15
|
Handling Unicode Text Editing With MLTE
(HTML)
(PDF)
Explains how to use Apple's multilingual text engine.
|
Typography |
Guides |
2008-10-15
|
NSBox Class Reference
(HTML)
(PDF)
Describes a view that can display its border and a title.
|
Cocoa |
Reference |
2008-10-15
|
NSOpenGLPixelFormat Class Reference
(HTML)
(PDF)
Describes a pixel format for OpenGL rendering.
|
Cocoa, OpenGL |
Reference |
2008-10-15
|
Quartz Composer Programming Guide
(HTML)
(PDF)
Describes how to used the framework to load, play, and control compositions.
|
Carbon, Cocoa, Quartz |
Guides |
2008-10-15
|
vImage Programming Guide
(HTML)
(PDF)
Explains how to use the C programming interface for high-speed vector image processing.
|
Performance |
Guides |
2008-10-15
|
Using GLUT and OpenGL on Mac OS X
(HTML)
QA1613: States the required steps to add GLUT and OpenGL to an Xcode project.
|
OpenGL |
Technical Q&As |
2008-10-13
|
CALayerEssentials
(HTML)
(DMG)
(ZIP)
Demonstrates the basics of setting up various Core Animation layers
|
Cocoa, Games, OpenGL, Quartz |
Sample Code |
2008-09-30
|
Retain Counts of io_object_t Objects in IOKit.framework
(HTML)
()
QA1195: Distinguishes between the retain counts of an I/O Kit kernel object and its io_object_t user space proxy.
|
Printing |
Technical Q&As |
2008-09-24
|
Disabling Processor Cores on a Multi-Core System
(HTML)
()
QA1141: Describes how to disable processor cores on a multi-core system for testing purposes.
|
Performance |
Technical Q&As |
2008-09-16
|
Real world profiling with the OpenGL Profiler
(HTML)
TN2178: This document describes how to use OpenGL Profiler, a very powerful tool for your OpenGL development.
|
Games, OpenGL, Performance |
Technical Notes |
2008-09-16
|
CGColorSpace Reference
(HTML)
(PDF)
Describes an opaque type for specifying color space information.
|
Quartz |
Reference |
2008-09-09
|
Multithreaded usage of the QCRenderer
(HTML)
QA1538: Describes an issue that may arise when using the QCRenderer in a multi-threaded application.
|
Quartz |
Technical Q&As |
2008-09-08
|
Squiggles
(HTML)
(DMG)
(ZIP)
Demonstrates many Cocoa fundamentals in a Document-based Application featuring custom drawing and event-handling.
|
Cocoa |
Sample Code |
2008-08-29
|
Getting the pixel data from a CGImage object
(HTML)
QA1509: Describes how to access the pixel data of a CGImage object
|
Carbon, Cocoa, Games, Quartz |
Technical Q&As |
2008-08-27
|
OpenGLScreenSnapshot
(HTML)
(DMG)
(ZIP)
Demonstrates how to get the screen pixels using OpenGL and save them to an image file.
|
OpenGL |
Sample Code |
2008-08-14
|
Gathering all PostScript Printer Descriptions (PPDs)
(HTML)
QA1529: Describes a work around for an issue in PMCopyAvailablePPDs on Mac OS X 10.4 and below
|
Printing |
Technical Q&As |
2008-08-08
|
Requirements for Quartz GL
(HTML)
QA1536: Describes the requirements for enabling Quartz GL.
|
Carbon, Cocoa, Games, Hardware, Performance, Quartz |
Technical Q&As |
2008-08-08
|
Using QTPixelBufferContextCreate with NewMovieFromProperties
(HTML)
QA1443: Discusses using a QuickTime pixel buffer visual context and NewMovieFromProperties to output frames to pixel buffers.
|
QuickTime |
Technical Q&As |
2008-08-08
|
Final Cut Pro - The 'r4fl' Pixel Format
(HTML)
TN2201: Describes the 'r4fl' pixel format used by Final Cut Pro to support greater than 8-bit rendering.
|
QuickTime |
Technical Notes |
2008-08-06
|
CoreImageGLTextureFBO
(HTML)
(DMG)
(ZIP)
Making OpenGL textures with Core Image
|
Games, OpenGL, Quartz |
Sample Code |
2008-07-30
|
GLSL Basics Cocoa
(HTML)
(DMG)
(ZIP)
GLSL fundamentals using NSOpenGLView
|
OpenGL |
Sample Code |
2008-07-30
|
Image Kit with Core Data
(HTML)
(DMG)
(ZIP)
Using Image Kit's browser view with Core Data content.
|
Cocoa, Quartz |
Sample Code |
2008-07-25
|
CAMediaTimingFunction Class Reference
(HTML)
(PDF)
Describes the pacing of an animation as a timing curve.
|
Cocoa, Quartz |
Reference |
2008-07-11
|
Core Image Filter Reference
(HTML)
(PDF)
Describes the built-in image processing filters available through Core Image.
|
Quartz |
Reference |
2008-07-11
|
Core Animation Reference Collection
(HTML)
(PDF)
Describes the API for Core Animation.
|
Cocoa, Quartz |
Reference |
2008-06-26
|
OpenGL Shader Builder User Guide
(HTML)
(PDF)
Explains how to use OpenGL Shader Builder to develop and test GPU programs.
|
OpenGL, Tools |
Guides |
2008-06-23
|
Core Image Kernel Language Reference
(HTML)
(PDF)
Describes the symbols for writing image-processing kernels.
|
Carbon, Cocoa, Games, Quartz |
Reference |
2008-06-09
|
Core Image Programming Guide
(HTML)
(PDF)
Provides an overview and explains how to use and create image filters and image units.
|
Carbon, Cocoa, Games, Quartz |
Guides |
2008-06-09
|
Image Kit Programming Guide
(HTML)
(PDF)
Explains how to support browsing, viewing, editing, and processing images.
|
Cocoa, Quartz |
Guides |
2008-06-09
|
NSOpenGLContext Class Reference
(HTML)
(PDF)
Describes a target for OpenGL commands.
|
Cocoa, OpenGL |
Reference |
2008-06-09
|
OpenGL Programming Guide for Mac OS X
(HTML)
(PDF)
Explains how to use the Apple implementation of OpenGL to create 3D graphics for Cocoa and Carbon applications.
|
Games, OpenGL |
Guides |
2008-06-09
|
QTCoreVideo102
(HTML)
(DMG)
(ZIP)
An application demonstrating the use of QTKit, CoreVdeo, and OpenGL.
|
OpenGL, QuickTime, Video |
Sample Code |
2008-06-06
|
QTCoreVideo103
(HTML)
(DMG)
(ZIP)
Demonstrates how to render a QuickTime Movie using OpenGL texture range and the Core Video pixel buffer pipeline.
|
OpenGL, QuickTime, Video |
Sample Code |
2008-06-06
|
QTCoreVideo201
(HTML)
(DMG)
(ZIP)
Demonstrates how to render a QuickTime Movie using OpenGL FBO and the Core Video texture pipeline.
|
OpenGL, QuickTime, Video |
Sample Code |
2008-06-06
|
MyMovieFilter
(HTML)
(DMG)
(ZIP)
How to play a movie into a layer-backed QTMovieView and apply a Core Image filter while the movie plays.
|
QuickTime |
Sample Code |
2008-06-02
|
WhackedTV
(HTML)
(DMG)
(ZIP)
A Cocoa version of the venerable HackTV sample code, demonstrating usage of the Sequence Grabber API's
|
QuickTime |
Sample Code |
2008-05-09
|
SampleScannerApp
(HTML)
(DMG)
(ZIP)
This project implements a simple client accessing an ICA scanning device.
|
Carbon |
Sample Code |
2008-05-07
|
CARenderer Class Reference
(HTML)
(PDF)
Describes an object that draws a layer to a Core Graphics context.
|
Cocoa, Quartz |
Reference |
2008-04-30
|
CIColorTracking
(HTML)
(DMG)
(ZIP)
An Objective-C applicaton that implements a GPU-based technique to find the location of a uniquely colored object in a scene
|
Carbon, Cocoa, Games, Quartz |
Sample Code |
2008-04-24
|
LiveVideoMixer
(HTML)
(DMG)
(ZIP)
LiveVideoMixer demonstrates customized video rendering with QuickTime 7 and CoreVideo and OpenGL.
|
OpenGL, QuickTime, Video |
Sample Code |
2008-04-24
|
QTCoreVideo101
(HTML)
(DMG)
(ZIP)
Demonstrates (with very little code) how to render a QuickTime Movie using CoreVideo and OpenGL.
|
OpenGL, QuickTime, Video |
Sample Code |
2008-04-24
|
2D Graphics Release Notes for Mac OS X v10.5
(HTML)
Describes the changes and issues related to Core Image and Quartz 2D in Mac OS X v10.5.
|
Carbon, Games, Quartz |
Release Notes |
2008-04-08
|
CGAffineTransform Reference
(HTML)
(PDF)
Describes the functions for creating and applying affine transformations.
|
Quartz |
Reference |
2008-04-08
|
CGContext Reference
(HTML)
(PDF)
Describes a Quartz 2D drawing destination.
|
Quartz |
Reference |
2008-04-08
|
CGImage Reference
(HTML)
(PDF)
Describes a representation of an image.
|
Quartz |
Reference |
2008-04-08
|
CGPDFPage Reference
(HTML)
(PDF)
Describes a page in a PDF document.
|
Quartz |
Reference |
2008-04-08
|
IKImageView Class Reference
(HTML)
(PDF)
Describes the class used to display images efficiently at the same time it supports image editing.
|
Cocoa, Quartz |
Reference |
2008-04-08
|
Image Capture Applications Reference
(HTML)
Describes the API that applications use to communicate with image capture devices such as cameras and scanners.
|
General, Hardware |
Reference |
2008-04-08
|
Image Capture Device Modules Reference
(HTML)
Describes the API to add support for image capture devices, such as cameras, phones, and scanners, to Mac OS X.
|
Hardware & Drivers |
Reference |
2008-04-08
|
QCCompositionRenderer Protocol Reference
(HTML)
(PDF)
Describes the methods for passing and retrieving data from the ports of a composition.
|
Cocoa, Quartz |
Reference |
2008-04-08
|
QCPlugIn Class Reference
(HTML)
(PDF)
Describes the class used to write custom patches for Quartz Composer.
|
Cocoa, Quartz |
Reference |
2008-04-08
|
Quartz Core Framework Reference
(HTML)
(PDF)
Describes the interfaces for Core Image and Core Video.
|
Quartz |
Reference |
2008-03-12
|
CAAnimationGroup Class Reference
(HTML)
(PDF)
Describes a grouping of multiple animations into a single animation.
|
Cocoa, Quartz |
Reference |
2008-03-11
|
CAOpenGLLayer Class Reference
(HTML)
(PDF)
Describes a layer that acts as a target for OpenGL commands.
|
Cocoa, Quartz |
Reference |
2008-03-11
|
Core Animation Cookbook
(HTML)
(PDF)
Demonstrates common Core Animation tasks.
|
Cocoa, Quartz |
Guides |
2008-03-11
|
Managing QTCompressionOptions - An overview of the QTCompressionOptionsWindow sample
(HTML)
TN2219: Introductory overview of the QTCompressionOptionsWindow sample demonstrating one way to manage QTCompressionOptions objects.
|
QuickTime |
Technical Notes |
2008-03-11
|
QTKit Capture - Specifying Media Compression Settings
(HTML)
QA1586: Describes how to configure a file output object to save compressed captured media.
|
Cocoa |
Technical Q&As |
2008-03-11
|
Font Handling
(HTML)
(PDF)
Explains the Cocoa font management system and how users select fonts.
|
Typography |
Guides |
2008-02-08
|
GLUT
(HTML)
(DMG)
(ZIP)
The OpenGL Utility Toolkit (GLUT) for Mac OS X version 3.4.0 (supporting the GLUT 3.7 API)
|
OpenGL |
Sample Code |
2008-02-08
|
OpenGL Driver Monitor User Guide
(HTML)
(PDF)
Explains how to view the properties supported by the OpenGL drivers available on the system.
|
OpenGL, Tools |
Guides |
2008-02-08
|
OpenGL Profiler User Guide
(HTML)
(PDF)
Explains how to assess the efficiency of an OpenGL application.
|
OpenGL, Tools |
Guides |
2008-02-08
|
OpenGL Filter Basics Cocoa
(HTML)
(DMG)
(ZIP)
How to use Objective-C and MVC design patterns in installing and utilizing filters in an OpenGL rendering pipeline
|
Cocoa, Games, OpenGL, Performance |
Sample Code |
2008-02-06
|