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How can I optimize a Quartz Composer composition depending on the hardware it runs on?
(HTML)
QA1433: Explains how to design compositions that adapt to the hardware limitations.
|
Cocoa, Performance, Quartz |
Technical Q&As |
2005-06-01
|
JustDraw
(HTML)
(DMG)
(ZIP)
Sample code being used in the WWDC 2005 Hands-On session 215 "Moving from QD to Quartz"
|
Carbon, Quartz |
Sample Code |
2005-06-01
|
Link Snoop
(HTML)
(DMG)
(ZIP)
Shows how to use PDFKit to scan for and highlight link annotations in PDFs.
|
Cocoa |
Sample Code |
2005-06-01
|
MouseTracking
(HTML)
(DMG)
(ZIP)
Sample code used in the WWDC 2005 Hands-On session 215 "Moving from QD to Quartz"
|
Carbon, Quartz |
Sample Code |
2005-06-01
|
MyPhoto
(HTML)
(DMG)
(ZIP)
Demonstrates preferred techniques for working with the Image Capture APIs
|
Carbon, Cocoa |
Sample Code |
2005-06-01
|
Quartz Composer Live DV
(HTML)
(DMG)
(ZIP)
Shows how to export a Quartz Composer composition as a real-time DV stream on the FireWire port.
|
Cocoa, OpenGL, Quartz, QuickTime |
Sample Code |
2005-06-01
|
Quartz Composer Matrix
(HTML)
(DMG)
(ZIP)
Shows how to use Quartz Composer to display a QuickTime movie as a series of frames in a 3D world.
|
Cocoa, OpenGL, Quartz, QuickTime |
Sample Code |
2005-06-01
|
Quartz Composer Offline Rendering
(HTML)
(DMG)
(ZIP)
Shows how to render a Quartz Composer composition as a series of images using an OpenGL pBuffer.
|
Cocoa, OpenGL, Quartz |
Sample Code |
2005-06-01
|
Quartz Composer Texture
(HTML)
(DMG)
(ZIP)
Shows how to use a Quartz Composer composition as an OpenGL texture.
|
Cocoa, Games, OpenGL, Quartz |
Sample Code |
2005-06-01
|
Quartz Composer WWDC 2005 Composition
(HTML)
(DMG)
(ZIP)
Shows how to build a parameterized motion graphics composition with Quartz Composer.
|
Cocoa, Quartz, Tools |
Sample Code |
2005-06-01
|
Quartz Composer WWDC 2005 TextEdit
(HTML)
(DMG)
(ZIP)
Demonstrate how to modify TextEdit's about dialog to display a Quartz Composer composition.
|
Cocoa, Quartz |
Sample Code |
2005-06-01
|
QuartzCache
(HTML)
(DMG)
(ZIP)
Demonstrates several caching techniques using CGBitmapContext, CGImageRef re-use, CGLayerRefs, CGImageSource.
|
Performance, Quartz |
Sample Code |
2005-06-01
|
QuartzLines
(HTML)
(DMG)
(ZIP)
Drawing Lines using Quartz's CGPath & CGContextStrokeLineSegments functions.
|
Quartz |
Sample Code |
2005-06-01
|
TexturePerformanceDemo
(HTML)
(DMG)
(ZIP)
OpenGL texture optimization demo for WWDC Session 214
|
Cocoa, Games, OpenGL |
Sample Code |
2005-06-01
|
VertexPerformanceDemo
(HTML)
(DMG)
(ZIP)
Vertex optimization demo for WWDC Session 214
|
Cocoa, Games, OpenGL |
Sample Code |
2005-06-01
|
Why does my Quartz Composer composition render with a corrupted background in the QCView?
(HTML)
QA1434: Describes the circumstances in which the QCView background may render corrupted.
|
Quartz |
Technical Q&As |
2005-06-01
|
Worm
(HTML)
(DMG)
(ZIP)
NSView performance demonstration. Uses a periodic timer to get best performance with Coalesced Update feature.
|
Cocoa, Performance |
Sample Code |
2005-06-01
|
Carbon Resolution Independence Release Notes
(HTML)
|
Carbon |
Release Notes |
2005-04-29
|
Resolution Independent UI Release Notes
(HTML)
|
Quartz |
Release Notes |
2005-04-29
|
CarbonSketch
(HTML)
(DMG)
(ZIP)
Core Graphics only example of a Sketch application implemented with HIToolbox. Shows 1x1-CGBitmapContext for hit-testing, printing.
|
Carbon, Quartz |
Sample Code |
2005-03-23
|
Optimizing OpenGL Data Throughput on Mac OS X
(HTML)
Learn how to optimize your OpenGL code to maximize vertex data throughput.
|
OpenGL, Performance |
Articles |
2005-03-21
|
Tiger Developer Overview Series: Developing with Core Image
(HTML)
Learn how Core Image can help you take your graphics development to the next level.
|
Carbon, Cocoa, Games, Quartz |
Articles |
2005-03-09
|
Finding an NSView's current magnification.
(HTML)
QA1346: How to discover the current magnification (zoom level) of any NSView.
|
Cocoa, Quartz |
Technical Q&As |
2005-03-08
|
QuartzShapes
(HTML)
(DMG)
(ZIP)
Example Quartz functions that implement equivalents to the QuickDraw PaintArc, FrameArc, PaintOval, FrameOval, PaintRect, and FrameRect
|
Carbon, Quartz |
Sample Code |
2005-03-08
|
Context Sharing Tips
(HTML)
()
QA1248: How to correctly share OpenGL contexts and what the limits on this sharing are.
|
Carbon, Games, OpenGL |
Technical Q&As |
2005-02-07
|
OpenGL Release Highlights - Mac OS X 10.3 Panther
(HTML)
TN2131: Contains a list of bugs along with a short description on a release-by-release basis
|
Carbon, Cocoa, Games, OpenGL |
Technical Notes |
2005-02-04
|
NSOpenGLView redraw problems after a window is closed and re-opened.
(HTML)
QA1353: Workaround for NSOpenGLView failure to draw after its window is closed and re-opened.
|
Cocoa, OpenGL |
Technical Q&As |
2004-12-03
|
NSGLImage
(HTML)
(DMG)
(ZIP)
Deprecated - Demonstrates how to texture in OpenGL with an NSImage and/or NSBitmapImageRep
|
Cocoa, Games, OpenGL |
Sample Code |
2004-12-01
|
Using Interface Builder's NSOpenGLView or Custom View objects for an OpenGL application
(HTML)
QA1167: Describes usage cases for both NSOpenGLViews and Custom Views for Cocoa OpenGL applications
|
Cocoa, OpenGL |
Technical Q&As |
2004-10-28
|
glFlush() vs. glFinish()
(HTML)
QA1158: Explanation of the differences between glFlush() and glFinish()
|
OpenGL |
Technical Q&As |
2004-10-11
|
How do I determine how much VRAM is available on my video card?
(HTML)
QA1168: Using Core Graphics and IOKit to find the physical size of VRAM on installed hardware.
|
Cocoa, Games, OpenGL, Quartz |
Technical Q&As |
2004-10-11
|
iSight Programming Guide
(HTML)
(PDF)
Describes the Apple iSight video camera and its enhancements.
|
Hardware & Drivers |
Guides |
2004-10-05
|
Java Advanced Imaging and Java 3D for Java 1.4.1 and 1.4.2 Release Notes
(HTML)
Describes notes and known issues about Java Advanced Imaging and Java 3D for Java 1.4.1 and 1.4.2 on Mac OS X.
|
Java |
Release Notes |
2004-10-05
|
Setting the ColorSync profile for a NSBitmapImageRep object
(HTML)
QA1369: Setting the ColorSync profile for a NSBitmapImageRep object
|
Cocoa, ColorSync |
Technical Q&As |
2004-09-08
|
Supporting Printing in Your Carbon Application
(HTML)
(PDF)
Explains how to support printing in Carbon applications. Includes creating PDFs and porting from Mac OS 9.
|
Carbon, Printing |
Guides |
2004-08-31
|
HIShape Reference
(HTML)
(PDF)
Describes the Carbon API for manipulating HIShape objects.
|
Carbon |
Reference |
2004-06-28
|
Graphics Exporters - Creating 16-bit-per-channel image files
(HTML)
QA1354: Discusses how to use QuickTime Graphics Exporters to create 16-bit-per-channel image files.
|
QuickTime |
Technical Q&As |
2004-06-03
|
GLCarbon1ContextPbuffer
(HTML)
(DMG)
(ZIP)
Demostrates using OpenGL pixel buffers with a single shared context.
|
OpenGL |
Sample Code |
2004-03-26
|
GLCarbonSharedPbuffer
(HTML)
(DMG)
(ZIP)
Demostrates sharing a single OpenGL pixel buffer with multiple other contexts.
|
OpenGL |
Sample Code |
2004-03-26
|
GLUTBasics
(HTML)
(DMG)
(ZIP)
Simple GLUT example which can be used as starter code.
|
OpenGL |
Sample Code |
2004-03-26
|
GLUTSurfaceTexture
(HTML)
(DMG)
(ZIP)
Example of using the new glutSurfaceTexture.
|
OpenGL |
Sample Code |
2004-03-26
|
Creating an OpenGL texture from an NSView
(HTML)
()
QA1325: Addresses the issues involved with using an NSView as the source data for an OpenGL texture.
|
OpenGL |
Technical Q&As |
2004-02-13
|
NSOpenGL Fullscreen
(HTML)
(DMG)
(ZIP)
Demonstrates how to create and switch between windowed and fullscreen OpenGL contexts using NSOpenGL.
|
Cocoa, OpenGL |
Sample Code |
2004-02-11
|
OpenGL Tools for Serious Graphics Development
(HTML)
Learn how Apple's best-of-breed OpenGL tools help developers locate, analyze, and debug graphics bottlenecks.
|
OpenGL, Performance, Tools |
Articles |
2004-02-02
|
OpenGL Driver Monitor Decoder Ring
(HTML)
()
QA1334: Describes what each of the parameters available in the OpenGL Driver Monitor measure.
|
OpenGL |
Technical Q&As |
2004-01-30
|
Shearing a Coordinate Space with NSAffineTransform
(HTML)
()
QA1332: Describes a simple way to shear coordinate spaces by adding a few methods to the NSAffineTransform class.
|
Cocoa, Quartz |
Technical Q&As |
2004-01-29
|
Understanding and Detecting OpenGL Functionality
(HTML)
TN2080: Discusses OpenGL API design, and how to access the full power of hardware and software renderers.
|
OpenGL |
Technical Notes |
2003-12-29
|
ColorMatching
(HTML)
(DMG)
(ZIP)
Performs simple color matching of images using ColorSync or the QuickTime 6.4 Graphics Importers.
|
Cocoa, ColorSync |
Sample Code |
2003-12-18
|
OpenGL Screensaver
(HTML)
(DMG)
(ZIP)
Demonstrates how to integrate OpenGL drawing into a standard Cocoa screen saver on Mac OS X.
|
Cocoa, OpenGL |
Sample Code |
2003-12-10
|
RGB ValueTransformers
(HTML)
(DMG)
(ZIP)
Supersedes the "RGB Image sample". Sample now uses bindings. Color separation now done in an NSValueTransformer subclass.
|
Cocoa, Quartz |
Sample Code |
2003-11-18
|
MoreIsBetter
(HTML)
(DMG)
(ZIP)
Library providing indispensable wrapers and workarounds for many areas of Mac OS programming.
|
Carbon |
Sample Code |
2003-10-27
|
qtshell
(HTML)
(DMG)
(ZIP)
Simple QuickTime and QuickTime VR viewer framework.
|
QuickTime |
Sample Code |
2003-10-27
|
TextNameTool
(HTML)
(DMG)
(ZIP)
A command line tool sample illustrating how to use various graphical facilities and services without a login.
|
Typography |
Sample Code |
2003-10-27
|
CollectPictColors
(HTML)
(DMG)
(ZIP)
Deprecated - Uses Picture Utilities package and KnowsPict application to demonstrate collecting colors used by Pict resources.
|
Carbon |
Sample Code |
2003-10-10
|
Palette and GWorld
(HTML)
(DMG)
(ZIP)
Deprecated - Demonstrates the use of palette and color tables with GWorlds.
|
Carbon |
Sample Code |
2003-10-10
|
Sharpening Full Scene Anti-Aliasing Details
(HTML)
QA1268: Using full scene anti-aliasing (FSAA) in OpenGL applications.
|
OpenGL |
Technical Q&As |
2003-10-10
|
Providing QuickDraw with a Known Good Port
(HTML)
()
Deprecated - QA1237: How to use SetPort( NULL) to provide QuickDraw with a known good port.
|
Carbon |
Technical Q&As |
2003-09-29
|
OpenGL Extensions Guide
(HTML)
Information about OpenGL functionality supported in Mac OS X.
|
Carbon, OpenGL |
Guides |
2003-09-10
|
Printing Plug-in Interfaces Reference
(HTML)
(PDF)
Describes the various callback interfaces that Mac OS X printing plug-ins implement in Carbon.
|
Printing |
Reference |
2003-07-31
|
TE Over Background
(HTML)
(DMG)
(ZIP)
Deprecated - A textEdit that shows old text editing over a colored background
|
Carbon |
Sample Code |
2003-07-22
|
CGImageRef contents are immutable
(HTML)
()
QA1276: Explains that CGImageRef contents are considered immutable once created.
|
Carbon, Cocoa, Quartz |
Technical Q&As |
2003-07-17
|
Cocoa CG aliasing demo
(HTML)
(DMG)
(ZIP)
Shows how to draw both aliased and anti-aliased text and graphics using Quartz and Cocoa.
|
Cocoa, Quartz |
Sample Code |
2003-07-17
|
Cocoa CG arc demo
(HTML)
(DMG)
(ZIP)
Shows how to draw both aliased and anti-aliased arcs using Quartz and Cocoa.
|
Cocoa, Quartz |
Sample Code |
2003-07-17
|
Draw Pixels
(HTML)
(DMG)
(ZIP)
An example of the correct use of DrawPixels.
|
OpenGL |
Sample Code |
2003-07-16
|
TextureRange
(HTML)
(DMG)
(ZIP)
Shows the fundamental techniques required to fast texture upload performance.
|
OpenGL |
Sample Code |
2003-07-16
|
Tioga PostScript Printing Plugins in Mac OS X 10.2
(HTML)
()
QA1085: Why Tioga printing plugins for PostScript printing aren't called on Mac OS X 10.2 and later.
|
Printing |
Technical Q&As |
2003-07-14
|
AGLSurfaceTexture
(HTML)
(DMG)
(ZIP)
Example of render to texture/texture from surface using aglSurfaceTexture.
|
Carbon, OpenGL |
Sample Code |
2003-07-07
|
Carbon GLSnapshot
(HTML)
(DMG)
(ZIP)
Demonstrates the use of OpenGL with Quicktime to capture OpenGL content.
|
OpenGL |
Sample Code |
2003-07-07
|
NURBSSurfaceVertexProg
(HTML)
(DMG)
(ZIP)
Uses a vertex program to compute the vertex position for a NURB surface.
|
OpenGL |
Sample Code |
2003-07-07
|
SurfaceVertexProgram
(HTML)
(DMG)
(ZIP)
Vertex program that demonstrates the use of a UV mesh to draw an implicit surface.
|
OpenGL |
Sample Code |
2003-07-07
|
VBL
(HTML)
(DMG)
(ZIP)
A simple example of how to create an OpenGLView in AppKit.
|
Cocoa, OpenGL |
Sample Code |
2003-07-07
|
Vertex Optimization
(HTML)
(DMG)
(ZIP)
Shows examples of optimized vertex throughput.
|
OpenGL |
Sample Code |
2003-07-07
|
Maximizing Mac OS X Application Performance
(HTML)
Learn how to achieve better performance on Mac OS X.
|
Performance |
Articles |
2003-06-23
|
Updating OpenGL Contexts
(HTML)
()
QA1209: When and why to update an OpenGL context in response to system and user actions.
|
Carbon, Games, OpenGL |
Technical Q&As |
2003-06-19
|
CubePuzzle
(HTML)
(DMG)
(ZIP)
Models a Rubik's Cube using Cocoa and OpenGL
|
Games, OpenGL |
Sample Code |
2003-04-21
|
GLChildWindowDemo
(HTML)
(DMG)
(ZIP)
Shows using Cocoa's child windows and Quartz Extreme to provide 2D/3D overlays above 3D content.
|
Cocoa, OpenGL |
Sample Code |
2003-04-21
|
OpenGLCompositorLab
(HTML)
(DMG)
(ZIP)
Demonstrates using OpenGL to composite multiple sources in hardware. Requires NVIDIA GeForce 4 Ti hardware.
|
Cocoa, OpenGL, QuickTime |
Sample Code |
2003-04-21
|
Is ColorSync thread safe?
(HTML)
()
QA1261: Discusses ColorSync thread-safety issues.
|
Carbon, Cocoa, ColorSync, Games, Hardware & Drivers, Performance, QuickTime |
Technical Q&As |
2003-04-17
|
Out of This GWorld
(HTML)
(DMG)
(ZIP)
Deprecated - Demonstrates the use of offscreen GWorlds and palette animation to simulate animation.
|
Carbon, Games |
Sample Code |
2003-03-12
|
TubeTest
(HTML)
(DMG)
(ZIP)
Deprecated - The program is a simple demonstration of how to use the Palette Manager in a color program.
|
Carbon |
Sample Code |
2003-03-12
|
How do I use PMSessionGetGraphicsContext to get a CGContextRef?
(HTML)
()
Deprecated - QA1216: Describes how to use PMSessionSetDocumentFormatGeneration and PMSessionGetGraphicsContext to get a CGContextRef for printing.
|
Carbon, Printing |
Technical Q&As |
2003-02-25
|
Quartz 2D Thread Safety
(HTML)
()
QA1238: Explains the thread-safety issues for the Quartz 2D API.
|
Carbon, Cocoa, Performance, Printing, Quartz |
Technical Q&As |
2003-02-25
|
GLUTStereo
(HTML)
(DMG)
(ZIP)
Shows how to use stereo with GLUT under Mac OS X v10.2.3 or later.
|
OpenGL |
Sample Code |
2003-02-20
|
Mac OS X QuickDraw Performance
(HTML)
()
TN2051: Some of the trouble spots in the Mac OS X windowing system and how to avoid them.
|
Carbon |
Technical Notes |
2003-02-13
|
Matching Fonts With Font Sync
(HTML)
(PDF)
Conceptual information about comparing and identifying fonts based upon their content.
|
Typography |
Guides |
2003-02-12
|
icon cache demo
(HTML)
(DMG)
(ZIP)
Demonstrates the use of an icon cache to limit the search for icon resource to one resource file.
|
Carbon |
Sample Code |
2003-01-30
|
Image Difference
(HTML)
(DMG)
(ZIP)
Demonstrates a way to use Quartz's compositing capability to find the difference between two images.
|
Cocoa, Quartz |
Sample Code |
2003-01-30
|
aglClipBufferRect
(HTML)
(DMG)
(ZIP)
Shows the use of clip regions and buffer rects in AGL.
|
Carbon, OpenGL |
Sample Code |
2003-01-14
|
BlitNoVBL
(HTML)
(DMG)
(ZIP)
Shows how to draw directly to the screen without syncing to the VBL of the monitor.
|
Hardware & Drivers, Performance, Quartz |
Sample Code |
2003-01-14
|
BlitVBL
(HTML)
(DMG)
(ZIP)
Shows how to have Mac OS X try its best to sync to the VBL for you.
|
Hardware & Drivers, Performance, Quartz |
Sample Code |
2003-01-14
|
CarbonQuartzDrawingWPrinting
(HTML)
(DMG)
(ZIP)
Deprecated - Demonstrates mixing QuickDraw and Quartz 2D drawing both on screen and during printing.
|
Carbon, Printing, Quartz |
Sample Code |
2003-01-14
|
CGDrawPicture
(HTML)
(DMG)
(ZIP)
Deprecated - Shows how to use the QDPictDrawToCGContext API.
|
Cocoa, Quartz |
Sample Code |
2003-01-14
|
CGGamma
(HTML)
(DMG)
(ZIP)
Shows how to use CGDirectDisplay calls to manipulate display gamma tables.
|
Games, Quartz |
Sample Code |
2003-01-14
|
ColorBars
(HTML)
(DMG)
(ZIP)
Shows how to enumerate, select, capture, manipulate, draw to, and release displays using the CGDirectDisplay API.
|
Carbon, Cocoa, Quartz |
Sample Code |
2003-01-14
|
ColorSyncDevices
(HTML)
(DMG)
(ZIP)
Demonstrates how to use the new ColorSync Device Support APIs introduced with Mac OS X.
|
Carbon, ColorSync |
Sample Code |
2003-01-14
|
CTMClip
(HTML)
(DMG)
(ZIP)
Deprecated - Shows how to manipulate the Quartz 2D Current Transform Matrix (CTM) for image drawing with clipping.
|
Carbon, Cocoa, Quartz |
Sample Code |
2003-01-14
|
CTMDemo
(HTML)
(DMG)
(ZIP)
Deprecated - Shows how to manipulate the Quartz 2D Current Transform Matrix (CTM) for image drawing without clipping.
|
Carbon, Cocoa, Quartz |
Sample Code |
2003-01-14
|
FullScreen
(HTML)
(DMG)
(ZIP)
Shows how to use BeginFullScreen and EndFullScreen to enter and exit full-screen mode.
|
Carbon |
Sample Code |
2003-01-14
|
Mode
(HTML)
(DMG)
(ZIP)
Shows how to enumerate displays and list the available modes for each display.
|
Carbon, Games, Quartz |
Sample Code |
2003-01-14
|
ModeWhacker
(HTML)
(DMG)
(ZIP)
Shows how to enumerate, select, capture, manipulate, and release displays using the CGDirectDisplay API.
|
Carbon, Games, Quartz |
Sample Code |
2003-01-14
|