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Boinx Starts with Sample Code: FotoMagico Is a Powerful Digital Slideshow
(HTML)
Starting with Apple sample code, tools and technologies, Boinx wrote FotoMagico in a matter of months.
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General, OpenGL |
Articles |
2007-12-11
|
Leopard Technology Series for Developers: Graphics & Media Overview
(HTML)
Describes Leopard's graphics and media capabilities.
|
General |
Articles |
2007-12-11
|
Using Python with Quartz 2D on Mac OS X
(HTML)
New article on using the Python bindings in Mac OS X to access the Quartz 2D graphics API.
|
General, Quartz |
Articles |
2007-07-10
|
Building WingNuts in Xcode with OpenGL: Freeverse Creates a Great Mac-only Game
(HTML)
Read how Freeverse created their award-winning Mac-only game, WingNuts 2, using Core Image, Interface Builder, Xcode, and OpenGL.
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Games, OpenGL |
Articles |
2007-05-15
|
Enhance Your Dashboard Widgets with Quartz Composer Compositions
(HTML)
Learn to create a composition and embed it easily in your widgets.
|
Quartz |
Articles |
2007-02-13
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Using the ImageIO Framework with Mac OS X 10.4 Tiger
(HTML)
Learn to access image data using ImageIO.
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Quartz |
Articles |
2006-11-27
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Taking Advantage of PDF Kit in Your Cocoa Application
(HTML)
Learn to handle PDF documents in your Cocoa application without writing a lot of custom code.
|
Cocoa |
Articles |
2006-02-20
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Working with Quartz Composer
(HTML)
Learn to build a sample composition without having to write code.
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Carbon, Cocoa, Quartz |
Articles |
2006-02-13
|
Taking Advantage of the Accelerate Framework
(HTML)
Learn how your application can run on PowerPC- or Intel-based Macs without processor-specific customization.
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Performance |
Articles |
2005-10-03
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Optimizing OpenGL Data Throughput on Mac OS X
(HTML)
Learn how to optimize your OpenGL code to maximize vertex data throughput.
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OpenGL, Performance |
Articles |
2005-03-21
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Tiger Developer Overview Series: Developing with Core Image
(HTML)
Learn how Core Image can help you take your graphics development to the next level.
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Carbon, Cocoa, Games, Quartz |
Articles |
2005-03-09
|
OpenGL Tools for Serious Graphics Development
(HTML)
Learn how Apple's best-of-breed OpenGL tools help developers locate, analyze, and debug graphics bottlenecks.
|
OpenGL, Performance, Tools |
Articles |
2004-02-02
|
Maximizing Mac OS X Application Performance
(HTML)
Learn how to achieve better performance on Mac OS X.
|
Performance |
Articles |
2003-06-23
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Image Unit Tutorial
(HTML)
(PDF)
Describes how to write image processing kernels and package them for distribution.
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Carbon, Cocoa, Games, Quartz |
Guides |
2009-05-06
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Color Programming Topics for Cocoa
(HTML)
(PDF)
Explains how applications specify colors and how users choose colors in Cocoa.
|
Cocoa |
Guides |
2009-03-04
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Cocoa Drawing Guide
(HTML)
(PDF)
Explains how to use Cocoa to draw your application's user interface.
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Cocoa |
Guides |
2009-01-06
|
Quartz Composer WebKit Plug-in JavaScript Reference
(HTML)
(PDF)
Describes the API for manipulating Quartz Composer compositions in webpages and Dashboard widgets via the Quartz Composer WebKit Plug-in.
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Quartz |
Guides |
2009-01-06
|
Core Animation Programming Guide
(HTML)
(PDF)
Introduces the main components and services of Core Animation.
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Cocoa, Quartz |
Guides |
2008-11-13
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Animation Overview
(HTML)
(PDF)
Describes the animation facilities provided by Mac OS X.
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Carbon, Cocoa, Games, Quartz |
Guides |
2008-10-15
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Handling Unicode Text Editing With MLTE
(HTML)
(PDF)
Explains how to use Apple's multilingual text engine.
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Typography |
Guides |
2008-10-15
|
Quartz Composer Programming Guide
(HTML)
(PDF)
Describes how to used the framework to load, play, and control compositions.
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Carbon, Cocoa, Quartz |
Guides |
2008-10-15
|
vImage Programming Guide
(HTML)
(PDF)
Explains how to use the C programming interface for high-speed vector image processing.
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Performance |
Guides |
2008-10-15
|
OpenGL Shader Builder User Guide
(HTML)
(PDF)
Explains how to use OpenGL Shader Builder to develop and test GPU programs.
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OpenGL, Tools |
Guides |
2008-06-23
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Core Image Programming Guide
(HTML)
(PDF)
Provides an overview and explains how to use and create image filters and image units.
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Carbon, Cocoa, Games, Quartz |
Guides |
2008-06-09
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Image Kit Programming Guide
(HTML)
(PDF)
Explains how to support browsing, viewing, editing, and processing images.
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Cocoa, Quartz |
Guides |
2008-06-09
|
OpenGL Programming Guide for Mac OS X
(HTML)
(PDF)
Explains how to use the Apple implementation of OpenGL to create 3D graphics for Cocoa and Carbon applications.
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Games, OpenGL |
Guides |
2008-06-09
|
Core Animation Cookbook
(HTML)
(PDF)
Demonstrates common Core Animation tasks.
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Cocoa, Quartz |
Guides |
2008-03-11
|
Font Handling
(HTML)
(PDF)
Explains the Cocoa font management system and how users select fonts.
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Typography |
Guides |
2008-02-08
|
OpenGL Driver Monitor User Guide
(HTML)
(PDF)
Explains how to view the properties supported by the OpenGL drivers available on the system.
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OpenGL, Tools |
Guides |
2008-02-08
|
OpenGL Profiler User Guide
(HTML)
(PDF)
Explains how to assess the efficiency of an OpenGL application.
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OpenGL, Tools |
Guides |
2008-02-08
|
Apple Type Services for Fonts Programming Guide
(HTML)
(PDF)
Explains how to access fonts using the ATS-based font management API. Includes implementing the Fonts window.
|
Typography |
Guides |
2007-12-11
|
PDF Kit Programming Guide
(HTML)
(PDF)
Introduces basic PDF concepts and describes how to use PDF Kit to display PDF documents in your application.
|
Carbon, Cocoa, Quartz |
Guides |
2007-12-11
|
Quartz 2D Programming Guide
(HTML)
(PDF)
Explains how to use Quartz 2D. Includes illustrations and sample code.
|
Carbon, Quartz |
Guides |
2007-12-11
|
Quartz Composer Custom Patch Programming Guide
(HTML)
(PDF)
Describes how to create custom patches for distribution.
|
Cocoa, Quartz |
Guides |
2007-12-11
|
Providing PDF Workflow Options in the Print Dialog
(HTML)
(PDF)
Installation information and examples, including the use of Automator workflows.
|
Printing |
Guides |
2007-10-31
|
Quartz Composer User Guide
(HTML)
(PDF)
Explains how to use the Quartz Composer development tool to create motion graphics compositions.
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Cocoa, Quartz, Tools |
Guides |
2007-07-17
|
ATSUI Programming Guide
(HTML)
(PDF)
Explains how to lay out, process, and draw Unicode text.
|
Carbon, Typography |
Guides |
2007-07-10
|
Image I/O Programming Guide
(HTML)
(PDF)
Explains how to read and write image data using the Image I/O framework.
|
Carbon, Cocoa, Quartz |
Guides |
2007-07-02
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Resolution Independence Guidelines
(HTML)
(PDF)
Describes resolution independence and how to start updating applications to support high-resolution monitors.
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Carbon, Cocoa |
Guides |
2007-05-04
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Core Video Programming Guide
(HTML)
(PDF)
Describes Core Video concepts and how to obtain and manipulate video frames using the Core Video API.
|
Video |
Guides |
2007-04-03
|
QuickTime Movie Creation Guide
(HTML)
(PDF)
Describes some of the different ways your application can create a new QuickTime movie.
|
Video |
Guides |
2007-01-08
|
Extending Printing Dialogs
(HTML)
(PDF)
A guide to developing printing dialog extensions, including basic concepts and a documented Carbon-based sample project.
|
Printing |
Guides |
2006-10-03
|
Performance Overview
(HTML)
(PDF)
Introduces the factors that determine performance.
|
Performance |
Guides |
2006-10-03
|
Quartz Programming Guide for QuickDraw Developers
(HTML)
(PDF)
Provides strategies to help Carbon programmers replace QuickDraw code with Quartz.
|
Carbon, Quartz |
Guides |
2006-09-05
|
Printing Programming Topics for Cocoa
(HTML)
(PDF)
Explains how to support printing in Cocoa applications.
|
Cocoa, Printing |
Guides |
2006-06-28
|
Quartz Display Services Programming Topics
(HTML)
(PDF)
Shows how to configure and control display hardware using Quartz Display Services.
|
Carbon, Quartz |
Guides |
2006-06-28
|
Animation Programming Guide for Cocoa
(HTML)
(PDF)
Describes how to use Cocoa animation objects to enhance user interface transitions.
|
Cocoa |
Guides |
2006-05-23
|
Drawing Performance Guidelines
(HTML)
(PDF)
Guidelines for improving the speed of drawing code.
|
Performance, Tools |
Guides |
2006-04-04
|
DVD Playback Services Programming Guide
(HTML)
(PDF)
Explains how to use DVD Playback Services to add DVD-Video playback features to applications.
|
Video |
Guides |
2006-03-08
|
Mac OS X Printing System Overview
(HTML)
(PDF)
Introduces Apple's printing architecture. Includes a road map for developing software.
|
Printing |
Guides |
2006-02-07
|
QuickTime Compression and Decompression Guide
(HTML)
(PDF)
Describes the QuickTime data compression and decompression technologies.
|
QuickTime, Video |
Guides |
2006-01-10
|
QuickTime Movie Playback Programming Guide
(HTML)
(PDF)
Describes how to open and play QuickTime movies using the Carbon and QuickTime API.
|
QuickTime |
Guides |
2005-08-11
|
QuickTime Overview
(HTML)
(PDF)
Introduces the main concepts and services of QuickTime.
|
QuickTime, Video |
Guides |
2005-08-11
|
Color Management Overview
(HTML)
(PDF)
Introduces basic concepts and defines color spaces.
|
Carbon, Cocoa, ColorSync |
Guides |
2005-07-07
|
Creating Printing Presets for iPhoto
(HTML)
(PDF)
Rules for creating and installing printer-specific collections of settings. Includes a sample file.
|
Printing |
Guides |
2005-07-07
|
Using PostScript Printer Description Files
(HTML)
(PDF)
Information for printer vendors. Includes installing files, PPD/PDE binding, and grouping features.
|
Printing |
Guides |
2005-07-07
|
iSight Programming Guide
(HTML)
(PDF)
Describes the Apple iSight video camera and its enhancements.
|
Hardware & Drivers |
Guides |
2004-10-05
|
Supporting Printing in Your Carbon Application
(HTML)
(PDF)
Explains how to support printing in Carbon applications. Includes creating PDFs and porting from Mac OS 9.
|
Carbon, Printing |
Guides |
2004-08-31
|
OpenGL Extensions Guide
(HTML)
Information about OpenGL functionality supported in Mac OS X.
|
Carbon, OpenGL |
Guides |
2003-09-10
|
Matching Fonts With Font Sync
(HTML)
(PDF)
Conceptual information about comparing and identifying fonts based upon their content.
|
Typography |
Guides |
2003-02-12
|
Image Views
(HTML)
(PDF)
Explains how to use Cocoa image views.
|
Cocoa |
Guides |
2002-11-12
|
CAMediaTiming Protocol Reference
(HTML)
(PDF)
Describes the interface for the time behavior of an animation.
|
Cocoa, Quartz |
Reference |
2009-03-04
|
CGPDFOperatorTable Reference
(HTML)
(PDF)
Describes a collection of PDF operators and associated callback functions.
|
Quartz |
Reference |
2009-03-04
|
IKSlideshowDataSource Protocol Reference
(HTML)
(PDF)
Describes the methods that a slideshow object uses to access the contents of its data source object.
|
Cocoa, Quartz |
Reference |
2009-03-04
|
NSWindow Class Reference
(HTML)
(PDF)
Describes a window.
|
Cocoa |
Reference |
2009-03-04
|
CALayer Class Reference
(HTML)
(PDF)
Describes a node of animated visual content.
|
Cocoa, Quartz |
Reference |
2009-02-04
|
NSShadow Class Reference
(HTML)
(PDF)
Describes a drop shadow for a drawing operation.
|
Cocoa |
Reference |
2009-02-04
|
NSView Class Reference
(HTML)
(PDF)
Describes the interface for drawing, event handling, and printing in views.
|
Cocoa |
Reference |
2009-02-04
|
Quartz Window Services Reference
(HTML)
Describes the interface for capturing the contents of a window.
|
Carbon |
Reference |
2009-01-15
|
CGDataProvider Reference
(HTML)
(PDF)
Describes an opaque data type for reading image data.
|
Quartz |
Reference |
2009-01-06
|
CGGeometry Reference
(HTML)
(PDF)
Describes structures and functions for manipulating points, rectangles, and sizes.
|
Quartz |
Reference |
2009-01-06
|
NSBitmapImageRep Class Reference
(HTML)
(PDF)
Describes an object that draws an image from bitmap data.
|
Cocoa |
Reference |
2009-01-06
|
NSColor Class Reference
(HTML)
(PDF)
Describes a representation of color and opacity.
|
Cocoa |
Reference |
2009-01-06
|
NSImage Class Reference
(HTML)
(PDF)
Describes a graphical image that includes facilities for drawing and compositing.
|
Cocoa |
Reference |
2009-01-06
|
NSImageRep Class Reference
(HTML)
(PDF)
Describes the interface for managing and drawing image data.
|
Cocoa |
Reference |
2009-01-06
|
NSPanel Class Reference
(HTML)
(PDF)
Describes a window for performing auxiliary functions in an application.
|
Cocoa |
Reference |
2009-01-06
|
NSScreen Class Reference
(HTML)
(PDF)
Describes a representation of a screen (computer monitor).
|
Cocoa |
Reference |
2009-01-06
|
Application Kit Framework Reference
(HTML)
(PDF)
Describes the interface for all things related to an application's user interface.
|
Cocoa |
Reference |
2008-11-19
|
Quartz Display Services Reference
(HTML)
(PDF)
Describes the interface for configuring and controlling display hardware.
|
Carbon, Hardware & Drivers, Quartz |
Reference |
2008-11-19
|
CGPDFArray Reference
(HTML)
(PDF)
Describes an array structure in a PDF document.
|
Quartz |
Reference |
2008-10-15
|
CGPDFContentStream Reference
(HTML)
(PDF)
Describes the appearance of a PDF page.
|
Quartz |
Reference |
2008-10-15
|
CGPDFDictionary Reference
(HTML)
(PDF)
Describes a dictionary structure in a PDF document.
|
Quartz |
Reference |
2008-10-15
|
CGPDFObject Reference
(HTML)
(PDF)
Describes a PDF object in a PDF document.
|
Quartz |
Reference |
2008-10-15
|
CGPDFScanner Reference
(HTML)
(PDF)
Describes an opaque type for parsing a PDF content stream.
|
Quartz |
Reference |
2008-10-15
|
CGPDFStream Reference
(HTML)
(PDF)
Describes a PDF data stream, which typically represents an image or a page description.
|
Quartz |
Reference |
2008-10-15
|
CGPDFString Reference
(HTML)
(PDF)
Describes a character string in a PDF document.
|
Quartz |
Reference |
2008-10-15
|
NSBox Class Reference
(HTML)
(PDF)
Describes a view that can display its border and a title.
|
Cocoa |
Reference |
2008-10-15
|
NSOpenGLPixelFormat Class Reference
(HTML)
(PDF)
Describes a pixel format for OpenGL rendering.
|
Cocoa, OpenGL |
Reference |
2008-10-15
|
CGColorSpace Reference
(HTML)
(PDF)
Describes an opaque type for specifying color space information.
|
Quartz |
Reference |
2008-09-09
|
CAMediaTimingFunction Class Reference
(HTML)
(PDF)
Describes the pacing of an animation as a timing curve.
|
Cocoa, Quartz |
Reference |
2008-07-11
|
Core Image Filter Reference
(HTML)
(PDF)
Describes the built-in image processing filters available through Core Image.
|
Quartz |
Reference |
2008-07-11
|
Core Animation Reference Collection
(HTML)
(PDF)
Describes the API for Core Animation.
|
Cocoa, Quartz |
Reference |
2008-06-26
|
Core Image Kernel Language Reference
(HTML)
(PDF)
Describes the symbols for writing image-processing kernels.
|
Carbon, Cocoa, Games, Quartz |
Reference |
2008-06-09
|
NSOpenGLContext Class Reference
(HTML)
(PDF)
Describes a target for OpenGL commands.
|
Cocoa, OpenGL |
Reference |
2008-06-09
|
CARenderer Class Reference
(HTML)
(PDF)
Describes an object that draws a layer to a Core Graphics context.
|
Cocoa, Quartz |
Reference |
2008-04-30
|
CGAffineTransform Reference
(HTML)
(PDF)
Describes the functions for creating and applying affine transformations.
|
Quartz |
Reference |
2008-04-08
|
CGContext Reference
(HTML)
(PDF)
Describes a Quartz 2D drawing destination.
|
Quartz |
Reference |
2008-04-08
|
CGImage Reference
(HTML)
(PDF)
Describes a representation of an image.
|
Quartz |
Reference |
2008-04-08
|
CGPDFPage Reference
(HTML)
(PDF)
Describes a page in a PDF document.
|
Quartz |
Reference |
2008-04-08
|
IKImageView Class Reference
(HTML)
(PDF)
Describes the class used to display images efficiently at the same time it supports image editing.
|
Cocoa, Quartz |
Reference |
2008-04-08
|