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AGLSurfaceTexture
(HTML)
(DMG)
(ZIP)
Example of render to texture/texture from surface using aglSurfaceTexture.
|
Carbon, OpenGL |
Sample Code |
2003-07-07
|
Carbon GLSnapshot
(HTML)
(DMG)
(ZIP)
Demonstrates the use of OpenGL with Quicktime to capture OpenGL content.
|
OpenGL |
Sample Code |
2003-07-07
|
NURBSSurfaceVertexProg
(HTML)
(DMG)
(ZIP)
Uses a vertex program to compute the vertex position for a NURB surface.
|
OpenGL |
Sample Code |
2003-07-07
|
SurfaceVertexProgram
(HTML)
(DMG)
(ZIP)
Vertex program that demonstrates the use of a UV mesh to draw an implicit surface.
|
OpenGL |
Sample Code |
2003-07-07
|
VBL
(HTML)
(DMG)
(ZIP)
A simple example of how to create an OpenGLView in AppKit.
|
Cocoa, OpenGL |
Sample Code |
2003-07-07
|
Vertex Optimization
(HTML)
(DMG)
(ZIP)
Shows examples of optimized vertex throughput.
|
OpenGL |
Sample Code |
2003-07-07
|
CubePuzzle
(HTML)
(DMG)
(ZIP)
Models a Rubik's Cube using Cocoa and OpenGL
|
Games, OpenGL |
Sample Code |
2003-04-21
|
GLChildWindowDemo
(HTML)
(DMG)
(ZIP)
Shows using Cocoa's child windows and Quartz Extreme to provide 2D/3D overlays above 3D content.
|
Cocoa, OpenGL |
Sample Code |
2003-04-21
|
OpenGLCompositorLab
(HTML)
(DMG)
(ZIP)
Demonstrates using OpenGL to composite multiple sources in hardware. Requires NVIDIA GeForce 4 Ti hardware.
|
Cocoa, OpenGL, QuickTime |
Sample Code |
2003-04-21
|
Out of This GWorld
(HTML)
(DMG)
(ZIP)
Deprecated - Demonstrates the use of offscreen GWorlds and palette animation to simulate animation.
|
Carbon, Games |
Sample Code |
2003-03-12
|
TubeTest
(HTML)
(DMG)
(ZIP)
Deprecated - The program is a simple demonstration of how to use the Palette Manager in a color program.
|
Carbon |
Sample Code |
2003-03-12
|
GLUTStereo
(HTML)
(DMG)
(ZIP)
Shows how to use stereo with GLUT under Mac OS X v10.2.3 or later.
|
OpenGL |
Sample Code |
2003-02-20
|
icon cache demo
(HTML)
(DMG)
(ZIP)
Demonstrates the use of an icon cache to limit the search for icon resource to one resource file.
|
Carbon |
Sample Code |
2003-01-30
|
Image Difference
(HTML)
(DMG)
(ZIP)
Demonstrates a way to use Quartz's compositing capability to find the difference between two images.
|
Cocoa, Quartz |
Sample Code |
2003-01-30
|
aglClipBufferRect
(HTML)
(DMG)
(ZIP)
Shows the use of clip regions and buffer rects in AGL.
|
Carbon, OpenGL |
Sample Code |
2003-01-14
|
BlitNoVBL
(HTML)
(DMG)
(ZIP)
Shows how to draw directly to the screen without syncing to the VBL of the monitor.
|
Hardware & Drivers, Performance, Quartz |
Sample Code |
2003-01-14
|
BlitVBL
(HTML)
(DMG)
(ZIP)
Shows how to have Mac OS X try its best to sync to the VBL for you.
|
Hardware & Drivers, Performance, Quartz |
Sample Code |
2003-01-14
|
CarbonQuartzDrawingWPrinting
(HTML)
(DMG)
(ZIP)
Deprecated - Demonstrates mixing QuickDraw and Quartz 2D drawing both on screen and during printing.
|
Carbon, Printing, Quartz |
Sample Code |
2003-01-14
|
CGDrawPicture
(HTML)
(DMG)
(ZIP)
Deprecated - Shows how to use the QDPictDrawToCGContext API.
|
Cocoa, Quartz |
Sample Code |
2003-01-14
|
CGGamma
(HTML)
(DMG)
(ZIP)
Shows how to use CGDirectDisplay calls to manipulate display gamma tables.
|
Games, Quartz |
Sample Code |
2003-01-14
|
ColorBars
(HTML)
(DMG)
(ZIP)
Shows how to enumerate, select, capture, manipulate, draw to, and release displays using the CGDirectDisplay API.
|
Carbon, Cocoa, Quartz |
Sample Code |
2003-01-14
|
ColorSyncDevices
(HTML)
(DMG)
(ZIP)
Demonstrates how to use the new ColorSync Device Support APIs introduced with Mac OS X.
|
Carbon, ColorSync |
Sample Code |
2003-01-14
|
CTMClip
(HTML)
(DMG)
(ZIP)
Deprecated - Shows how to manipulate the Quartz 2D Current Transform Matrix (CTM) for image drawing with clipping.
|
Carbon, Cocoa, Quartz |
Sample Code |
2003-01-14
|
CTMDemo
(HTML)
(DMG)
(ZIP)
Deprecated - Shows how to manipulate the Quartz 2D Current Transform Matrix (CTM) for image drawing without clipping.
|
Carbon, Cocoa, Quartz |
Sample Code |
2003-01-14
|
FullScreen
(HTML)
(DMG)
(ZIP)
Shows how to use BeginFullScreen and EndFullScreen to enter and exit full-screen mode.
|
Carbon |
Sample Code |
2003-01-14
|
Mode
(HTML)
(DMG)
(ZIP)
Shows how to enumerate displays and list the available modes for each display.
|
Carbon, Games, Quartz |
Sample Code |
2003-01-14
|
ModeWhacker
(HTML)
(DMG)
(ZIP)
Shows how to enumerate, select, capture, manipulate, and release displays using the CGDirectDisplay API.
|
Carbon, Games, Quartz |
Sample Code |
2003-01-14
|
NamingTableAccess
(HTML)
(DMG)
(ZIP)
Digs out the contents of the NamingTable in a TrueType 'sfnt'.
|
Typography |
Sample Code |
2003-01-14
|
NewCCursor
(HTML)
(DMG)
(ZIP)
Deprecated - Shows how to create a black and white 'CURS' and a color 'crsr' cursor resource by hand.
|
Carbon |
Sample Code |
2003-01-14
|
PDEProject
(HTML)
(DMG)
(ZIP)
Deprecated - Demonstrates an application-hosted printing dialog extension (PDE) that displays a custom pane in the Print dialog.
|
Carbon, Printing |
Sample Code |
2003-01-14
|
Play Video Sample
(HTML)
(DMG)
(ZIP)
Deprecated - The sample makes use of the RequestVideo sample code API.
|
Carbon |
Sample Code |
2003-01-14
|
QTtoCG
(HTML)
(DMG)
(ZIP)
Shows how to create a CGImageRef with the proper ColorSync profile from a QuickTime image on disk.
|
Cocoa, Quartz, QuickTime |
Sample Code |
2003-01-14
|
Quartz EB
(HTML)
(DMG)
(ZIP)
WWDC 2001 Early Bird Quartz 2D tutorial of vector drawing and PDF import/export.
|
Cocoa, Quartz |
Sample Code |
2003-01-14
|
StyleFlatteningSample
(HTML)
(DMG)
(ZIP)
Shows how to use the ATSUFlatten and ATSUUnflatten APIs.
|
Typography |
Sample Code |
2003-01-14
|
VertexPerformanceTest
(HTML)
(DMG)
(ZIP)
A tool that measures triangle throughput and allows comparison of different methods.
|
OpenGL |
Sample Code |
2003-01-14
|
Exporting Movies for iPod, Apple TV and iPhone
(HTML)
TN2188: Discusses the use of the iPod, Apple TV and iPhone QuickTime export components.
|
QuickTime |
Technical Notes |
2009-04-30
|
OpenGL Performance Optimization : The Basics
(HTML)
TN2093: This document describes some of the concepts and techniques for optimizing performance in OpenGL applications.
|
OpenGL |
Technical Notes |
2008-11-05
|
Real world profiling with the OpenGL Profiler
(HTML)
TN2178: This document describes how to use OpenGL Profiler, a very powerful tool for your OpenGL development.
|
Games, OpenGL, Performance |
Technical Notes |
2008-09-16
|
Final Cut Pro - The 'r4fl' Pixel Format
(HTML)
TN2201: Describes the 'r4fl' pixel format used by Final Cut Pro to support greater than 8-bit rendering.
|
QuickTime |
Technical Notes |
2008-08-06
|
Managing QTCompressionOptions - An overview of the QTCompressionOptionsWindow sample
(HTML)
TN2219: Introductory overview of the QTCompressionOptionsWindow sample demonstrating one way to manage QTCompressionOptions objects.
|
QuickTime |
Technical Notes |
2008-03-11
|
Enabling multi-threaded execution of the OpenGL framework
(HTML)
TN2085: OpenGL on Intel-based Macintosh systems can use multi-threading to increase the performance of CPU-bound OpenGL-based applications.
|
OpenGL |
Technical Notes |
2006-11-07
|
Image Color Management
(HTML)
TN2115: Learn how to properly support color management in your application.
|
ColorSync, Quartz |
Technical Notes |
2006-11-01
|
The Font Panel for Carbon API
(HTML)
()
TN2058: The API to display and interact with the Font Panel from Carbon applications on Mac OS X.
|
Typography |
Technical Notes |
2006-10-26
|
Making the most of Cocoa bindings in Quartz Composer
(HTML)
TN2146: Describes how to best use Cocoa bindings with Quartz Composer.
|
Cocoa, Quartz |
Technical Notes |
2006-03-03
|
Coalesced Updates
(HTML)
TN2133: How to achieve the maxium frame rate in your Mac OS X application
|
Performance |
Technical Notes |
2006-01-20
|
Getting images in and out from Quartz Composer compositions
(HTML)
TN2143: Describes how to efficiently pass images into and out of Quartz Composer
|
Cocoa, Quartz |
Technical Notes |
2005-10-04
|
Obtaining 16 Bits-Per-Color Data with CUPS Raster Printing
(HTML)
TN2149: Obtaining 16 Bits-Per-Color Data with CUPS Raster Printing
|
Printing |
Technical Notes |
2005-08-24
|
ColorSync on Mac OS X
(HTML)
()
TN2035: Describes ColorSync, which is fundamentally integrated into Mac OS X.
|
ColorSync, Printing, Quartz |
Technical Notes |
2005-08-10
|
Efficiently using Quartz Composer compositions with QuickTime
(HTML)
TN2145: Describes how to best use Quartz Composer compositions in a QuickTime environment.
|
Quartz, QuickTime |
Technical Notes |
2005-07-05
|
OpenGL Release Highlights - Mac OS X 10.3 Panther
(HTML)
TN2131: Contains a list of bugs along with a short description on a release-by-release basis
|
Carbon, Cocoa, Games, OpenGL |
Technical Notes |
2005-02-04
|
Understanding and Detecting OpenGL Functionality
(HTML)
TN2080: Discusses OpenGL API design, and how to access the full power of hardware and software renderers.
|
OpenGL |
Technical Notes |
2003-12-29
|
Mac OS X QuickDraw Performance
(HTML)
()
TN2051: Some of the trouble spots in the Mac OS X windowing system and how to avoid them.
|
Carbon |
Technical Notes |
2003-02-13
|
The Mac OS X Font Manager
(HTML)
()
TN2024: Information on installing and accessing fonts programatically.
|
Typography |
Technical Notes |
2001-07-11
|
Importing animated GIFs
(HTML)
()
TN2018: Describes how to tell if a GIF file or dataref contains more than one frame.
|
QuickTime |
Technical Notes |
2001-04-17
|
New ColorSync 3.0 APIs
(HTML)
()
TN1185: APIs application can use to take advantage of new features available in ColorSync 3.0.
|
ColorSync |
Technical Notes |
2000-08-14
|
What's New With ColorSync 2.6
(HTML)
()
TN1160: Details the changes in ColorSync 2.6.
|
ColorSync |
Technical Notes |
1999-04-01
|
Driving OpenGL Rendering Loops
(HTML)
QA1385: Using Core Video display links (CVDisplayLink) or Cocoa timers (NSTimer) to drive an OpenGL rendering loop
|
Cocoa, OpenGL, Performance |
Technical Q&As |
2009-05-01
|
Core Animation properties and Reference Counting
(HTML)
QA1565: Describes a discrepancy between the property declarations in Core Animation and the actual behavior.
|
Cocoa, Games, Quartz |
Technical Q&As |
2008-11-24
|
Animating the frame of a CALayer.
(HTML)
QA1620: Explains how the frame property of a layer interacts with animations.
|
Cocoa, Quartz |
Technical Q&As |
2008-10-24
|
Using GLUT and OpenGL on Mac OS X
(HTML)
QA1613: States the required steps to add GLUT and OpenGL to an Xcode project.
|
OpenGL |
Technical Q&As |
2008-10-13
|
Retain Counts of io_object_t Objects in IOKit.framework
(HTML)
()
QA1195: Distinguishes between the retain counts of an I/O Kit kernel object and its io_object_t user space proxy.
|
Printing |
Technical Q&As |
2008-09-24
|
Disabling Processor Cores on a Multi-Core System
(HTML)
()
QA1141: Describes how to disable processor cores on a multi-core system for testing purposes.
|
Performance |
Technical Q&As |
2008-09-16
|
Multithreaded usage of the QCRenderer
(HTML)
QA1538: Describes an issue that may arise when using the QCRenderer in a multi-threaded application.
|
Quartz |
Technical Q&As |
2008-09-08
|
Getting the pixel data from a CGImage object
(HTML)
QA1509: Describes how to access the pixel data of a CGImage object
|
Carbon, Cocoa, Games, Quartz |
Technical Q&As |
2008-08-27
|
Gathering all PostScript Printer Descriptions (PPDs)
(HTML)
QA1529: Describes a work around for an issue in PMCopyAvailablePPDs on Mac OS X 10.4 and below
|
Printing |
Technical Q&As |
2008-08-08
|
Requirements for Quartz GL
(HTML)
QA1536: Describes the requirements for enabling Quartz GL.
|
Carbon, Cocoa, Games, Hardware, Performance, Quartz |
Technical Q&As |
2008-08-08
|
Using QTPixelBufferContextCreate with NewMovieFromProperties
(HTML)
QA1443: Discusses using a QuickTime pixel buffer visual context and NewMovieFromProperties to output frames to pixel buffers.
|
QuickTime |
Technical Q&As |
2008-08-08
|
QTKit Capture - Specifying Media Compression Settings
(HTML)
QA1586: Describes how to configure a file output object to save compressed captured media.
|
Cocoa |
Technical Q&As |
2008-03-11
|
AGL Changes for Mac OS X Leopard (v. 10.5)
(HTML)
QA1523: This Q&A describes the new and deprecated APIs for Apple OpenGL (AGL)
|
Carbon, Games, OpenGL |
Technical Q&As |
2008-01-04
|
How do I get the hexadecimal value of an NSColor object?
(HTML)
QA1576: Describes how to convert an NSColor object to its Hexadecimal value.
|
Cocoa |
Technical Q&As |
2007-12-19
|
Compiling X11 / OpenGL applications on Mac OS X v.10.5 Leopard
(HTML)
QA1567: Trying to compile X11 / OpenGL application on Mac OS X v.10.5 result on "ld: cycle in dylib re-exports with /usr/X11R6/lib/libGL.dylib""
|
OpenGL |
Technical Q&As |
2007-10-30
|
Why isn't my ColorSync CMM recognized on Mac OS X 10.5?
(HTML)
QA1557: Discusses how to upgrade your ColorSync CMM to run on Mac OS X 10.5
|
ColorSync |
Technical Q&As |
2007-10-26
|
QuickTime Visual Context - Setting the kQTVisualContextOutputColorSpaceKey Attribute
(HTML)
QA1550: Describes how to configure a QuickTime OpenGL Texture Visual Context with the kQTVisualContextOutputColorSpaceKey attribute.
|
QuickTime |
Technical Q&As |
2007-09-28
|
QuickTime Texture Visual Context - kQTVisualContextNotAllowedErr with non-accelerated graphics cards
(HTML)
QA1542: Discusses how to create a display mask and avoid a kQTVisualContextNotAllowedErr when using a non-accelerated graphics card.
|
OpenGL, QuickTime |
Technical Q&As |
2007-09-18
|
How to measure CG text
(HTML)
QA1051: Explains how to measure Core Graphics text.
|
Carbon, Cocoa, Printing, Quartz |
Technical Q&As |
2007-08-02
|
CGBitmapContextCreate Supported Color Spaces
(HTML)
QA1037: Lists the color space and alpha info combinations currently supported by CGBitmapContextCreate.
|
Carbon, Cocoa, Games, Quartz |
Technical Q&As |
2007-07-18
|
Ensuring hardware accelerated rendering for your OpenGL application
(HTML)
QA1502: Using the NoRecovery pixel format attribute and how to check whether vertex and fragment processing is executed on the GPU or CPU
|
Games, OpenGL |
Technical Q&As |
2007-07-18
|
Synchronizing OpenGL rendering updates to the vertical refresh of the display
(HTML)
QA1521: How to avoid tearing by synchronizing your rendering to the display VBL
|
Games, OpenGL, Performance |
Technical Q&As |
2007-07-16
|
Using UTIs to Identify Image Files
(HTML)
QA1518: Explains how to use Uniform Type Identifiers to identify what files can be opened at images.
|
Cocoa |
Technical Q&As |
2007-05-11
|
Availability of Quartz Composer Patches in Web Kit
(HTML)
QA1505: Details which Quartz Composer patches are available in Web Kit
|
Carbon, Cocoa, Quartz |
Technical Q&As |
2007-03-05
|
Core Video - Available Pixel Formats
(HTML)
QA1501: Discusses how to determine all the pixel format types and format descriptions known to Core Video.
|
QuickTime |
Technical Q&As |
2007-01-23
|
Compression Sequence APIs - codecErr returned when compressing with H.264
(HTML)
QA1470: Describes why ICM Compression Sequence APIs cannot be used to encode to H.264
|
QuickTime |
Technical Q&As |
2006-11-15
|
ColorSync Color Matching on Intel-based Macs
(HTML)
QA1464: Describes special considerations for byte ordering when performing ColorSync color matching on Intel-based Macs
|
ColorSync |
Technical Q&As |
2006-03-16
|
The "packages" node in the device tree
(HTML)
HW90: Describes the "packages" node in the Open Firmware device tree.
|
Hardware & Drivers |
Technical Q&As |
2006-02-22
|
Debugging Graphics with QuartzDebug
(HTML)
()
QA1236: Explains how to use QuartzDebug to debug graphics issues.
|
Quartz |
Technical Q&As |
2006-01-12
|
Decompression Sessions - Setting codec accuracy and field mode
(HTML)
QA1460: Describes how to set codec accuracy and field mode options when creating a decompression sessions.
|
QuickTime |
Technical Q&As |
2006-01-12
|
Apple RGB and Generic RGB profiles explained
(HTML)
QA1430: Discusses use of the Apple RGB and Generic RGB profiles for untagged data on Mac OS X
|
ColorSync |
Technical Q&As |
2005-10-17
|
Compression Sessions - Configuring codec quality settings
(HTML)
QA1444: Discusses how to set encoding quality for a Compression Sequence
|
QuickTime |
Technical Q&As |
2005-10-17
|
Creating color spaces that ensure color matching.
(HTML)
QA1396: How to create color spaces that ensure color matching.
|
ColorSync, Quartz |
Technical Q&As |
2005-10-04
|
Implementing a CVFillExtendedPixelsCallBack
(HTML)
QA1440: Discusses how you implement a Core Video custom extended pixel fill callback function.
|
QuickTime |
Technical Q&As |
2005-09-06
|
Registering custom pixel formats with QuickTime and Core Video
(HTML)
QA1401: Discusses how to register custom pixel formats with QuickTime & Core Video with QuickTime 7.
|
QuickTime |
Technical Q&As |
2005-09-06
|
Specifiying if the CPU or the GPU should be used for rendering.
(HTML)
QA1416: Which processor will be used for rendering in Core Image and how to affect it.
|
Hardware & Drivers, Performance |
Technical Q&As |
2005-08-16
|
When does the RSS Feed patch in Quartz Composer refreshes its contents?
(HTML)
QA1425: Explains how the RSS Feed patch in Quartz Composer refreshes its contents.
|
Quartz |
Technical Q&As |
2005-06-24
|
What is the Timebase submenu available in the contextual menu of some patches in Quartz Composer?
(HTML)
QA1427: Describes the timebase system used by patches in Quartz Composer.
|
Quartz, Tools |
Technical Q&As |
2005-06-15
|
How can I optimize a Quartz Composer composition depending on the hardware it runs on?
(HTML)
QA1433: Explains how to design compositions that adapt to the hardware limitations.
|
Cocoa, Performance, Quartz |
Technical Q&As |
2005-06-01
|
Why does my Quartz Composer composition render with a corrupted background in the QCView?
(HTML)
QA1434: Describes the circumstances in which the QCView background may render corrupted.
|
Quartz |
Technical Q&As |
2005-06-01
|
Finding an NSView's current magnification.
(HTML)
QA1346: How to discover the current magnification (zoom level) of any NSView.
|
Cocoa, Quartz |
Technical Q&As |
2005-03-08
|
Context Sharing Tips
(HTML)
()
QA1248: How to correctly share OpenGL contexts and what the limits on this sharing are.
|
Carbon, Games, OpenGL |
Technical Q&As |
2005-02-07
|
NSOpenGLView redraw problems after a window is closed and re-opened.
(HTML)
QA1353: Workaround for NSOpenGLView failure to draw after its window is closed and re-opened.
|
Cocoa, OpenGL |
Technical Q&As |
2004-12-03
|
Using Interface Builder's NSOpenGLView or Custom View objects for an OpenGL application
(HTML)
QA1167: Describes usage cases for both NSOpenGLViews and Custom Views for Cocoa OpenGL applications
|
Cocoa, OpenGL |
Technical Q&As |
2004-10-28
|