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Important: This document is part of the Legacy section of the ADC Reference Library. This information should not be used for new development.

Current information on this Reference Library topic can be found here:

NOTE: This Technical Q&A has been retired. Please see the Technical Q&As page for current documentation.

Improper Texture Mapping with Trigrids

Q: Why doesn't texture mapping work properly on a sphere made of trigrids with texture applied to the whole sphere?

A: For texture mapping to work, you need to add UV parameters to the vertices' attribute set.

To have smooth shading, you need to add vertex normals to the vertices' attribute set.

[Jun 01 1995]


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