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Q: What effect does the A: The bounding box/bounding sphere calculations are returned in world space. You can get the local space bounding box by simply making the world/local spaces identical, e.g., by not submitting any transforms. Part of the reason the API was modified to use submit calls, rather than having separate
pick, draw, and write calls, is that the transformations applied matter more than the camera.
Since these modifications were made, the submit calls for everything (including transformations,
if they are not stored in the group) can be in one function that is called from the
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