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Q: Using the QuickDraw 3D API, how can I ascertain whether transparency (or csg or shadows) is supported by any particular renderer? A: As of version 1.0.4, the QuickDraw API has no support for determining which features are supported by specific renderers. This capability is planned for a future release. You can, however, use the QAEngineGestalt() call to get much of the information you need.
Search the RAVE3D.h file for Remember that, as of version 1.0.4, transparency is not supported if there is no 3D acceleration card. CSG (Constructive Solid Geometry) and shadows are unimplemented features that are scheduled for a future version of QuickDraw 3D, and will also most probably require hardware assist. What is RAVERAVE stands for Rendering Acceleration Virtual Engine (RAVE) API. It is a standard API specification for applications which make use of any 3D acceleration provided by 3D accelerator hardware. It also specifies the API for drivers (aka "drawing engines") of 3D accelerator hardware. Because RAVE describes both an application API and a driver API, RAVE is often referred to as a "thin veneer" between the two layers. Application authors who use the RAVE layer are guaranteed the fastest possible access to hardware acceleration; hardware vendors who supply RAVE-compliant drivers for their cards are guaranteed a large base of applications compatible with their hardware. |
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