ADC Home > Reference Library > Technical Q&As > Legacy Documents > Graphics & Imaging >

Legacy Documentclose button

Important: This document is part of the Legacy section of the ADC Reference Library. This information should not be used for new development.

Current information on this Reference Library topic can be found here:

NOTE: This Technical Q&A has been retired. Please see the Technical Q&As page for current documentation.

3D Acceleration

Q: We sell a game that incorporates our own proprietary 3D technology. We would like to be able to take advantage of 3D Acceleration hardware, if it is available on the user's system. What do you recommend we use?

A: The Rendering Acceleration Virtual Engine (RAVE) application development interface (API) defines an abstract standardized hardware interface for applications to communicate with and control 3D hardware. If you adapt your game to draw to a RAVE then it will be compatible with any hardware 3D accelerators with RAVE-compatible drivers. RAVE is also a cross-platform specification, so code you write for the Macintosh will be easier to port to Windows 95 or Windows NT.

[Apr 08 1996]


Did this document help you?
Yes: Tell us what works for you.
It’s good, but: Report typos, inaccuracies, and so forth.
It wasn’t helpful: Tell us what would have helped.