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Important: This document is part of the Legacy section of the ADC Reference Library. This information should not be used for new development.

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NOTE: This Technical Q&A has been retired. Please see the Technical Q&As page for current documentation.

ShaderUV/SurfaceUV Attribute Differences

Q: What is the difference between the ShaderUV attribute (kQ3AttributeTypeShaderUV) and the SurfaceUV attribute (kQ3AttributeTypeSurfaceUV)?

A: The ShaderUV attribute is the attribute type for the "official" UVs that are intended for texture shading. The SurfaceUV attribute is the attribute type for "geometry-related" UVs such as knot-placement on NURBs, trimming curves, etc. In practice, however, the SurfaceUV attribute is commonly used also for texture shading.

In other words, you can use either one for texture shading.

[Jul 11 1997]


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