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Q: Does anyone know what the default surface/shader UV parameterizations are for the caps of cones and cylinders in QuickDraw 3D version 1.5? A:
Check out the article titled, "New QuickDraw 3D Geometries",
by Philip J. Schneider in develop journal issue 28. Look for the section "Ellipsoids, Cones, Cylinders, and Tori", where you'll find a
discussion about the default UV parameterization of these primitives. Here's a relevant excerpt from the article: "For the cone and cylinder, the
parametric origin is on the bottom edge, at the point where the The discussion about the disk primitive is in the article as well. [Jul 11 1997] |
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