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NOTE: This Technical Q&A has been retired. Please see the Technical Q&As page for current documentation. |
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Q:
I get the A:
QD3D only supports texture maps and mipmaps in 5-5-5 16-bit formats
( The Additionally, dynamically created pixmaps for Draw Context, Textures, Markers or Mipmaps must
be created with the byte-endianness appropriate for the current platform ( [Jul 11 1997] |
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