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Q:
How can I integrate RAVE and A:
RAVE and The easiest way to do this is to only use First, you should walk the list of all RAVE engines, and create a list of engines that your application will successfully run under. Once you've got the list of engines, the next step is to eliminate any When you've finished walking the list of Once you've activated the context, you should test that one of the RAVE engines you've chosen will run on that device. Some 3D accelerators only work in certain video depths, so you need to test again using You should be prepared to delete all of the RAVE context information and textures before releasing the Alternatively, you can allow the user to choose any monitor and simply default to your own software engine if there isn't a decent 3D hardware solution that will work with that device. [Apr 20 1998] |
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