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Leopard Reference Library: Carbon
Carbon is a set of APIs that take advantage of new features and enhancements of Mac OS X, including protected memory, preemptive multitasking and dynamic resource allocation, as well as the Aqua interface. Because Carbon is a collection of C programming interfaces, developers can use virtually any Macintosh C development environment that supports PowerPC to build Carbon games.

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AGL Changes for Mac OS X Leopard (v. 10.5) (HTML)
QA1523: This Q&A describes the new and deprecated APIs for Apple OpenGL (AGL)
Technical Q&As 2008-01-04
aglClipBufferRect (HTML) (DMG) (ZIP)
Shows the use of clip regions and buffer rects in AGL.
Sample Code 2003-01-14
AGLSurfaceTexture (HTML) (DMG) (ZIP)
Example of render to texture/texture from surface using aglSurfaceTexture.
Sample Code 2003-07-07
Animation Overview (HTML) (PDF)
Describes the animation facilities provided by Mac OS X.
Guides 2008-10-15
Apple Game Sprockets Reference (HTML) (PDF)
Deprecated - Describes the programming interface defined by Game Sprockets. Replaced by Quartz Display Services.
Reference 2006-07-13
Carbon Full Screen Conundrums (HTML)
QA1068: Describes the available Mac OS X DrawSprocket services.
Technical Q&As 2001-08-20
Carbon GLSnapshot (HTML) (DMG) (ZIP)
Demonstrates the use of OpenGL with Quicktime to capture OpenGL content.
Sample Code 2003-07-07
CFPrefTopScores (HTML) (DMG) (ZIP)
How to access globally shared (writable) user preferences without requiring authentication.
Sample Code 2006-10-09
CGBitmapContextCreate Supported Color Spaces (HTML)
QA1037: Lists the color space and alpha info combinations currently supported by CGBitmapContextCreate.
Technical Q&As 2007-07-18
Context Sharing Tips (HTML) (日本語 HTML)
QA1248: How to correctly share OpenGL contexts and what the limits on this sharing are.
Technical Q&As 2005-02-07
Current GDevice Dependencies (HTML) (日本語 HTML)
QA1115: Describes potential problems with creating windows or ports when the current GDevice isn't the main device.
Technical Q&As 2002-02-13
Developing Games on Mac OS X Using Third-Party Game Engines (HTML)
Create your own game using the powerful game engines that run on Mac OS X.
Articles 2006-06-05
DrawSprocketTestOld (HTML) (DMG) (ZIP)
Deprecated - Demonstrates basic implementations of DrawSprocket Functions.
Sample Code 2003-10-14
GetProcAdress and OpenGL Entry Points (HTML) (日本語 HTML)
QA1188: Technique for finding function pointers for OpenGL entry points in Cocoa and Carbon
Technical Q&As 2002-11-25
Getting the pixel data from a CGImage object (HTML)
QA1509: Describes how to access the pixel data of a CGImage object
Technical Q&As 2008-08-27
GlyphaIVOld (HTML) (DMG) (ZIP)
Deprecated - A basic game implementation in the spirit of Joust meant as demonstation of Sprocket usage.
Sample Code 2003-10-14
HID Config Save (HTML) (DMG) (ZIP)
Human Interface Device Manager Configuration sample
Sample Code 2008-05-07
How can I programmatically determine the DPI of the current video mode? (HTML) (日本語 HTML)
QA1217: Describes how to compute the DPI for a given display in a given mode using Core Graphics.
Technical Q&As 2002-12-02
How do I tell if a particular display is being hardware accelerated by Quartz Extreme? (HTML) (日本語 HTML)
QA1218: Describes how to use CGDisplayUsesOpenGLAcceleration to see if a display is accelerated or not.
Technical Q&As 2002-12-04
How do I use QuickDraw with CGDirectDisplay? (HTML)
QA1011: Explains how to draw to a CGDirectDisplay-captured display using QuickDraw.
Technical Q&As 2001-04-11
Incorrect Inside Macintosh Volume V documentation (HTML)
Deprecated - QD15: Identifies incorrect documentation in Inside Macintosh Volume V regarding the formats of PnPixPat and BkPixPat opcodes.
Technical Q&As 1995-09-15
New HID Manager APIs for Mac OS X version 10.5 (HTML)
TN2187: Mac OS X version 10.5 introduces new APIs for the HID Manager.
Technical Notes 2008-01-23
OpenGL Release Highlights - Mac OS X 10.3 Panther (HTML)
TN2131: Contains a list of bugs along with a short description on a release-by-release basis
Technical Notes 2005-02-04
Out of This GWorld (HTML) (DMG) (ZIP)
Deprecated - Demonstrates the use of offscreen GWorlds and palette animation to simulate animation.
Sample Code 2003-03-12
Requirements for Quartz GL (HTML)
QA1536: Describes the requirements for enabling Quartz GL.
Technical Q&As 2008-08-08
Setting environment variables for user processes (HTML)
QA1067: Tells how to set environment variables for user processes.
Technical Q&As 2001-10-25
Simple DrawSprocket (HTML) (DMG) (ZIP)
Deprecated - Simple use of DrawSprocket to set screen resolution and size.
Sample Code 2003-07-22
Updating OpenGL Contexts (HTML) (日本語 HTML)
QA1209: When and why to update an OpenGL context in response to system and user actions.
Technical Q&As 2003-06-19
Using Clip Region and Buffer Rectangles with OpenGL Carbon (HTML) (日本語 HTML)
QA1222: Shows the basics of using buffer rectangles and clip regions with AGL.
Technical Q&As 2002-12-19
Using Temporary Memory with OpenPicture (HTML)
Deprecated - QD20: Provides several techniques of causing OpenPicture to allocate temporary memory for a picture handle.
Technical Q&As 1996-02-01