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Working with Quartz Composer
(HTML)
Learn to build a sample composition without having to write code.
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Articles |
2006-02-13
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Tiger Developer Overview Series: Developing with Core Image
(HTML)
Learn how Core Image can help you take your graphics development to the next level.
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Articles |
2005-03-09
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Image Unit Tutorial
(HTML)
(PDF)
Describes how to write image processing kernels and package them for distribution.
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Guides |
2009-05-06
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Animation Overview
(HTML)
(PDF)
Describes the animation facilities provided by Mac OS X.
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Guides |
2008-10-15
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Quartz Composer Programming Guide
(HTML)
(PDF)
Describes how to used the framework to load, play, and control compositions.
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Guides |
2008-10-15
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Core Image Programming Guide
(HTML)
(PDF)
Provides an overview and explains how to use and create image filters and image units.
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Guides |
2008-06-09
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PDF Kit Programming Guide
(HTML)
(PDF)
Introduces basic PDF concepts and describes how to use PDF Kit to display PDF documents in your application.
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Guides |
2007-12-11
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Quartz 2D Programming Guide
(HTML)
(PDF)
Explains how to use Quartz 2D. Includes illustrations and sample code.
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Guides |
2007-12-11
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Image I/O Programming Guide
(HTML)
(PDF)
Explains how to read and write image data using the Image I/O framework.
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Guides |
2007-07-02
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Image Capture Applications Programming Guide
(HTML)
(PDF)
Describes the interaction between applications programs and image capture devices such as cameras and scanners.
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Guides |
2007-05-16
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Resolution Independence Guidelines
(HTML)
(PDF)
Describes resolution independence and how to start updating applications to support high-resolution monitors.
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Guides |
2007-05-04
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Quartz Programming Guide for QuickDraw Developers
(HTML)
(PDF)
Provides strategies to help Carbon programmers replace QuickDraw code with Quartz.
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Guides |
2006-09-05
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Quartz Display Services Programming Topics
(HTML)
(PDF)
Shows how to configure and control display hardware using Quartz Display Services.
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Guides |
2006-06-28
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Color Management Overview
(HTML)
(PDF)
Introduces basic concepts and defines color spaces.
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Guides |
2005-07-07
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Supporting Printing in Your Carbon Application
(HTML)
(PDF)
Explains how to support printing in Carbon applications. Includes creating PDFs and porting from Mac OS 9.
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Guides |
2004-08-31
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OpenGL Extensions Guide
(HTML)
Information about OpenGL functionality supported in Mac OS X.
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Guides |
2003-09-10
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Quartz Window Services Reference
(HTML)
Describes the interface for capturing the contents of a window.
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Reference |
2009-01-15
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Quartz Display Services Reference
(HTML)
(PDF)
Describes the interface for configuring and controlling display hardware.
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Reference |
2008-11-19
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Core Image Kernel Language Reference
(HTML)
(PDF)
Describes the symbols for writing image-processing kernels.
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Reference |
2008-06-09
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Font Manager Reference
(HTML)
(PDF)
Describes the C API for QuickDraw-based font access and management.
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Reference |
2007-12-11
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Display Manager Reference
(HTML)
(PDF)
Deprecated - Describes the C API for dynamically changing the arrangement and display modes of attached monitors. Replaced by Quartz Display Services.
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Reference |
2007-12-04
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AGL Reference
(HTML)
(PDF)
Describes the Apple graphics library for Carbon applications that use OpenGL.
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Reference |
2007-10-31
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CGImageProperties Reference
(HTML)
(PDF)
Describes property constants for source and destination images.
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Reference |
2007-10-31
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vImage Reference Collection
(HTML)
(PDF)
Describes the C programming interface for high-performance image processing.
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Reference |
2007-07-12
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Color Picker Manager Reference
(HTML)
(PDF)
Describes the C API used in Classic Mac OS to solicit color choices from users.
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Reference |
2007-07-02
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QuickDraw Reference
(HTML)
(PDF)
Describes the C API for the legacy two-dimensional drawing engine in Mac OS. Replaced by Quartz 2D.
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Reference |
2007-06-29
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ATSUI Reference
(HTML)
(PDF)
Describes the C API for rendering Unicode-encoded text with advanced typographic features.
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Reference |
2007-06-28
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CGL Reference
(HTML)
(PDF)
Describes Apple's low level interface for OpenGL contexts.
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Reference |
2007-06-28
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HIGeometry Reference
(HTML)
(PDF)
Describes the C API that defines basic geometric objects for HIToolbox.
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Reference |
2007-06-11
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Image I/O Reference Collection
(HTML)
(PDF)
Describes the API for reading and writing image data.
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Reference |
2007-04-09
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Fonts Panel Reference
(HTML)
(PDF)
Describes the C API for providing a Fonts window in a Carbon application.
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Reference |
2007-02-26
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Quartz 2D Reference Collection
(HTML)
(PDF)
Describes the C API for the native two-dimensional drawing engine in Mac OS X.
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Reference |
2006-12-18
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Apple Game Sprockets Reference
(HTML)
(PDF)
Deprecated - Describes the programming interface defined by Game Sprockets. Replaced by Quartz Display Services.
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Reference |
2006-07-13
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HTML Rendering Library Reference
(HTML)
(PDF)
Deprecated - Describes the legacy C API for drawing HTML text and images in a window. Replaced by the Web Kit.
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Reference |
2006-07-13
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Palette Manager Reference
(HTML)
(PDF)
Deprecated - Describes the legacy C API used to select colors for display devices limited to an 8-bit pixel depth.
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Reference |
2006-07-13
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Picture Utilities Reference
(HTML)
(PDF)
Deprecated - Describes the legacy C API for reading and modifying image data stored in PICT-formatted files. Replaced by Quartz2D.
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Reference |
2006-07-13
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ColorSync Manager Reference
(HTML)
(PDF)
Describes the C API for ColorSync, the platform-independent color management system in Mac OS X.
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Reference |
2005-06-04
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HIShape Reference
(HTML)
(PDF)
Describes the Carbon API for manipulating HIShape objects.
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Reference |
2004-06-28
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2D Graphics Release Notes for Mac OS X v10.5
(HTML)
Describes the changes and issues related to Core Image and Quartz 2D in Mac OS X v10.5.
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Release Notes |
2008-04-08
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Application Services Reference Update
(HTML)
(PDF)
Summarizes the symbols added to the Application Services framework.
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Release Notes |
2007-07-18
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Carbon Resolution Independence Release Notes
(HTML)
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Release Notes |
2005-04-29
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Resolution Independent UI Release Notes
(HTML)
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Release Notes |
2005-04-29
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SampleScannerApp
(HTML)
(DMG)
(ZIP)
This project implements a simple client accessing an ICA scanning device.
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Sample Code |
2008-05-07
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CIColorTracking
(HTML)
(DMG)
(ZIP)
An Objective-C applicaton that implements a GPU-based technique to find the location of a uniquely colored object in a scene
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Sample Code |
2008-04-24
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Son of Grab
(HTML)
(DMG)
(ZIP)
Shows how to use the new CGWindow to get window images from the Window Server.
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Sample Code |
2007-11-01
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MassiveImage
(HTML)
(DMG)
(ZIP)
Shows how to use a CGDataProvider to save a very large image with Image IO
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Sample Code |
2007-09-27
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Quartz 2D Shadings
(HTML)
(DMG)
(ZIP)
Shows how to use CGShading and CGGradient objects to draw simple gradients.
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Sample Code |
2007-08-31
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Quartz 2D Transformer
(HTML)
(DMG)
(ZIP)
Shows how to use Quartz 2D to manipulate an image
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Sample Code |
2007-06-21
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CarbonQuartzComposer_TV
(HTML)
(DMG)
(ZIP)
Demonstrates how to integrate Cocoa based QuartzComposer window into a Carbon based application
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Sample Code |
2006-10-02
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Quartz2DBasics
(HTML)
(DMG)
(ZIP)
Carbon and Cocoa sample code demonstrating some basic usage of the Quartz 2D API
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Sample Code |
2006-09-11
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ComboBoxPrefs
(HTML)
(DMG)
(ZIP)
Use CFPrefs to store URLs to images for use in a browser style combo box.
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Sample Code |
2005-10-04
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MouseTracking
(HTML)
(DMG)
(ZIP)
Sample code used in the WWDC 2005 Hands-On session 215 "Moving from QD to Quartz"
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Sample Code |
2005-06-01
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QuartzLines
(HTML)
(DMG)
(ZIP)
Drawing Lines using Quartz's CGPath & CGContextStrokeLineSegments functions.
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Sample Code |
2005-06-01
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CarbonSketch
(HTML)
(DMG)
(ZIP)
Core Graphics only example of a Sketch application implemented with HIToolbox. Shows 1x1-CGBitmapContext for hit-testing, printing.
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Sample Code |
2005-03-23
|
QuartzShapes
(HTML)
(DMG)
(ZIP)
Example Quartz functions that implement equivalents to the QuickDraw PaintArc, FrameArc, PaintOval, FrameOval, PaintRect, and FrameRect
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Sample Code |
2005-03-08
|
GLCarbon1ContextPbuffer
(HTML)
(DMG)
(ZIP)
Demostrates using OpenGL pixel buffers with a single shared context.
|
Sample Code |
2004-03-26
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GLCarbonSharedPbuffer
(HTML)
(DMG)
(ZIP)
Demostrates sharing a single OpenGL pixel buffer with multiple other contexts.
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Sample Code |
2004-03-26
|
GLUTSurfaceTexture
(HTML)
(DMG)
(ZIP)
Example of using the new glutSurfaceTexture.
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Sample Code |
2004-03-26
|
MoreIsBetter
(HTML)
(DMG)
(ZIP)
Library providing indispensable wrapers and workarounds for many areas of Mac OS programming.
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Sample Code |
2003-10-27
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TextNameTool
(HTML)
(DMG)
(ZIP)
A command line tool sample illustrating how to use various graphical facilities and services without a login.
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Sample Code |
2003-10-27
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GlyphaIVOld
(HTML)
(DMG)
(ZIP)
Deprecated - A basic game implementation in the spirit of Joust meant as demonstation of Sprocket usage.
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Sample Code |
2003-10-14
|
Palette and GWorld
(HTML)
(DMG)
(ZIP)
Deprecated - Demonstrates the use of palette and color tables with GWorlds.
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Sample Code |
2003-10-10
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Simple DrawSprocket
(HTML)
(DMG)
(ZIP)
Deprecated - Simple use of DrawSprocket to set screen resolution and size.
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Sample Code |
2003-07-22
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TE Over Background
(HTML)
(DMG)
(ZIP)
Deprecated - A textEdit that shows old text editing over a colored background
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Sample Code |
2003-07-22
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AGLSurfaceTexture
(HTML)
(DMG)
(ZIP)
Example of render to texture/texture from surface using aglSurfaceTexture.
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Sample Code |
2003-07-07
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Carbon GLSnapshot
(HTML)
(DMG)
(ZIP)
Demonstrates the use of OpenGL with Quicktime to capture OpenGL content.
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Sample Code |
2003-07-07
|
Out of This GWorld
(HTML)
(DMG)
(ZIP)
Deprecated - Demonstrates the use of offscreen GWorlds and palette animation to simulate animation.
|
Sample Code |
2003-03-12
|
TubeTest
(HTML)
(DMG)
(ZIP)
Deprecated - The program is a simple demonstration of how to use the Palette Manager in a color program.
|
Sample Code |
2003-03-12
|
aglClipBufferRect
(HTML)
(DMG)
(ZIP)
Shows the use of clip regions and buffer rects in AGL.
|
Sample Code |
2003-01-14
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CarbonQuartzDrawingWPrinting
(HTML)
(DMG)
(ZIP)
Deprecated - Demonstrates mixing QuickDraw and Quartz 2D drawing both on screen and during printing.
|
Sample Code |
2003-01-14
|
ColorBars
(HTML)
(DMG)
(ZIP)
Shows how to enumerate, select, capture, manipulate, draw to, and release displays using the CGDirectDisplay API.
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Sample Code |
2003-01-14
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ColorSyncDevices
(HTML)
(DMG)
(ZIP)
Demonstrates how to use the new ColorSync Device Support APIs introduced with Mac OS X.
|
Sample Code |
2003-01-14
|
ColorSyncDevices-Cocoa
(HTML)
(DMG)
(ZIP)
Demonstrates how to use the new ColorSync Device Manager routines in the Cocoa environment.
|
Sample Code |
2003-01-14
|
CTMClip
(HTML)
(DMG)
(ZIP)
Deprecated - Shows how to manipulate the Quartz 2D Current Transform Matrix (CTM) for image drawing with clipping.
|
Sample Code |
2003-01-14
|
CTMDemo
(HTML)
(DMG)
(ZIP)
Deprecated - Shows how to manipulate the Quartz 2D Current Transform Matrix (CTM) for image drawing without clipping.
|
Sample Code |
2003-01-14
|
FullScreen
(HTML)
(DMG)
(ZIP)
Shows how to use BeginFullScreen and EndFullScreen to enter and exit full-screen mode.
|
Sample Code |
2003-01-14
|
Mode
(HTML)
(DMG)
(ZIP)
Shows how to enumerate displays and list the available modes for each display.
|
Sample Code |
2003-01-14
|
ModeWhacker
(HTML)
(DMG)
(ZIP)
Shows how to enumerate, select, capture, manipulate, and release displays using the CGDirectDisplay API.
|
Sample Code |
2003-01-14
|
NewCCursor
(HTML)
(DMG)
(ZIP)
Deprecated - Shows how to create a black and white 'CURS' and a color 'crsr' cursor resource by hand.
|
Sample Code |
2003-01-14
|
Play Video Sample
(HTML)
(DMG)
(ZIP)
Deprecated - The sample makes use of the RequestVideo sample code API.
|
Sample Code |
2003-01-14
|
The Font Panel for Carbon API
(HTML)
()
TN2058: The API to display and interact with the Font Panel from Carbon applications on Mac OS X.
|
Technical Notes |
2006-10-26
|
Coalesced Updates
(HTML)
TN2133: How to achieve the maxium frame rate in your Mac OS X application
|
Technical Notes |
2006-01-20
|
OpenGL Release Highlights - Mac OS X 10.3 Panther
(HTML)
TN2131: Contains a list of bugs along with a short description on a release-by-release basis
|
Technical Notes |
2005-02-04
|
Understanding and Detecting OpenGL Functionality
(HTML)
TN2080: Discusses OpenGL API design, and how to access the full power of hardware and software renderers.
|
Technical Notes |
2003-12-29
|
Mac OS X QuickDraw Performance
(HTML)
()
TN2051: Some of the trouble spots in the Mac OS X windowing system and how to avoid them.
|
Technical Notes |
2003-02-13
|
The CGDirectPalette API
(HTML)
()
TN2008: Provides a reference for the CGDirectPalette API on Mac OS X
|
Technical Notes |
2000-11-08
|
Getting the pixel data from a CGImage object
(HTML)
QA1509: Describes how to access the pixel data of a CGImage object
|
Technical Q&As |
2008-08-27
|
Requirements for Quartz GL
(HTML)
QA1536: Describes the requirements for enabling Quartz GL.
|
Technical Q&As |
2008-08-08
|
AGL Changes for Mac OS X Leopard (v. 10.5)
(HTML)
QA1523: This Q&A describes the new and deprecated APIs for Apple OpenGL (AGL)
|
Technical Q&As |
2008-01-04
|
How to measure CG text
(HTML)
QA1051: Explains how to measure Core Graphics text.
|
Technical Q&As |
2007-08-02
|
CGBitmapContextCreate Supported Color Spaces
(HTML)
QA1037: Lists the color space and alpha info combinations currently supported by CGBitmapContextCreate.
|
Technical Q&As |
2007-07-18
|
ColorSync Color Matching on Intel-based Macs
(HTML)
QA1464: Describes special considerations for byte ordering when performing ColorSync color matching on Intel-based Macs
|
Technical Q&As |
2006-03-16
|
Compression Sessions - Enabling muti-pass encoding
(HTML)
QA1450: Describes how to enable multi-pass encoding when using ICM compression sessions.
|
Technical Q&As |
2006-01-12
|
Debugging Graphics with QuartzDebug
(HTML)
()
QA1236: Explains how to use QuartzDebug to debug graphics issues.
|
Technical Q&As |
2006-01-12
|
Context Sharing Tips
(HTML)
()
QA1248: How to correctly share OpenGL contexts and what the limits on this sharing are.
|
Technical Q&As |
2005-02-07
|
CGImageRef contents are immutable
(HTML)
()
QA1276: Explains that CGImageRef contents are considered immutable once created.
|
Technical Q&As |
2003-07-17
|
Updating OpenGL Contexts
(HTML)
()
QA1209: When and why to update an OpenGL context in response to system and user actions.
|
Technical Q&As |
2003-06-19
|
Is ColorSync thread safe?
(HTML)
()
QA1261: Discusses ColorSync thread-safety issues.
|
Technical Q&As |
2003-04-17
|
How do I use PMSessionGetGraphicsContext to get a CGContextRef?
(HTML)
()
Deprecated - QA1216: Describes how to use PMSessionSetDocumentFormatGeneration and PMSessionGetGraphicsContext to get a CGContextRef for printing.
|
Technical Q&As |
2003-02-25
|
Quartz 2D Thread Safety
(HTML)
()
QA1238: Explains the thread-safety issues for the Quartz 2D API.
|
Technical Q&As |
2003-02-25
|