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Leopard Reference Library: Games
Mac OS X offers game developers state-of-the-art 2D and 3D audio. Core Audio provides native multichannel audio in a manner scalable for future high-resolution formats. The Audio Unit API provides a plug-in architecture for both DSP (audio in/audio out) and virtual instruments (MIDI in/audio out). MIDI services allow for multiport MIDI capability.

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RecordAudioToFile (HTML) (DMG) (ZIP)
Demonstrates recording audio to an AAC file using Core Audio
Sample Code 2007-02-27
Core Audio Overview (HTML) (PDF)
Provides an overview of Core Audio and its programming interfaces.
Guides 2007-01-08
SimplePlayThru (HTML) (DMG) (ZIP)
Use the HAL's Audio Output Unit (AUHAL) for device input and output on a single device (play-thru)
Sample Code 2006-10-25
OpenALExample (HTML) (DMG) (ZIP)
Basic example showing OpenAL usage in a 2D OpenGL environment
Sample Code 2005-06-01
Avoiding Pauses When Looping Audio files with QuickTime (HTML)
QA1371: Demonstrates how to avoid pauses when looping audio files with QuickTime
Technical Q&As 2004-09-08
Using the 3DMixer Audio Unit (HTML)
TN2112: Discusses how to use Core Audio's 3DMixer version 2.0
Technical Notes 2004-06-14